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0.25% Reality Bender System, Marvel / SPOILERS! DO NOT LOOK IF YOU DON'T WANT TO BE SPOILED! Updated Stat block and descriptions
Reality Bender System, Marvel Reality Bender System, Marvel original

Reality Bender System, Marvel

นักเขียน: Alex_Simmonds

© WebNovel

SPOILERS! DO NOT LOOK IF YOU DON'T WANT TO BE SPOILED! Updated Stat block and descriptions

Name: Emelia Lionheart

Level 210

Species: G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ (Chronodraconephilis- Cosmic Singularity)

⚴Primitiva Puncta Sanitatis⚴: 1,400,100,110 (1,000,000,000/second regen) (1= 1,000,000 DHP)

✢Divina Aetherium✢: 10,000,500 (1000/second regen) (1= 1,000,000 DM)

(Stats:)

☿Vigor Caelestis☿: 40,615.5 (1 = 1,000,000 DS)

✠Agilitas Primordialis✠ : 40,615.5 (1= 1,000,000 DD)

♁Archégonó Chárisma♁: 40,615.5 (1= 1,000,000 DC)

☥Apex Cognizance☥: 40,613.5 (1= 1,000,000 PI)

♆Constitutio Primordialis♆: 40,615.5 ( 1 = 1,000,000 DCON)

Karma: P600,000 - 75,000N (N=Negative, P=Positive)

LUCK: ∞

♅Existentialis Spiritus Dominus♅: 2 (1=1,000,000,000 Extentialis Manipulatio)

G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ of 𓂀 𝔼𝕟𝕚𝕘𝕞𝕒 𝕒𝕟𝕕 𝔼𝕞𝕠𝕥𝕚𝕠𝕟 𓂀

G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ of ░L░U░C░K░

G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ of ⫷ Magic ⫸

♅Existentialis Spiritus Dominus♅ Class: Cosmic Singularity

G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ Domains (Exclusive to Emelia): ♇Reality Bending♇, Cosmara Potentia, Lifefire, Eternity, Infinity, TechnoMagicaInfinitum , ApocryphaMortialis, True Death, True Life, Bigbang, Loot, Cognitum-Emotia, Oblivion-Eclipse, Enigmatic-Primagenesis, Void, The Warp, Sea Of Souls (Limited), Nothingness,

Passives (These are exclusive to Emelia): ~Probability Manipulation~, Omnilingual, Enuncia, Harem Caretaker, Parallel Vision, Reality Veil, Vorax

Skills: Unending Talent, Supreme Cooking, Undead Element, Godly Blessings, Superb Medic, Godly Mechanist, Metallurgy Expert, Gacha Conveyor, Transcendental Skill~ Empire Management, Field Marshal, Desk Jockey, Eldritch Obliterator, 

Congenital Trait (This shows what will be passed down to her kids and also what she had access to): ☯Primordial Soul☯, Shadowed Source, Co͓̽a͓͓̽̽d͓͓̽̽u͓͓̽̽n͓̽a͓͓̽̽t͓͓̽̽i͓͓̽̽o͓̽ ͓̽Ge͓͓̽̽n͓͓̽̽e͓͓̽̽r͓͓̽̽u͓͓̽̽m͓̽, Dual Cultivation Technique, P͓͓̽̽o͓͓̽̽t͓͓̽̽e͓͓̽̽n͓͓̽̽t͓͓̽̽i͓̽a͓̽ ͓̽N͓͓̽̽o͓͓̽̽m͓͓̽̽i͓͓̽̽n͓̽a͓͓̽̽n͓͓̽̽d͓͓̽̽i͓̽, ɖɛʊֆ ʍǟʀȶɨǟʟɨֆ

Congenital Powers (These are her powers but also those that could pass down to her kids): ꧁༒☬𝓟𝓡𝓘𝓜𝓞𝓡𝓓𝓘𝓐𝓛 𝓢𝔂𝓼𝓽𝓮𝓶 𝓸𝓯 𝓜𝓪𝓰𝓲𝓬- 𝓟𝓸𝓽𝓮𝓷𝓽𝓲𝓪☬༒꧂, Techno Runes, G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ Haki, Warp Presence Manifestation, Cosmic Nullification, Abyssal Dominion, G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ Immortality

Titles (Exclusive to Emelia): ♚Existential♚ Title: ☯One Who Ascends☯, G̳̿͟͞r̳̿͟͞a̳̿͟͞d̳̿͟͞u̳̿͟͞s̳̿͟͞ P̳̿͟͞r̳̿͟͞i̳̿͟͞m̳̿͟͞o̳̿͟͞r̳̿͟͞d̳̿͟͞i̳̿͟͞a̳̿͟͞l̳̿͟͞i̳̿͟͞s̳̿͟͞ T̳̿͟͞i̳̿͟͞t̳̿͟͞l̳̿͟͞e̳̿͟͞ - ̾C̾a̾̾e̾̾l̾̾e̾̾s̾̾t̾̾i̾̾s̾ ̾S̾̾i̾̾n̾̾g̾̾u̾̾l̾a̾̾r̾̾i̾̾t̾a̾̾s̾, Saviour of Worlds, Terraformer, Master of Worlds, Slayer of Black Spectre, Zenith of Mortality, Builder of Monuments, 𝕻𝖗𝖎𝖒𝖔𝖗𝖉𝖎𝖆𝖑 𝕿𝖎𝖙𝖑𝖊: Prime Love

Reality Shards: 13,900,542,990,850 Reality Shards, x 2 Seed of Existential Aura (Unusable until reached limits of Primordial),

Money: $12,990,500,435,207,103 

Credits: 9,998,000,000,000 C

Evo Ticket:

Buildings:

Soul Weaponry: Eclipse Harbingers, Void, Prosperity,

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Known Missions:

Repeatable Mission (Every 100 Ori ship killed gains 10 level)

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FAMILY:

Wives: Illyana, Jean, Idun, Oceana, Kali, Skadi, Pixel, Emma Frost, Hel, Hela, Sol, Blink, Selene, Margulis, Fleur, 

Kids:

 Aurora [Aurora Pattern on chest, multicoloured.] , Eternia [An Ouroboros coloured Gold], (Illyana)

 Rachel [Yin], Elijah [Yang], Atheria [Wave like pattern, coloured blue], (Jean)

 Eclipse [Black Hole, black and white], Serphina [Magma coloured Halo], Angela [White Angel Wings], (Oceana)

 Lanfear [A white, black, blue, red and Yellow flickering Flame], Hydrus [Hydra], Catherine [Triskelion Symbol], (Idun)

Octavia [Swords], Olivia [Spears], Jayden [Chicken?], Rose [Flowers], Shiva [Form of Shiva from Mythology] (Kali)

Natali [Circuitry], Lalina [Lightbulb] (Pixel)

Corrin [Iceberg], Louise [Rain Clouds], Angelo [Paintbrush] (Skadi)

Anna [Lightning Bolt], Constantine [Duel Deagles] (Blink)

Legend:

(*Name*)= Wife the Child was conceived with, one way or another.

[*Name*] = Birthmark Symbol.

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NEN ABILTIES:

Ten (点(テン), Ten; "Point"): Focus the mind, reflect upon the self, and determine the goal. (Ten, is like having a layer of Play-doh on and around your body, like clothing.)

Zetsu (舌(ゼツ), Zetsu; "Tongue"): Put it into words. (is like putting the Play-doh away. It's really helpful when you want to hide what you're playing with from your mom.)

Ren (錬(レン), Ren; "Temper"): Intensify your will. ( is like being able to make more and more Play-doh on command, cos who doesn't like more Play-doh?)

Hatsu (発(ハツ), Hatsu; "Release"): Put it to action. ( Now. Once you have all the Play-doh you need, what do you do? You make fun stuff! What kind of stuff? Almost anything your imagination can come up with. This fun stuff that you can play with? Let's call it a Hatsu. As an example, let's look at Gon's Hatsu. He can make three things. Paper makes a ball, like when you wad up a piece a paper, you wad up your Nen and you can throw it as far as you can. Scissors makes the Play-doh as sharp as a sword. It's all imagine, but Gon has a really good imagination, so it ends up being pretty sharp. And Rock takes a lot and lots of Play-doh, puts it around his fist like a boxing glove, and he can hit things with it.

There are lots of different Hatsus, all sorts of things you can imagine, all with their own little quirks and limitations, but that's a bedtime story for another time…

(THIS IS NOT MY EXPLANATION! SOMEONE ELSE MADE THIS!)

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(This explanation, below, is sourced from the website stated below!)

En (円エン; "Circle") is an advanced application of Ten and Ren. With Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren over a wider area than normal, then uses Ten at the same time to contain and give shape to that aura, normally a sphere. Someone using En can feel the shape and movement of anything within the area covered by their aura, with the degree of awareness and finesse depending on their level of skill. Additionally, Nen users can be told apart from regular people due to their stronger reaction to the En user's aura. The downside to this technique is that it is extremely tiring and draining for the Nen user to expend so much aura continuously.

Shu (周シュウ, Shū; "Enfold") is an advanced application of Ten. Shu allows a Nen user to enshroud an object with their aura and to use that object as an extension of their own body. For example, one could use Shu to extend their Ten around a weapon, which would strengthen and protect it. Shu can also be combined with other techniques, such as Ko.

Ko (硬コウ, Kō; "Temper") is a combination of Ten, Zetsu, Ren, Hatsu, and Gyo in which all of the user's aura is concentrated into one particular body part. Gyo focuses aura on a part of the body, while Ten prevents it from dispersing. Zetsu is used to completely stop the flow of aura in all other parts of the body, increasing the output in the desired area. With Ren, the amount of aura is increased even further. This makes that one body part extremely powerful, both in terms of offensive might and defensive durability; Ko is already very powerful by itself, but even more so when combined with the user's speed and strength, according to Bisky, it may even be dozens of times more powerful.

The drawback is that it leaves the rest of the user's body completely unprotected. If one Nen user uses Ko offensively and another uses it defensively, then unless there is a major disparity in their strength, the defensive Ko would be able to protect against the offensive Ko easily enough; however, if the defender is hit anywhere that is not protected by Ko, then they are sure to be destroyed. Due to the risk it carries, Ko is generally regarded as a purely offensive technique.

Ryu (流リュウ, Ryū; "Flow") is the term for the use of Gyo while in a state of Ken to perform real-time offensive and defensive value adjustments. If Ko dedicates 100% of one's aura to offense or, much more rarely, to defense, and Ken splits it evenly between the two, Ryu is redistributing one's aura according to any other percentage (e.g., by focusing 70% of one's aura in one fist and 30% everywhere else as one is about to strike, or 80% in one's leg and 20% everywhere else to block an incoming kick). It is utilized to damage a Ken user without leaving oneself as unprotected as during Ko, although the power of the technique is lower.

Ryu is difficult to master, as it requires the user to not only control one's aura flow with great precision but also be able to estimate the amount of aura utilized by the opponent at a glance. Even if the technique is performed correctly, the movements of the aura flow risk giving away the user's next move if they are too slow.

An incomplete version of this technique can be utilized without Ren, primarily to master the other steps before increasing the amount of aura to concentrate and contain. Some Nen users, Enhancers in particular, employ Ko as a Nen ability by adding conditions to it.

/////////////////////////////////////////////////////////////////

The classes of Nen user consist of Enhancer, Emission, Transmuter, Manipulator, Conjurer and Special. If you wish to understand more please visit this website: https://hunterxhunter.fandom.com/wiki/Nen 

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DESCRIPTIONS OF VARIOUS ABILITIES UNDER THE CATEGORIES, Innate, Skills, Spells and Titles:

Enigmatic Nephilim Paragon, Gave massive stat gains and the resistances and immunities she has gotten..

(GREATER SPELL) Astra Domina: Elemental Mastery, Illusory Whisper, Spatial Unveiling (Open powerful shield-like barriers and reveal secrets hidden to the naked eye), Memory Unveiling (Allows the Host to peer into their own memories with complete clarity), Instantaneous Travel (Allows instantaneous travel to locations the Host has seen or knows of), Shadow Sanctuary (Grants invisibility, silence and defence to the Host), Ultimate Dark Arts, Counter-flux Mastery (Allows the Host to counter any spell they can see so long as they have the mana to sustain the counter to the spell), Ethereal Resilience (Grants the Host temporary invulnerability, 1 minute), Mystic Eclipse (Plunges the surroundings of the Host into a magically sustained darkness where only the Host can easily see, also allows for the summoning of Shadow weapons and shields.)

(INNATE) Aetherial Ascendance: Archonic Soar (Has all abilities of Archonic Flight but has increased flight speed and merged the white and black wings into a Nephilim variant), Vital Essence Mastery, Divine Restoration (Increases regeneration and allows the healing of and curing of mostly anyone that is touched by this ability), Sacred Nexus Manipulation, Eclipsar Cognitum (Extensive upgrade on identify, allows the Host to peel back the identity of items, see their history and reveals some of the stats of people the Host sees), Celestial Harmonics (Boosts other abilities for 10 minutes)

(SKILL) Nephilim Paragon: Divine Origins, Awakened Sin of Lust, Magical Dominion (Allows the creation of magic as well as combining the ability to absorb knowledge from book at 10x the normal rate), Quantum Synthetikinesis (Allows the ability to merge all categories in Hosts' status sheet, also allows the merging of physical items externally, allows the Host to gain access to quantum energy), Eternal Blood Bond (Same abilities as previous versions of this skill just making the ability eternally binding)

(GREATER SPELL) Psycheclairvoyant Liberatus: Mind's Eye Revelation (Allows the user to open up their mind to others and see within their minds), Affliction Detection (Detects any Psychic controls or brainwashing within the target's mind can also show a person's trauma), Liberating Radiance (Coats the target's mind in soothing energies and heals any past psychic interference as well as traumas; depending on the extent of the trauma this can take time) , Psychic Cleanse (Allows for the user to battle against another influence trying to gain access to a target's mind, effectively making you a defence mechanism within the target's mind).

(SPELL) Aegis Runicus Praesidium, Creates a large physically repellent and magically resistant aegis/shield around a large slot of land. The cost of mana goes up per square Kilometre the spell is being applied to. Due to the use of Protego Maxima as the intended end goal and function of the spell, with runes supplementing the process, the user of the spell can input mana into the shield to create giant sentinels much like those used at Hogwarts (These will not be made out of stone.)

(SPELL) Gravitas Adhaerens, is a formidable spell that grants the caster the extraordinary ability to adhere to surfaces with unparalleled tenacity. This enchantment not only allows the user to stick to walls and ceilings but also provides the power to resist and manipulate the immense momentum of multiple Formula One racing cars, as long as one has the mana.

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ABILTIES OF SYSTEM:

REALITY BENDER SYSTEM, Manipulation of matter in a minor scale, access to all energy types with the ability to create her own unique ones after certain conditions have been met, opening portals between dimensions and universes, Host has access to manipulation of the concepts of her abilities (Allowing editing), Finally Host has access to an item creator within the System. Experience system allowing the Host to purchase the experience of characters from Multiverses/universes that Host knows about. The Experience purchase limit is based on the power of the soul, amount of diamonds Host has as well as the specificity of the 'experience' the Host wishes to learn.

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SOUL BOUND WEAPONRY:

Eclipse Harbingers- Can use any type of energy as projectiles, can also use normal bullets, The black Desert Eagle is made of Nth Metal from the DC universe whilst the White Desert Eagle is made from Vibranium that has been produced by the system to be white in colouration. This weapon is soul bound and cannot be used by other beings. The weapon also has an armour function that creates a suit of Vibranium in relation to the look the user wants to appear in (IE: She wants a business suit, it'll make a business suit, she wants a suit like Black Panther, it makes it... Much like Thor's suit up in the first Thor movie.) Has an auto cleaning function added to the weaponry allowing her to always look clean on the battlefield. The Desert Eagles are also counted as an arcane focus meaning that any magic is amplified when it is cast through them, it is currently unknown how much it is amplified.

(Chapter Description: When you use forces of opposite values IE: Water and Fire, Yin and Yang, Damage is doubled and any affects that those forces would have on the target are multiplied by 3. Weapons are bound to the Host's soul and any kill done with the weapon stores the soul of said person for the Host to grow their soul. Other abilities are locked behind level cap and existential evolution value.)

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AFFINTIES:

Eldritch Bloodbinding-

Bloodline Empowerment: Eldritch Bloodbinding enhances the magical potency within one's blood, creating a symbiotic relationship between the practitioner and their ancestral lineage. The magic within their blood becomes a wellspring of eldritch power.

Cursed Insight: Practitioners gain an innate ability to perceive and understand curses, hexes, and other eldritch enchantments. This heightened awareness allows them to navigate through magical afflictions and, in some cases, even dispel or manipulate curses.

Blood Glyphs: Eldritch Bloodbinding allows the inscription of eldritch glyphs onto the practitioner's skin using their own blood. These glyphs act as conduits for eldritch magic, enhancing spellcasting and providing a unique form of magical protection.

Soul Tethering: The practitioner can forge ethereal connections with other beings through the mingling of blood and eldritch energies. This enables telepathic communication, shared magical experiences, or even the transfer of magical knowledge between individuals with compatible bloodlines.

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SINS:

Lust, Greed, Gluttony, Sloth, Wrath, Envy, Pride and Indifference

VIRTUES:

Chastity, Temperance, Charity/Love, Diligence, Patience, Kindness, Humility and Hope

Few, this took a little time to put together... Hope you all enjoy it.

HONESTY: [Tooth For a Tooth: Anyone who lies in your presence will suffer pain or any other emotion that you wish to give them. You know when people are lying and when they are being truthful. When someone makes an oath in front of you they are now held to that Oath, if they abandon or fail to follow the oath they made then they will suffer equivalent consequences to the level of Oath. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

KINDNESS: [Kindness Aura: Any kindness done around you out to the distance of 1km will strengthen your Virtue. You can detect the inner nature of people and determine if they have kindness in their soul. When someone does a kind act in front of you, you can bless them temporarily, giving them a small stat boost. Your Kindness is blistering, people will naturally have a good impression of you, making it easier for you to gain their trust (This depends on the power level of the person). You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

HOPE: [Hope benediction: Hope is the direction of the future, as such, through the hopes and dreams of people around you, you can influence the space around you for several meters to exemplify these hopes and dreams. Allows access to the weave of fate, granting slight glimpses into possible futures. This ability also allows you to contact God. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

LUST: [Lustful Awakening: Lust is the start and end of existence as all life exists to procreate and spread their genes. You have an amazing Charisma that affects anyone not of a sufficient level to resist. Grants the ability to change genders. You have formed a connection to the *DOMAIN* of LUST, you now have access to ascension. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

GREED: [Greed Made Manifest: Grants a 2x benefit to any mission rewards, potentially increasing the amount or quality of said rewards. Allows the user to sense the greed within a person and manipulate it in any direction the user wishes to. Any schemes to steal the user's assets will be instantly sensed. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

INDIFFERENCE: [Power of Indifference: Allows you to completely ignore emotions and stimuli, making you effectively a machine. You have the power to slowly siphon off a being emotions until they become a lifeless husk with no soul, this ability has great risks in use. You can create an aura of indifference around yourself that cloaks you from normal vision, smell, hearing, heat vision and night vision. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

TEMPERANCE: [Chains of Temperance: You have the ability to add the idea of Temperance to any spell/skill, effectively making you able to boost the power of said ability or spell depending on how you are restraining it. This virtue grants the ability to control other Virtues and Sins with greater effects. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

WRATH: [Eternal Rage: Your bloodlust know no bounds. When you get angered by something or someone your bloodlust accumulates into physical power, depending on the amount of bloodlust you will gain +100 to +10,000 Strength temporarily. Vengeance is but a part of Wrath, you are apt in using it, if someone betrays you or your loved ones they will be marked by Wrath, allowing you to hunt them down, no matter where they are. You gain a halo that will combine with other Virtues and Sins, this Halo, when used, amplifies these abilities.]

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Hope you enjoy the stat sheet and stuff!


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