Updated as of 36.2
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[GLAM]
[GLAMOUR PLATE]
[WEAPON: Blanc and Noir]
[HEAD: N/A]
[BODY: Cotton Shirt iLvL:1]
[HAND: Wolf Glove iLvL:5]
[LEGS: Cargo Shorts iLvL:2]
[FEET: Slippers iLvL:2]
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[INVENTORY 1][INV2][INV3]
[Wolf Glove iLvL: 5]
[Room Six Key]
[INV1][INVENTORY 2][INV3]
[EQUIPMENT][AVERAGE ITEM LEVEL: 2]
[WEAPON: Blanc and Noir]
[HEAD: N/A]
[BODY: Cotton Shirt iLvL:1]
[HAND: Wolf Glove iLvL:5]
[LEGS: Cargo Shorts iLvL:2]
[FEET: Slippers iLvL:2]
[INV1][INV2][INVENTORY 3]
[Kattleynan Leafs: 53055]
[Marquean Chips: 0]
[Vestygian Obliques: 0]
[INSIGHT: 6]
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[Moriya: Level 33]
[EXP TO NEXT LEVEL: 2100/716800]
[HP: 319/319]
[MP: 261/261]
[0 STAT POINTS AVAILABLE FOR ALLOCATION]
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[STATS SCREEN 1][SS2][SS3]
[Somatic: Moriya]
[Level 33/99]
[HP: 319/319]
[MP: 261/261]
[STR: 5+3]
[AGI: 18]
[DEX: 27-4]
[VIT: 34+3]
[INT: 8+3]
[LUK: 5]
[AVAILABLE STATS: 0]
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QUIRKS:
[SS1][SS2][STAT SCREEN 3]
[QUIRKS]
[Strong Willed: +3 VIT]
[Power Eater: Food give more bonuses]
[Kattleynan Ally: Kattleynan NPCs are more tolerant to you]
[Strong Aim: +3 DEX]
[Back Strain: -1 DEX for every 5 VIT]
[Sharpshooter: Increases chance for Ranged Attacks to deal Critical Damage]
[Natural Healer: Increases Regen Rate by 1 per VIT]
[Flesh Heap: Adds +1 VIT for every Boss defeated]
[Strong Back: +3 STR]
[Strong Mind: +3 INT]
[Day Lover: Prevents degenerative effects of Light by 20%]
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MANIFEST QUIRKS:
[SS1][STAT SCREEN 2][SS3]
[MANIFEST: Blanc and Noir]
[MANIFEST LEVEL: 4/10]
[MENTAL FORTITUDE: 2]
[MANIFEST POINTS: 3]
[MANIFEST QUIRKS]
[Blood Bullets: [Blanc and Noir] utilizes the [Somatic's] blood as ammunition. Drains 3% of Max [HP] per shot.]
[Negative Damage: [Blood Bullets] can heal Allies for the amount of [HP] expended per shot.]
[Anemic: [Manifest] usage has made the [Somatic] prone to weakness. -5 [VIT]]
[Hemoglobinology: Continued use of [Blanc and Noir] has made the [Somatic's] blood thicker. +10% of Current Health is added as [ATK] per shot]
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[MOV]
[MOVES]
[Level 4: Bloodwork: Passive. Causes the Somatic's blood to thicken. Adds the amount of [HP] drained every shot to damage.]
[Level 8: Blood Shot: Fires off a thicker bullet of blood at the target. Costs 10 [MP] and 20 [HP]]
[Level 16: Blood Screen: Showers the Somatic with a thin sheen of their own blood. Costs 50 [MP] and 100 [HP] Reduces bullet [HP] requirement by 10% for 15 seconds.]
[Level 20: Shroud: Covers the Somatic with a barrier of blood. Costs 80 [MP] and 20 [HP] Gives Invulnerability for 5 seconds] Requires Manifest Point
[Level 24: Iron Spread: Combos with Blood Shot. Fires out a barrage of blood out in an arc. Deals 80% of normal shots]
[Level 28: Marked for Death: Debuff. Marks an Enemy for death. Killing the marked enemy will recover 20% of the Somatic's [HP]]
[Level 32: Hemolysis: Combos with Iron Spread. Fires out a stream of blood at the target, dealing consistent damage. Lasts 2 seconds.]
[Level 36: Hematopoiesis: Passive. Increases Somatic's [HP] regen by 10% of current [HP]]
"I really should try making some new stuff up," Guidance whispered to herself, wracking her brain for ideas as she sat in front of an empty word document. "Why did I have to make such a convoluted world..."
Along the process of game development, it was only too late that Guidance realized that she had to have a serviceable lore guide before doing everything else. Having written the game's story through the seat of her pants, the poor dev now had to contend with plot holes that she either never accounted for, or completely forgot existed.
"Ugh..."
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Manifests...
Manifests are the physical representation of the human psyche that is achieved through a phenomenon called "Delusional Fortification." Each Manifest's abilities can vary wildly from person to person due to them being the physical manifestation of their ideals and philosophies. Manifests are also directly tied to the user's mental health and will change or degrade accordingly. Likewise, any damage seen on the Manifest may very well be damage to the user's psyche, and total destruction would cause its wielder to lose all mental functions, though to what extent is not yet known. While it is very important to be careful when wielding a Manifest, keep in mind that it is also very hard to damage it through normal means hence it can be used to block or absorb a considerable amount of kinetic force. The strength of a person's Manifest depends mostly on the rules that apply to each individual Manifest, this is due to the differences in personalities that produce different Manifests. But a good portion of its strength comes from the Somatic itself. The user's mental state can also affect the Manifest's performance as well as its strength.
All Lore Notes are written from Guidance's perspective. She doesn't know what she's doing, and she might forget stuff along the way so take it with a grain of salt.
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