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6.97% Technomancer of Marvel / Abilities Explained

Abilities Explained

I have been seeing a lot of comments about the powers of the MC of my novel for a long time now. Many people are making assumptions that he is an op technomancer, and others think that he is relying on a type of magic or body mutation. I just wanted to give a thorough list of the powers and abilities that the MC currently has.

In the beginning of the story. The MC was allowed to wish for 3 powers/abilities for when reincarnated. The abilities chosen were a healing factor, technomancer powers, and an enhanced intelligence. All of which he asked for the basic abilities of each with unlimited potential and growth for all. Also gaining the ability to completely control all of these powers, but as they start at the basics he is able to train them.

Healing Factor (https://powerlisting.fandom.com/wiki/Regenerative_Healing_Factor):

Users possess a regenerative healing factor, meaning that they can rapidly heal and get restored to their optimal and full health/state at an extremely fast rate. Unlike Healing, regeneration/healing factor is a process that happens unconsciously without the need for activation, resulting in a constant state of optimal health. Regeneration is a process that occurs in all biological entities, but a regenerative healing factor is much more efficient, seamless, and powerful. So much so that users can recreate lost or damaged tissues, organs, and limbs, sometimes slowing, or even stopping aging, something natural regeneration can never accomplish

Enhanced Intelligence (https://superpowerfanon.fandom.com/wiki/Enhanced_Intelligence):

The user has intelligence that is significantly above the standard genius-level intellect; possessing exceptional intellectual capabilities, mental capacity and concentration, mental calculations, memorization, perception, deduction, analyzation, cognition and competence, wit and ingenuity, prowess and knowledge, calculations, reading skills, learning capacity, thought process, intuition, and awareness, inventive capabilities, creativity, originality, etc., typically to a degree that is associated with the achievement of new advances in a domain of knowledge. Enhanced intelligence is between 155 and 201 IQ, beyond that it would be considered supernatural intelligence.

Technomancer Powers:

1.Ambient Resource construction (https://powerlisting.fandom.com/wiki/Ambient_Resource_Construction?so=search) - The user can telekinetically construct any inanimate, inorganic object they can think of, provided they have the resources to make that object.

2.Cyberlingualism (https://powerlisting.fandom.com/wiki/Cyberlingualism?so=search)- The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.

3.Electronic Communication (https://powerlisting.fandom.com/wiki/Electronic_Communication?so=search) -The user can perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be in essence a living wireless hub/computer.

4.Mechanical intuition (https://powerlisting.fandom.com/wiki/Mechanical_Mastery?so=search) - The user, either innately or through training, can understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

5.Technological Constructs (https://powerlisting.fandom.com/wiki/Technological_Constructs?so=search) - User can create/manifest various kinds of technological constructs: weapons, armors, structures, devices, drones, vehicles, robots, aircrafts, spacecrafts, and so on. They possess advanced knowledge and intuitive understanding of technology, being able to analyze and replicate any technological device, improvise their own technology, and combine/hybridize various brands of technology for even more powerful constructs.

6.Enhanced Memory (https://powerlisting.fandom.com/wiki/Enhanced_Memory?so=search) - Users can remember great volumes of information, in greater detail and for much longer than the average human, they can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of their experience. In addition, it takes less effort to recall the information they encounter, and they can remember it for longer without having to strain. Their memory is also more resilient against Memory Manipulation.

Although the MC is said to have technomancer powers, I didn't want him to be a partial machine in any way. There are too many instances in comics, tv shows, and cartoons even, that show the character getting disrupted because of it. Some characters that have a machine mind getting hacked and losing control of themselves if not getting a virus that harms them. Having a machine body getting controlled by magnetic abilities and machine control powers. I wanted to make it so that the MC is more mutant or had special abilities. Instead of him being part machine and losing his humanity in some way.

On another note, my chapters are taking some time to write because of issues with my family. My Uncle got very sick from late December to February. Now I have a family member who has Covid (luckily with mild symptoms). Now I am still writing chapters, although slowly, and am now getting to the start of phase 1 in MCU. Look forward to more and thanks for the support.


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