"This was a mistake," Guidance groaned to herself, her word document now sprawling with text despite her complaints. "I'm going too far with this stuff..."
It was ridiculous. After all, what use would a classification system be when her players wouldn't even see them or pick from one of them? At best, she could use it as in-universe lore. At worst, she just wasted a few hours of her time making content she wouldn't even use.
And she hated wasting her time.
"Ah well... I already wrote in this much. I might as well commit..." she shook her head, flexing her fingers as she readied herself for another hour of writing. "I'll just put it in a Codex somewhere... Make it so that it's written from Marquee's perspective..."
Letting out a sigh, Guidance let her fingers fly, her imagination running wild despite her best interests.
⬛⬛⬛
Manifests can be classified in two ways; by Origin, and by Somatic.
Based on Origin:
Used by the Three Great Nations, Manifests can be classified by which type of Delusion they stem from. And while there may be Manifests that can Originate from other sources, these are the five universally accepted Origins as extrapolated and mandated by Order 52 of the Marquean Council of Intellects during the Age of Greene.
Delusion of the Self
The most consistent of the Delusions, Manifests of this Origin deals with the Somatic's physical properties. Usually through appearance, strength, or senses, Manifests within this classification usually have the ability to augment or modify said properties to what the Somatic so desires.
It can also be said according to the study conducted that Somatics with Delusions of the Self tend to either be too conscious of their appearance or be vain or too proud of it otherwise. Recruit as per Standard Protocol.
Delusion of the Mind
This Origin deals with the Somatic's mental state or emotions. Manifests of this Origin usually rely heavily on the Somatic's state of mind and can vary wildly in terms of ability, though they usually only affect other people.
Somatics with this Delusion tend to be rather 'eccentric', full of neuroses, or rarely, downright insane. This makes them 'unpleasant' to work with. Approach with caution.
Delusion of Philosophy
Deals with the Somatic's personal beliefs and philosophy. Manifests of this Origin are the most varied in terms of ability and power ranging from laughably weak to overwhelmingly powerful. They usually affect either the Somatic or the environment.
Somatics with this Delusion are usually those of strong conviction, faith, or belief on their respective subjects. Recruit as per Standard Protocol.
Delusion of Science
The most coveted of all Manifest Origins, this deals with the Somatics' perception of Science and Technology. Manifests of this Origin are powerful in that they can single handedly propel a nation's technology by years or even decades. They are also usually very build focused and rarely do they ever affect the Somatic.
Somatics with this Delusion are usually jittery and always seem to be always working on something. Recruit at all cost.
Delusion of Fundamentals
The rarest of all classifications, this Origin deals with the Somatic's perception or beliefs on the basic concepts of the world such as time, space, creation, or decay. These Manifests are usually so powerful that their mere existence can spell the dawn of a new age or end the world.
There are only two reported Somatics in the history of Talkc that had this kind of Manifest; one of them is dead, the other one missing, and both of them were grade A lunatics. Be on the lookout for any sign of a possible Somatic and once properly identified, neutralize them.
Based on the Somatic:
Theorized by Edmund Freed shortly before the Age of Greene, he stated that Manifests can be categorized based on where the Somatic's desire came from which of the three parts of the Somatic's mind; the Id, Ego, and Super Ego. This categorization technique fell out of use when the classifications based on Origin were standardized by the three nations, but it is still used as a secondary measurement by Marquee to determine the Somatic's and Manifest's overall stability.
Id
This hypothesizes that the Manifest came from the Somatic's innermost desires or insecurities. In the modern classifications, this would usually encompass the Self, and The Mind, and Somatics within this category are mostly either very stable, or highly erratic.
Ego
This hypothesizes that the Manifest came from the Somatic's conscious desires or beliefs. In the modern classifications, this would encompass some Delusions of the Self and most of Philosophy and Science. Somatics within this category are very stable, though some are horribly stubborn.
Super Ego
This hypothesizes that the Manifest came from the Somatic's perceived desire of their immediate environment. This category can encompass all of the Origins and they are usually affected easily by peers or events and thus, are deemed highly unstable in terms of mental health.
Do tell if any of you want more stuff like this. World building is still a thing I can do.
Letting out a sigh, Guidance stared at her computer screen, the blinking lines on her blank word document taunting her as she wracked her brain for ideas.
"Dammit... I really should've thought this through..."
It was a mess of astronomic proportions. She couldn't just scrap everything and write out a fresh plot, seeing as she had already begun the work of coding all of her previous work into the game. And that was on top of the very concepts she was working on already being implemented on the current build of the overall code.
"This stupid Engine..." the dev growled under her breath. "Why is this thing so hard to use..."
It wasn't like she even wanted to use the damn thing. But then again, what other engine was she supposed to work on? Everything else that was decent all needed her to shell up some cash, cash that she wholly didn't have...
"Ugh..."
Guidance shook her head. There was no way she could possibly roll back her prior build without losing months'-worth of progress. Her heart couldn't take it, even if she knew it wasn't the brightest idea for her game's longevity and continuity.
"I'll just work around it," she sighed in resignation, her fingers cracking as she prepared herself for another session of writing. "Not like anyone's paying attention to this stuff anyway..."
⬛⬛⬛
The Shallow Deep is the most prevalent body of water within the [Star] of Talkc. Housing the three Great Nations of Talkc, the Shallow Deep is a warm salt water sea whose waters are too corrosive for any normal boat to traverse, and yet too steeped in natural resources for any state to simply ignore.
While the Shallow Deep is considered as a sea by those who live within its waters, it is actually a massive spring lake located in the hollow cavern of the equally massive Mount Vermicule. Heated by the volcanic activities of the dormant volcano, the Shallow Deep's salty waters is always kept at a constant temperature of around just under the boiling point of water. As such, any and all attempts at using metal hulls on boats proved rather ineffective of even floating against the Deep's temperamental waters.
As such...
⬛⬛⬛
"Fuck... I'm being too roundabout on this..."
Guidance swore under her breath as she stared at her own sloppy work. She knew exactly what this Shallow Deep was supposed to be, but for some reason, she was just having a hard time trying to keep herself on track. This was ridiculous.
Just why in the hell did she have to use such a convoluted world in the first place?
"I still have to try," the dev shook her head once more, slapping her palms on her cheeks in an attempt to keep herself awake in front of her computer. "I'm not going to have my players questioning my decisions..."
⬛⬛⬛
While the Shallow Deep's waters is hostile to a large variety of creatures and life in general, there are still some that consider its warm and salty waters their home. Fish of various shapes and sizes could be caught and eaten out in the Deep's waters, and there are some species of sea life that had adapted to the harsh environment and thrived to call the sea their home.
There are some species, however, that had adapted so well in the Deep's hot and salty waters that they began to overpopulate some parts of the sea. The Vermes are yet another part of life for those who live...
⬛⬛⬛
"AHH!! Why am I writing this already?!"
Guidance put her hand over her head as she wracked her brain at her abject stupidity. She was getting side tracked again. She really should've thought this through!
"UGH! I don't care anymore!" she cried out in despair. "I guess.... I guess that's another one thing I have to take into account in the future now."
It was her game anyway. And besides, another enemy type wouldn't hurt to put in. The Vermes was something that she was planning on scrapping, but apparently she was going to use them now.
"I'll just have to dial their difficulty down a notch," Guidance muttered to herself. "The Vermes might be too strong for the current balance of the game..."
The dev let out another sigh as she opened up her word document. Adding yet another thing to her growing list of stuff to fix, she almost wanted to give up as she was faced with the multitude of bugs that riddled the offending list.
"I'll fix it tomorrow..."
Getting out of her chair, Guidance crashed into the comfort of her bed. If she was going to add Vermes into the game again, then she might as well add the Eldritch too. The two concepts were practically identical. And it wasn't like the players wouldn't want more content anyway.
Besides, what better content was there than optional boss fights that need the player to have top notch gear and a fully kitted party?
Your gift is the motivation for my creation. Give me more motivation!
Creation is hard, cheer me up!
You may also Like
Paragraph comment
Paragraph comment feature is now on the Web! Move mouse over any paragraph and click the icon to add your comment.
Also, you can always turn it off/on in Settings.
GOT IT