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1.68% Unbound Familiar / Chapter 12: Infodump Dos

Chương 12: Infodump Dos

The next hero in this list would most definitely be 'Meepo'...

Meepo actually had the potential to be incredibly broken, but also carried the most risks... He had the ability to split himself into different permanent forms... Four different Meepo's without external assistance(Aghanims Scepter). This was good, but there were a few problems... The main one being that each Meepo was an independent individual who could think and act for themselves... They were Shadowclones but worse... As if any single Meepo died, the rest would all follow.

This combined with the fact that the clone Meepo's were generally weaker than the main one, made Michael very, very sceptical about picking it... Not to mention how it wouldn't be useful in his current situation... If Louise saw two of himself sitting on her floor, he imagined she'd kill one of 'him' to save her the trouble.

His other abilities weren't too great either, pretty useless unless you had many Meepo's using them at once... Yeah, this hero would wait on the sidelines until Michael was sure it wouldn't kill him.

Next hero was Ogremagi, which could be summed up as thus; Only useful if you had the body of an Ogre... His abilities were awful, and the only reason he was good in-game was because he was so physically strong that it didn't matter... With crappy flame spells, one good buff spell, and an ultimate that may or may not endanger everyone around him... Michael easily crossed this one out.

Last hero in this list was Pangolier, who had the same problem as Bristleback, a humanoid with a hard shell on his back that, while being a good swordsman, also utilised his shell in his abilities...

Which leads to the last category... Heroes that Michael thought were actually useful...

Beastmaster, a caveman-looking guy who has control over, you guessed it, beasts. His first ability is called 'Flying Axes', which allows him to throw them and somewhat dictate their direction as they move. They're like boomerangs as they eventually return back to him, useful.

His second ability is a two in one called Call of the Wild Boar, and Bird. Allowing him to summon helpfully creatures that'd allow him to scout areas or fight directly. Michael wasn't sure how this would actually work, but knew it might be like taming or something.

Third is his arsenal is a passive ability called Inner Beast that boosts his and his allies attack speed... Very useful when you consider that Beastmaster usually has a small army of animals accompanying him.

Last but certainly not least, his Primal Roar, a shout that causes a shockwave that stuns everyone caught in it... Michael almost wanted to pick Beastmaster for this ability alone, as being able to shout someone apart like the Dragonborn didn't seem all that bad...

Next is Bounty Hunter... This hero is kind of similar to the first category, as they need Shurikens to function, but their abilities more than makeup for it. First ability is obviously Shuriken toss, dealing massive damage to those it hits, second is Jinada, a critical melee attack that deals a good amount of bonus damage, Shadowwalk, which makes Bounty Hunter invisible for a while, and finally Track... Track in the game allows you to 'Track' an enemy, making you aware of their presence at all times, while also granting bonus gold when you kill them.

Again, Michael isn't sure how the bonus gold really functions outside of the game, but having incredible tracking capabilities, plus invisibility and damage will never be bad.

Next up is Dark Willow, a Fay-fairy thing that has relatively powerful magic... Her first ability allows her to summon a maze of magical brambles that damage and root anyone it catches... Second, is called Shadowrealm, that allows Dark Willow to hide in the shadows while also charging up a magical bolt that gets stronger the longer she is hidden. Her third ability is called Cursed Crown, it's essentially just a delayed Area-Of-Effect stun that locked onto its target, making it incredibly hard to avoid through conventional means.

Last is her ultimate, which is split into two abilities, both requiring the presence of her pet Wisp called Jex... Bedlam which frees the Wisp and allows it to do massive damage to foes around Dark Willow, and Terrorize, which throws the Wisp at an area as it fears everyone nearby, causing them to run in terror for a while. Michael isn't sure how the abilities using Wisp would actually function, but the other abilities are good enough for him to consider picking Dark Willow.

Hoodwink is next, but her abilities are all a bit crappy aside from one... She needs a Crossbow to function, but that isn't really hard to acquire if Michael really wanted to... Her first ability is shooting an Acord that bounces off of things and does damage... Kinda weird. Her second is a thrown Bola that stuns anyone caught in it if they're near a tree... Third is her only 'good' ability in Michael's opinion... Scurry, granting Hoodwink great agility while in nearby trees, giving her bonus movement speed and evasion against attacks... Aside from that, her ultimate ability is SharpShooter, allowing her to snipe a target in the distance, dealing massive damage... Again, this one's on the sidelines.

The next Hero on the list makes Hoodwink look like a joke though, Riki... For anyone whose played the game, they are all too aware of how annoyingly powerful this guy is. With abilities that are as aggravating and rage-inducing as they are strong...

His first ability is called Smokescreen, covering an area in smoke that both blinds, silences, and slows... Anyone caught inside is basically dead if Riki wills it, though, Michael is unsure if smokescreen is as a result of magic, or a smokebomb...

His second ability is called Blink Strike, allowing Riki to teleport behind someone and attack at his leisure. Obviously, any teleportation is going to be overpowered, especially in a world where Mages aren't all that physically strong. Next, his third ability is called 'Tricks of the Trade', which literally allows him to fade from existence and attack everyone in an area for a couple of seconds.

Lastly, his ultimate is called Cloak and Dagger, allowing Riki to be invisible 100% of the time, only coming out if he's attacking someone. That's not all though, it also grants him massive damage whenever he attacks someone from behind... Michael can't help but salivate at all of this, but manages to hold himself back from instantly picking it when he realises that such abilities wouldn't help him right now...


SUY NGHĨ CỦA NGƯỜI SÁNG TẠO
Niggross Niggross

Hope you bois liked the chap, if I missed anything please let me know. Thanks!

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Chương 13: Infodump Tres

Michael shakes his head, the abilities of Riki would be good if the plot progressed how it did in the story, wiping out an army of fifty thousand didn't seem all that big a deal if he could blink around, become invulnerable, and stay invisible...

He tears his eyes away from Riki and moves on to the next Hero... Shadow Shaman. This was actually one of Michael's most-played heroes, primarily due to how effective his abilities were in most situations... His first was called 'Ether Shock', which blasts multiple enemies with orange electricity. His second ability was one of the most well known magical spells probably ever... Hex, temporarily turning a target into a chicken... Michael, again, wasn't sure how it would function in real life, as turning someone into a chicken should make them very vulnerable to damage... Yet, in the game the transformed person retained their health pool...

Shaking his head, he looks to Shadow Shaman's third ability, Shackle. This allows Shadow Shadow to bind a target with ephemeral electrical threads, holding them in place as long as he channels the spell. Very effective, especially in the game, as long stuns were sometimes game-winning on their own. The only real downside to it was its short-range and the fact you needed to channel it, making it easy for enemies to attack you in the meantime.

His last ability was called Serpent Ward, summoning many ephemeral snakes that deal massive damage to any they attack... While they might be stationary, the flame darts they fire are more than effective against most things... Or at least, that's what Michael could infer from how it functioned in the game.

Next on the list was Slark... Though, Michael wasn't really sure how to approach it... The main reason for this was Slark's third ability called 'Essence Shift', which allowed him to both temporarily, and permanently steal Agility from his enemies... Each time you hit someone with Essence Shift allows you to temporarily steal the enemies Strength, Agility, and Intelligence, converting the ... But, if you kill someone who's under this effect, you steal 1 Agility from them... Permenantly!

If used right, this could make Michael incredibly powerful, incredibly quickly... Though, it isn't exactly guaranteed that Slark's ability would work like this, as in the game, you needed to kill other heroes to get the bonus... Obviously, there weren't any other heroes in The Familiar of Zero, so...

Aside from that, Slark also had two other incredibly powerful abilities... His first, which is Dark Pact, which deals damage in an Aoe after a delay that also harms Slark... But, it also purges any disables... Meaning, if Slark was stunned, silenced, rooted, the Dark Pact would remove it. This might actually be able to remove curses as well, depending on how powerful the purge is in real life...

Slark's second ability called 'Pounce' isn't worth really talking about, simply letting Slark pounce on a target and keep imprison them next to him for a couple seconds... Bt his ultimate was truly broken...

Shadow Dance had two components, a passive part, and an active part... Passively, Slark regenerates a percentage of his health and gains movement speed bonuses when unseen... The active, combo's with this by shrouding Slark in a cloud of shadows that follows him, enabling his ultimate's passive abilities even when in combat.

If Michael combined Slark's abilities with Riki, he'd quickly become the best assassin ANYWHERE... Permanent invisibility would allow Shadow Dance's passive to activate, plus Essence Shift stealing Agility would make Cloak and Dagger's percentage Agility damage stupidly strong.

Obviously, though, these combo's were for the future... These abilities would only be good if he had a good foundation... If he wasn't quick enough, unable to attack, or other vital aspects of combat, he'd simply just die.

Anyway, putting that aside for now, next on the list was Troll Warlord, a Hero who basically just throws axes... The abilities involved... Throwing more axes... The abilities that actually interested Michael though were Troll Warlord's passive and ultimate.

The passive called Fervor increased Troll's attack speed the more he attacks a single target... That's it, strong but simple. His ultimate though, Battle Trance, sends him into a berserk state that massively increases attack speed, movement speed, and grants life steal for the duration... Though, it also forces you to attack any enemies in the vicinity... Additionally, you can't take fatal damage during this state, essentially making you unstoppable until the trance ends...

This was akin to a 'panic button', which Michael wasn't adverse to, especially since just the thought of entering combat right now made his hairs stand on end... Having something that forced his hand would be useful in acclimating to this new... Bloody lifestyle.

The last hero on the list is Tusk, a generally 'average' Hero in the game, but potentially very useful in Michael's current situation. His first ability is called Ice Shards, a spell that deals damage to enemies it passes through before creating a large ice wall at the end of its range, potentially blocking the victim from escape... For Michael who possessed the Gandalfr runes, this would stop any mages from running away while he tried to get into melee range...

The second ability is called Snowball, allowing Tusk to summon a huge ball of snow that envelopes him and rolls towards a target, stunning them once it hits and putting Tusk in melee range to follow up.

Next and third ability is called Tag Team, it slows any nearby enemies while also providing Tusk with bonus damage for the duration... How bonus damage would actually function in real life though, Michael was not really sure... Would it increase the strength of the attacks? Somehow alter where it hit? Would hitting someone's foot with bonus damage cause their head to explode?... Confusing.


SUY NGHĨ CỦA NGƯỜI SÁNG TẠO
Niggross Niggross

Hope you bois liked the chap, if I missed anything please let me know. Thanks!

Also, thanks to my patrons for their support :

ShinAmazake

Kingsprovince

Nazlican Erdem

Shameful69

JayJonnaJamison

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