"Gather west and storm the base!" the Trailonian captain commanded. The circle of Trailonian soldiers around the barricade rushed around whilst crouched, making their way west of Division One.
The sound of gunfire only rang louder and they pushed aside the barricade, leaving them a gateway in. "BLAST!" "ACK-!" and another Trailonian soldier fell.
The Cravoltan soldiers had made a tight formation at the western end to weed the enemy out. A bold tactic, but one that forced the enemy to storm forward if they wanted to advance any further.
Gunfire blasted against the makeshift Division One barricade, not to mention the odd angles the enemy had to shoot at—Cravolta had the advantage.
However, as the enemy stormed in, "Quake!" the earth beneath them rumbled, the entire terrain shook as soft cracks began to form. Clouds of dust and sand were kicked up. "SWISH!" Not by mistake of course.
Spell Fact!
Today's Spell: Siphon's Claw
Spell Level: Master
Affinity: Necromantic/Healing
Element(s): Any
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Necromantic energy forms around the caster’s finger tips into claws that extend past the nails. The claws are formed from the caster’s element and can inflict wounds by slashing or piercing them into a living being. Doing so heals the caster a portion of the injury dealt. In other regards, this spell made by the grandmaster level caster—Feyan Ishan Artevik—follows the same principles of the expert level spell, ‘Siphon’. (See Siphon Spell Fact! In Arc 4, Act II, Chapter 76: Magic Mastery)