This book starts you off in the midst of chaos, which is one way to start off a book. The story then develops very nicely and balanced to which you have an easy time following.
I like the space background of it, giving such a nice setting that just builds the story and makes us immersed in the world of the entire story.
This plot just grabs you at the start, and you're not even prepared for it. You open the door and the next thing you know, you're trapped in the basement. But instead of being kidnapped, you're invited to a feast of a story.
The writing is really solid, and allows you to have a smooth reading journey, with a pretty interesting plot that keeps you occupied for a good amount of time.
The writing quality is very consistent and smooth, allowing you to fully read the story with enjoyment to the style and quality of writing approached here.
The writing structure is very odd, with an IMMENSE amount of space in between each paragraph which could be a bit disorienting at times. But if you were to ignore that, the story has a development that will peak your interest.
I could see how you would think it would be tiring, but when I say trying, it's as if someone is trying you, like getting on your nerves.
This book has been deleted.
Woe is one that has to deal with a short amount of chapters, to wait for the story to fully develop. From how it starts, it assures you that you're in for a solid ride.
To start off, the book is quite engaging, with the first scene being quite the psyche-up. I would say, for advice, to immediately start with the sypnosis, rather than explaining sidenote information.
Now, I've just read the latest chapter of the book, and to what I would say out of everything I've seen, it's rather a ride. Now, the plot is rather unoriginal. What saves it, however, is the concept. The concept is rather odd but intriguing, and the action scenes and characters (in the later chapters) are very engaging. This is a fun book.
Perk Mage.
Fantasy · GMS Jakers