The next two weeks gone by, it was coming to the day, when the protection period will be gone.
In those two weeks there was a considerable
changes, that took place in the dungeon.
With 11000 DP per hour he was able to make more changes.
He couldn't buy more floor. Before he have at least one spawner or full monster summons in each floors.
That will be about minimum of 50~100 monsters in each floor depends on the size. Although it appears cheap compared to spawner it was one time use.
He earn about 4,000,000 in those weeks passively, not much and can't buy much only one Giant wolf spawn Max.
As the time for the opening was closer, Ron decide to save those DP for emergency use if needed.
He still buy 20 Wild Boar spawners in the 3rd floor. As well 10 Earth Bear in for the mountain as they don't usually move around that much.
He spent to buy 80 Elemental Lizards for 10 each for the 6th floor.
He also give the 7th floor which was the volcano environment. He place Lava Golem in there. They are not the boss variant to be place there for the time being. Before he thought of something else.
For the reaming 3 floor. He chooses to go with this monsters.
[Elemental Boar Spawners (80,000): Spawn 10 selected elemental Boar daily.]
[Arctic Ice Wolf (20,000): Giant Wolfs who now possess ice elemental power. (20,000,000 for spawner)]
[Titanboa (50,000): massively large snake that has a body length of 90 Meters. It was also was venomous. (50,000,000 for spawner)]
[Electric Rabbit (100,000): Large rabbit, with Size about 2 meter's, lighting fast movements. They're fur was can store electricity. (100,000,000 for spawner)]
He couldn't get the spawner so he buy the individual summons. Though he did buy 20
Elemental Boar spawners for floor 8 and 9 each.
10 for Ice Boar that can survive in the ice environment with ice elemental attack. Then there are 10 Poison Boar who's has poison in there meat. But for Titanboa this kind of poison be called delicacy.
He buy 50 Arctic Ice Wolf for floor 8 and 10 Titanboa for floor 9. With 20 Electric Rabbit for floor 10.
Although he couldn't buy all this with the savings he has. He buy them slowly.
After some time they have fights. Those that died he get an increase of 10 time the buy amount. So with this in those weeks.
He already buy the monsters as well reserve some more in the account.
Because he has to buy the dead monster he uses 1/10 of the income he got from the dead monster. So he get a 9 time the profit for every monster that died.
He was tempted to just swpan camping them. But he was already very high in level for the current dungeon monster.
So, he can't farm his own monster himself. Then he found an interesting thing when he was browsing the shop.
[Pet Contract (1,000): Can make any willing monster or beasts maximum of Lv 100, to sign pet Contract. The pet beast has 100% loyalty for the master.]
This thing can help him farm monster. This was because the normal monsters are also 100% loyal to the dungeon masters.
But they couldn't get benefits from his talent. It was also why, they level up so slowly. If his talent can be applied for every dungeon monster, then he didn't have to lower his level to let them keep up with him.
The Golem he create also the same. They become monsters of the dungeon. So, after finding this he buy 10 piece of them.
This is to make 10 overpowered monster, he will settle them in the zero floor as guardian.
This way he didn't have to fight if there was any adventurers that makes it here.
He will use Limit breaker to upgrade the monster to have more base stats. This way they have more power than normal monsters.
He then summons 10 monster that was in his budget. He select 10 monster with 10 different elements.
[Skeleton walker: 20 DP]
[Muscular Ape: 5,000 DP]
[Earth Bear: 5,000 DP]
[Wild Tiger: 5,000 DP]
[Little Moon Rabbit: 10,000 DP]
[Arctic ice Wolf: 20,000 DP]
[Fire Crow: 30,000 DP]
[Wood Vine Snake: 50,000 DP]
[Space cat: 100,000 DP]
[Prediction Fox: 200,000 DP]
Those monsters have or will have the elements of Fire, Ice, Wind, Earth, Wood,Metal, Light, Death, Space and Time. If he plans it right.
For the rare elements he has to spend more DP. So that he can granted to have them when the monster get upgrade.
Some monster has various paths. So he needs to granted himself the one he wants.
So that's why he buy the last two who, although was already level 50. He needs them for the future.
He spent 3 Limit breaker to upgrade the status of Skeleton Walker to Skeleton Soldier, Muscular Ape to Golden Ape, Wild Tiger to Wind Tiger. Earth Bear was already in the common rank.
Although the increase for skeleton soldier is not that high compared to the other 3. But it was an increase.
Skeleton walker was after all one of the weakest member of it's species. So it's base stats are very low compared to others. The status of all the monster is like this.
------
[Race]: Skeleton Soldier (Common)
[Rank]: Level 10
[Stats]:
Health: 600 ( 10 for every defense stats)
Mana: 150 ( 10 for every Intelligent stats)
Strength: 15+50=65
Stamina: ∞
defense: 10+50=60
Agility: 10+40=50
Intelligent: 5+10=15
[Extra point: 0]
[Skill point: 0 (20)]
[Skill:]
Passive:
[Undead Aura (Beginner -Max): unlimited stamina, get critical damage from holy or light skill]
[Undead decay (Beginner -Max): Every attack has 5% chance of getting this. Loss 1% of Health every second for 30 Sec. I the target died with this debuff then they will reborn as a new undead.]
[Bone Regeneration (High -Max): Other than soul flame, rapidly Heal from any injury or losses.]
Active:
(New) [Sword strick (Intermediate 2/10): Deal 20% strength as damage, cooldown of 10 Sec.]
-------
[Race]: Golden Ape (common)
[Rank]: Level 15
[Stats]:
Health: 1200 ( 10 for every defense stats)
Mana: 650 ( 10 for every Intelligent stats)
Strength: 40+40=80
Stamina: 20+40=60
defense: 30+50=80+50%=120
Agility: 20+50=70
Intelligent: 20+45=65
[Extra point: 0 ]
[Skill point: 0(30)]
[Skill:]
Passive:
(Muscle body)->[Golden body (High -Max): Has 50% extra defense, and 30% damage reduction.
Active:
(Rock fist)->[Steel fist (Intermediate 2/10): Deal 50% strength as damage, cooldown of 10 Sec.]
[Last stand (Intermediate 1/10): When health is at or below 10% all stats increase by 200% for 30 Sec. After that become 'Exhaust' when stats decrease by 100% for 1 hours.]
(New)[War armor (Beginner 1/10): Create armor from a type of unique gold like metal. Increase defense and strength proportion to 50% of intelligent.]
-----
[Race]: Wind Tiger (common)
[Rank]: Level 15
[Stats]:
Health: 600 ( 10 for every defense stats)
Mana: 750 ( 10 for every Intelligent stats)
Strength: 30+30=60
Stamina: 20+40=60
defense: 20+40=60
Agility: 40+60=100+50%=150
Intelligent: 20+55=75
[Extra point: 0 ]
[Skill point: 0(30)]
[Skill:]
Passive:
[Wind Rider (High -Max): Increase agility by 50%.]
[Intimidation (High -Max): Only the apex predictors has this aura to make other Intermediate by aura alone. Decrease the Intermediate enemies defense and agility by 50%.]
Active:
[Wind control (Intermediate 3/10): Unlock more move the higher the skill is.
Wind enhance: Enhance the Strength and Agility by 30% remove wind pressure when moving. Last for 1 minutes, cooldown of 30 minutes.
Wind balde: Attack the target with 4 wind balde. Attack deal 50% of intelligent as damage with cooldown of 30 Sec.
Blade Strom (Lock), Tornado (Lock), Chaotic Wind flow (Lock), Wind domain (Lock)
-----
[Race]: Earth Bear (common)
[Rank]: Level 15
[Stats]:
Health: 1300 ( 10 for every defense stats)
Mana: 550 ( 10 for every Intelligent stats)
Strength: 40+60=100+50%=150
Stamina: 20+40=60
defense: 40+60=100+30%=130
Agility: 10+30=40
Intelligent: 20+35=55
[Extra point: 0 ]
[Skill point: 0 (30)]
[Skill:]
Passive:
[Earth armor (Intermediate -Max): give 30% extra defense.]
[Bear Strength (High -Max): Increase strength by 50% when in combat]
Active:
[Earth control (Intermediate 3/10): The higher the level of this skill the more powerful and new extra skill will be unlocked.
Earth heal: When in ground heal 2% health per Sec for 30 Sec. Cooldown of 2 minutes.
Earth spikes: Slam the ground to make spike out of harden Earth to damage the enemy. Make 5 Spike that deal 70% of strength and 30% of intelligence as damage, cooldown of 5 minutes .
Gravity Sword (Lock), Earthquake (Lock), Gravitational pull (Lock), Earth domain (Lock).]
--------
[DP: (7,500,000-7,475,000)= 25,000]
[DP income: 11,000/ H]