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66.19% Unbound Familiar / Chapter 472: Demigod Tier

Chương 472: Demigod Tier

Michael is spat out of the Oblivion Gate in a large crater that he didn't recognise... The sun was beating down on him, so it definitely wasn't Skyrim. Even still, the harsh rays of sunlight were like a cool breeze in comparison with the Deadlands.

"Haaah..." he almost moans in ecstasy as he flops down onto the floor and stretches his limbs out, simply taking in the momentary peace he'd found now that he wasn't being affected by Dagon's aura and the overall despair caused by the Deadlands itself.

He wasn't too sure how long he'd been in the Deadlands however, so he'd need to get back as soon as possible... He vaguely remembered his plans from before the Hunt, but it'd come back to him once he was back in familiar territory.

As for where he was now?... Well, probably Cyrodil judging by the architecture of the nearby buildings and people that inhabited them. The crater he was in was located on the outskirts of a small village, so he didn't think he'd be interrupted by anyone while casting another Dimension Gate back to Winterhold.

First though, he'd check his Status to see what his many deaths had resulted in... He didn't feel all that different, but he couldn't be sure until he checked.

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Name : Michael Tahlin

Rank : Legend

Stats :

Strength : 125 > 140

Agility : 300.69 > 307.3

Intelligence : 196.69 > 200.1

Birthsign : The Mage

Bloodline : Human/Winter Wyvern Hybrid

Familiar : Darth, Dark Monolith Parasite

Abilities :

[Dead God...?] (142) : Allows user to Respawn when killed, suppresses emotions based on number of deaths, makes dead things more receptive to user. Grants more powers and abilities the more deaths the user experiences.

[Spirit Summoner] (Rank 1) : User is able to summon his Spirits, the number and duration of summons is determined by Intelligence, Death Affinity, and strength of the summoned Spirit. Can only Summon Spirits a Rank lower than the user.

[The Mage] : Enables user to learn all magic-based skills 20% faster.

[Gandalfr] : Enables user to utilise any weapon at two ranks above their current proficiency while granting them the knowledge necessary to use them. While wielding a weapon, temporarily gain +100% in all stats.

[Vanntalfdir] : Enables user to walk on liquids as if they were solid surfaces, can be activated at will but continuously drains mana to function.

[Gift-Blood of Auroth] : The Life-Blood of Auroth the Winter Wyvern inhabits the user granting them the abilities she possessed. Massively increased Ice Affinity, increased Strength and Durability, improved Eye-sight, Ice Breath Attack, and the Will of Auroth.

[Language Comprehension] : Enables user to understand all spoken tongues, and increase the rate of which they learn reading and writing.

[Adept Mana Manipulation] : Allows user more control over his magic, spells, and some abilities. Mana efficiency and control of power is increased.

[Pain Tolerence] : Allows user to endure great amounts of pain with little to no negative effects as a result. > [Pain Immunity] : Allows user to shut off or mute his sense of pain at will.

[Expert basic Swordsmanship(Two handed swords/One handed swords)] : Determines how skilful the user is when handling swords.

[Adept basic Dagger techniques(Single edge, curved, straight, double edge.)] : Determines how skilful the user is when handling daggers.

[Desensitized] : Things of a violent or shocking nature fail to draw a reaction like they used to. Emotions are dulled somewhat and user is more easily able to think and rationalize in high stress situations.

Affinities :

[Lesser Death Affinity] > [Death Affinity], [Water Affinity], [Fire Affinity], [Lesser Space Affinity], [Lesser Darkness Affinity], [Supreme Ice Affinity]

Spirits :

Commoner Tier :

Shadow Shaman : Lvl MAX

Slark : Lvl MAX

Riki : Lvl MAX

Hero Tier :

Anti-Mage : Lvl MAX

Lina : Lvl MAX

Winter Wyvern : Lvl MAX

Legend Tier :

Rubick : Lvl MAX

Silencer : Lvl MAX

Kunkka : Lvl 17 > MAX

Magic :

Tamrielic

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...

Wow, that's broken isn't it?

Though, he was a little perturbed by the update to [Dead God...?] which suppresses his emotions. If that wasn't a sign of how the skill would progress he didn't know what was... If he died enough would he just become an emotionless, robotic husk?... He'd rather not think about it.

Next was his new skill, [Spirit Summoner] which was maybe the most broken fucking ability he'd ever seen...

Being able to summon the Spirits from the Book of Legends? Considering the fact that Slark used to beat his ass pretty consistently, their ranks didn't really accurately display their strengths. He still wasn't exactly sure what decided which Spirit went where, but regardless, being able to summon even a single Spirit was a game-changer.

He could summon Aur-... No, probably not, the way her status looked made it seem like she was permanently dead... He shakes his head and forces the mournful feelings away.

Still, being able to summon say, Lina, or Rubick considering he'd somehow maxed out his Kunkka while hunted by Dagon... Sure, he'd occasionally gotten himself a couple seconds to kill Daedra, but he hadn't thought it was enough to level up.

He'd have to test it all out when he'd gotten back to Winterhold and found time... For now, he wanted to check what new Spirits awaited him... And no, he wasn't just using this opportunity to rest in the crater for a while... Mostly.

The first thing about the list that was presented to him was the ranks name... Demigod Tier. Yeah, he was in the big-leagued now... Kinda. Anyway, the first champion in the list was :

Abaddon, a hero in Dota 2 that specialized in tanking and support. His abilities were both offensive and defensive from what Michael could remember. Dealing damage or healing, protecting or damaging. Most notable among his abilities was his ultimate, which was a passive that, upon receiving lethal damage, activated and caused all subsequent damage to heal Abaddon, essentially making him immortal for the duration. A very good choice that could round off Michael's deficiencies.

Bloodseeker, better known to Michael as the red racecar of doom. In the game, this hero was essentially just Sonic the Hedgehog on crack with knives, who got faster and stronger whenever an enemy was low on health, along with always being aware of where they were. Michael wasn't really sure how that would translate in real life, as if it was directly ported that'd make him aware of every low health, bleeding, and sick person everywhere at once.

Brewmaster, a drunk panda dude who could split himself into three spirits... Yeah, his kit was pretty random and Michael wasn't exactly sure why he was listed as a 'Demigod'...

Death Prophet, a ghost girl who could drain the life outta people, summons an army of angry spirits, silence, and damage. The only thing she really lacked was supportive abilities. All in all, a good option.

Enchantress, a deer centaur-thing which could enthral monsters, heal, and from Michael could remember, was so enchanting that enemy heroes literally couldn't bring themselves to harm her...

Invoker, why this guy was higher ranked than Rubick was a mystery, but all Michael could remember about this hero was the blind Sunstrikes that'd make him throw his monitor across the room in frustration. This hero didn't have the usual four abilities, instead, Invoker was able to summon three different orbs that could be combined to achieve a number of spells depending on the combination itself... Complicated? Yeah, Michael literally needed a cheat sheet of combinations to actually play the damn hero...

The guy was literally called the 'Arsenal Mage' due to just how many spells he knew, among the list being summoning Tornados, Meteor Strikes, or even just turning Invisible. And this was only in Dota 2, Michael had no idea the depth of Invoker's actual knowledge... Yeah, he was a very good pick.

Anyway, next was Lion, a 'Demon Witch, whatever that meant. All Michael remembered was the dude being able to suck the mana from enemies and cast 'Finger of Death' which was basically just a more powerful version of Lina's Laguna Blade, primarily due to its ability to stack damage depending on many people it'd killed... This damage stack was permanent by the way... Yeah.

Lone Druid, two heroes in one when you consider the fact that his summoned bear could use items as well, meaning in the game he could use double the number of items a regular hero could. Not that this meant much in reality... He was basically a better version of Lycan, being able to transform into a bear and pummel people into bite-sized pieces.

Magnus, a rhino thing that wielded a spear and controlled the forces of magnetism. A shame he wasn't anywhere near as powerful as the Elder Scrolls 'Magnus'. His most useful abilities in Michael's opinion was the buff he could cast and his ultimate, Reverse Polarity, which would pull in and stun any nearby enemies for a pretty ridiculous amount of time. The combo potential was amazing, though, you needed to be pretty close to land the ability.

Medusa, a half-snake woman with snake hair and snake abilities... Did he mention the snakes? Yeah, anyway. She could be classified as an archer-mage, though, Michael was more interested in her spells than her archery, primarily the Mana Shield that blocked damage in exchange for mana, which was pretty broken. Not to mention her ultimate, which would turn enemies facing her to stone. Gooood pick, especially for him who would eventually have infinite mana.

Monkey King, a Monke with a staff that had abilities suspiciously similar to Sun Wukong. Whether this was intentional Micahel didn't know, indeed, he didn't know much outside of the Hero's basic kit. He was primarily a melee brawler who did massive damage while regenerating health. He was also agile, with an ultimate that summoned many stationary copies of himself that'd attack nearby enemies.

Nature's Prophet, or the poster boy for 'Rat-Dota'. His ability to teleport literally anywhere whenever he wanted and summon an army of trees made him infuriating to deal with, whenever you or someone on your team went to chase him, he'd already be gone, along with most of your buildings due to the summoned trees. He also had a global ultimate ability that gained damage the more people it hit, though, it only had a limited number of hits so it was kinda hard to use with max efficiency.

Night Stalker, a big blue bat vampire-thing that got super overpowered during the nighttime, who also had the ability to make it nighttime whenever he wanted. His abilities were all centred on scaring the shit outta people from what Michael could tell. A good pick if he ever decided to become a vampire, which wasn't actually a bad idea when he thought about it... The only issue was dealing with Molag Bal owning his soul... Something to think about in future.


SUY NGHĨ CỦA NGƯỜI SÁNG TẠO
Niggross Niggross

There's more heroes to detail but I think this chap is already a bit too long.

Hope you bois liked the chap, if I missed anything please let me know. Thanks!

If you like my content or want to read ahead please go to : https://www.p.atreon.com/Nagross, I'd appreciate it.

Also, thanks to my patrons for their support :

ShinAmazake

Kingsprovince

Faruk Ereng

Chương 473: Fiending

Oracle, Michael wasn't entirely familiar with just what this hero did, but he knew he was essentially a fortune teller with the power over fate... With abilities that both healed and damaged, granted defensive buffs, or even temporarily stop someone's death. Still, it wasn't as strong a choice as the others.

Shadow Demon, a support hero that was quite popular in the competitive Dota 2 scene from what Michael remembered, that didn't mean it was a perfect pick however. His abilities didn't really mesh together that well, while they could be combo'd together, they didn't really do all that much, aside from setting up opportunities for your allies.

Shadow Fiend, yeaaaah, the good ole' pub-stomper shows his face. He remembered this hero from his first game of Dota 2, when a Shadow Fiend somehow got max level and max items before fifteen minutes, one-shotting everyone and ending the game before anyone could do anything. Somehow though, the hero itself wasn't broken. It was balanced, kind of weak in the early game but had enough scaling to quickly get crazy.

Shadow Fiend's abilities were all based on one thing, damage. His spells could one-shot you when combined, his passive literally let him steal the souls of those he killed while boosting his damage, and his ultimate used those souls to deal even more damage. If it was only for the ability to steal souls, Michael would be leaning towards picking Shadow Fiend anyway.

Spectre, another super hard-carry, which essentially had to babysat the whole game until she levelled up enough to one-shot the enemy team. Super tanky, manoeuvrable, great damage, and the only thing holding her back was her lacking mana... Which wasn't really a problem for Michael. The only issue he could foresee is actually meeting Spectre, as she didn't seem to be able to talk, like, at all.

Spirit Breaker the 'Space Cow' as dubbed by the community... He deals more damage the faster he is, stuns people on hit, and can charge someone on the other side of the map to ruin their day. You knew you were screwed if you spotted the space cow charging in your general direction while you were out of position... Still, Michael wasn't sure how his charge would work in reality. You couldn't click on someone hundreds of miles away in real life after all.

Terrorblade, a demon who was so scary that he got sent to super hell, a prison inside hell... His abilities were all based around mirrors, or something like that. Conjuring copies of himself , conjuring copies of enemies, transforming into a massive kick-ass demon-thing, or swapping his health with others. Kinda cool.

Tiny, whose name is quite literally the opposite of his skill set. Tiny is a stone elemental-thing that grows bigger over the course of the game. His abilities are literally about causing avalanches, tossing people into the stratosphere, or hitting people with trees. The only issue Michael could see is the fact that the 'growth' ability isn't able to be disabled, meaning he might just turn into the Colossal Titan in Attack on Titan and permanently stay that way...

Visage, a gargoyle-thing that has what could only be called 'adaptive defence' along with a spell that did more damage based on the damage people took around him. The only ability Michael firmly remembered was his summons, which would fly around and annoy people. Other than that the hero was a bit lacklustre.

Wraith King, formerly known as Skeleton King, an undead guy who summons other undead, uses 'Wraith Fire', crits people on hit, and literally reincarnates when he dies. Honestly, Michael would've thought about picking him were he not already able to 'Respawn' without the Spirit's aid. Not to mention how annoying it would be to converse with a 'King'...

Dawnbreaker, one of the newest heroes... She was essentially a big ass paladin golem woman. She was essentially the humanoid version of Meridia's Dawnbreaker artifact, using light magic, fire, and her big ass hammer to hit fools. She could also heal, and had a global ultimate that let her crashland anywhere she wanted. One to think about if he ever had a gigga-undead guy that desperately needed killing... Wink wink, nudge-nudge?

All in all, the list presented to him had way more potential than any other he'd seen... Which was expected given the higher rank. He had a number of options, but right now he was leaning towards three, who he thought would all work well together.

Shadow Fiend, Spectre, and Medusa. Having each of them would massively increase his combat abilities, he'd become almost unkillable with Medusa's shield and Spectre's passive Dispersion. Out of all of them though, he was most curious of Shadow Fiend's ability to steal and manipulate souls. So that was what he was going to go with first.

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Spirit : Shadow Fiend

Level : 1

Abilities :

Subsume Soul (Rank 0) : Allows user to devour a soul in his possession, granting some attributes it originally possessed. The chance of gaining anything from a soul is determined by the soul's strength and the ability's Rank.

Shadow Raze (Rank 0) : Calls forth a blast of demonic energy to harm targets in an area, can be cast thrice in quick succession but only at varying distances. Enemies hit by multiple Shadow Raze's will take bonus damage.

Necromastery (Rank 1) : Allows user to steal the souls of those he kills, stored souls grant an increase in Strength when held up to a limit determined by user's intelligence and ability rank. User loses all stored souls when killed.

Presence of the Dark Lord (Rank 0) : User's presence now causes enemies' armour and defences to be weaker, the enemies themselves will find themselves less durable than before.

Requiem of Souls (Rank 0) : User utilises his stored souls to cast a demonic explosion that damages, slows, reduces magical resistance, and terrorizes enemies when struck. Requiem of Souls will automatically be cast when user dies.

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SUY NGHĨ CỦA NGƯỜI SÁNG TẠO
Niggross Niggross

Yeah, anyone who's faced an experienced Shadow Fiend knows what true despair feels like...

Hope you bois liked the chap, if I missed anything please let me know. Thanks!

Also, thanks to my patrons for their support :

ShinAmazake

Kingsprovince

Faruk Ereng

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