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70.66% MARVEL: GAME MAKER SYSTEM / Chapter 159: 159 - Need for Speed?

Bab 159: 159 - Need for Speed?

With Alex's reinvestment in the games, the amount of Players revisiting old games meant that the other games received a large influx of Players.

Both Minecraft fans returning to try the game and see the new updates, and Fortnite fans were very excited to explore the new areas, new mechanics and new weapons released in the game.

In Oasis, the Hub of it all, the number of real-life stores that opened branches there was increasing extremely quickly.

Stores that were previously a little worried about whether it would be worth opening a branch in a virtual world were now worrying about whether they would get a place to open a store in the Hub they wanted.

But one thing that made Alex surprised was the messages he received from Mojang branches around Oasis from car companies wanting to get in touch with Notch so they could sell their cars on Oasis too.

As a car fan, the first thing Alex thought was that the companies that contacted him were just Chinese companies that made copies of Western cars, but he was completely wrong, in fact, the difficult thing was to see a company that didn't had contacted him.

Ferrari, Lamborghini, Audi, BMW, Mercedes, Chevy, Ford... the list of brands was gigantic, of course, in addition to these famous ones there were also the Chinese companies that he had mentioned previously, but these he just ignored.

Not because they were Chinese companies, since he intended to accept the agreement with Chery, which was a Chinese company, but which made cars with original designs, the only ones he would ignore would be those who just copied designs from other brands and sold them as if were theirs.

Hypocritical coming from someone who used Iron Man's armor without his authorization? Yes, no doubt.

Did Alex care about that? Not even a little.

Thinking about how he could partner with these companies, an idea came to his mind.

'Didn't I release a Need For Speed ​​teaser?' Alex thought as he remembered doing this at the launch of Oasis.

Curious, Alex looked for this on the Oasis Forum and saw that the number of people talking about it was very high!

Asking for a more detailed analysis of Oasis, Alex saw that the interested audience was 73% male aged 10 to 40, which wasn't that surprising.

"Which Need for Speed ​​should I do? Underground 2? Nah, the game was impressive for being the first open world racing game at the time, but other than that, it was a very repetitive game… Most Wanted? The premise is really good, as it would be interesting as a Player to advance in the races to climb the most wanted list and become the most powerful racer... NFS Heat is also a good choice, considering that it was the game with the story that interested me most in my other life, even more so with the idea of ​​official races during the day to make money and clandestine races at night to gain reputation... hell, even Forza Horizon would be fun with the races against planes and all that crazy festival stuff they came up with..." Alex started to say talking to himself while wondering how he could do this.

"While I decide which game I'm going to make, first I can start making the cars and customizations for the cars… with the cars ready I can decide which game to use those cars in the future." Alex finally decided to start developing the main part of the game. "Oasis, contact these car brands and arrange a meeting with them at Hub 00."

[Yes, sir.] Oasis replied.

Hub 00 was Alex's private Hub, where he could call whoever he wanted and use whatever appearance he wanted.

But because he was used to it, Alex didn't think much about it and went back to developing the cars.

The customization part was very important, to the point that if the game didn't allow you to customize the cars, the probability of it not attracting a very frequent audience was high.

"Oasis, also contact car customization groups such as RocketBunny, LibertyWalk and other reputable groups in this area." Alex ordered as he continued to develop the cars.

With Oasis running things as an assistant, Alex had a lot more free time to develop games.

Of course the first two cars he made were the GTR and the Ferrari he used as Alex and Notch when Bee was transformed.

As he was making the cars, Alex realized that perhaps the way games were made in his previous world might not be ideal for this world.

Considering that making a game in the previous world was extremely expensive and time-consuming, a racing game with 30 hours of story was a lot, but considering how easy it was for him to make games, Alex was more ambitious.

'If I can make a huge open world like the world of ESW, I can also make something similar in a racing game, right?' Alex thought.

"As it will be a game where the Player will literally enter the world, I can enlarge the map to a much larger one, thus increasing the time the Players would spend playing, as it would take longer to drive from one point to another.

With this, Players would feel that their money was much more valued while I can even find other ways to monetize the time that Players spend in the game." Alex started to have even more ideas.

"I can monetize with… radios! As a game that will take place in cars most of the time, I can rent out the in-game radio spaces to radio stations around the world!" Alex thought of a great idea to get money.

"I might even charge a fee for Players to bring their in-game cars to Oasis for them to use in the Hubs…"

Thinking about monetization, Alex's mind opened in a way that ideas kept coming.

'Maybe I should change the company name from Mojang to Electronic Arts if I keep going like this?' Alex thought as he laughed at how excited he was about planning how he was going to get money out of the Players' wallet.

////NunuNote////

Hey guys, leave your ideas on which game you think would be most interesting for Alex to make, as well as any monetization ideas you also had while reading this!

Please, vote with your power stones! It helps me a lot! :D

Read 20+ chapters on Patre On!

Patre on.com/NunuXD


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Bab 160: 160 - Negotiations

As Alex set up the cars he would use in the game, one of the things he decided on was what game he would base it on.

Instead of just copying NFS Most Wanted or NFS Heat, Alex decided to just mix the two.

Both with the progression of NFS Most Wanted with 10 very difficult rivals for the Players to deal with, as well as the division of races during the day would give money while races at night would give reputation for the Player to unlock parts for the car.

The list of cars he had made was practically ready, with a total of 600 different cars, Alex used the System to analyze the performance of the cars in real life and replicate all the statistics and data of the cars in the game.

Since this game was immersive, Alex wasn't going to make it as unrealistic as the NFS games were, but he chose to make everything as similar to a simulator game as possible.

Of course, it also included several adjustment options where Players could activate game assists, such as letting the car shift automatically, showing the street layout for better performance, signaling where the Player should start braking to avoid hitting the curve, among other assistance that would help those who did not have as much experience driving.

The fewer of these assists the Player had activated, the greater the bonus he would receive at the end of the races, which would encourage Players to really learn to drive the cars while playing and turn off the assists over time.

For those Players who had never driven and would have difficulty playing, Alex also found a solution for that.

During the game's prologue, unlike NFS Most Wanted which started with a high-intensity race, Alex decided to adopt the approach of NFS Underground 2, where the Player would start driving a completely customized Nissan 350z, next to the Player would be an NPC female, the owner of the car that the Player would be driving, who would analyze how much difficulty the Player was experiencing when driving.

If the Player was already an experienced driver, but afraid of driving fast, she would encourage him to start accelerating and racing among the other cars.

If the Player was someone who already started driving like this, she would just stay quiet and give information about the city to the Player.

If the Player had no experience driving, she would calmly explain to him how to drive and ask if he would like to activate the assists.

This way, everyone would have a chance to play, and even those who have never driven a car in real life could learn to drive perfectly in the game.

Especially with a feature that Alex added.

Driving School, where Players could learn to drive from basics to more advanced movements for racing, thus giving Players a place to improve with teachers all the time.

With all the cars completed in basic form, Alex went to meet with the car brand company representatives.

Instead of meeting with everyone, Alex just gathered all the representatives in a meeting room using Notch's account.

When the representatives saw the man entering the meeting room, with long black hair, red eyes, and a perfectly fitted suit on his body, a slightly oppressed feeling arose.

Not only because of the financial and political power that this man had in the world, but also because of the physical power he had, as they saw when he was dealing with Magneto and that other Hulk that appeared in the news.

Before they could say anything, Notch just raised his hand slightly as he explained.

"As you can all imagine when you see your companions here too, I'm interested in adding your cars to my games, both in Oasis and in a new IP I'm developing." Notch said calmly, making these representatives' hearts race a little, as they knew that a new IP from Notch meant yet another world-shaking game.

Seeing that a man raised his hand slightly wanting to speak, Notch waved at him.

From the information he had, Alex recognized the man as Oliver Smith, the representative of Aston Martin, a British luxury car manufacturer.

"Mr. Notch, could you tell us something about this new IP, like where our cars would fit into this?"

Nodding, Alex explained. "The next game developed is a street car racing game, so the Players' focus and progress in the game will be entirely on the cars they drive, generating great publicity for your brand, as well as possibly developing a relationship intimacy between the Player and his favorite car, which will also result in his favorability with your brand rising, of course, the cars in the game will have their performance spread to the performance in reality, so it will only depend on the feeling when driving the car, the aesthetics, and your brand which car the Player will like best."

Hearing this, these representatives actually agreed with Notch, since even they, when they were kids, liked playing with cars in video games back then, and now here they were, working at companies they admired, but in a world like Oasis, there was pros and cons for them to join.

The advantage was that their cars would really get into the eyes of the Players as well as developing more passion for the brand much more easily. The downside was that there might be people who wouldn't like the cars because they saw a lot of people using them in the game.

After digesting Alex's explanation, Oliver Smith raised his hand again with a bright expression.

With Notch's nod, he soon asked. "Mr. Notch, I'm quite interested in this deal, but I'm curious how much you're willing to pay for copyright fees on our brand cars?"

Hearing his question, the other representatives also became interested and looked at Notch expectantly, since based on how much Notch would offer for Aston Martin, they would be able to deduce how much they could charge for their brands.

This was common practice when they dealt with other racing games, the game companies paid fees to be able to use their cars, while they only needed to make a few copies of the cars available for the companies to analyze, record the sounds, and measure to model in 3D.

But to their surprise, a small smile on Notch's face made them worry, and when Notch finally responded, they were confused and shocked.

"I'm sorry Mr. Smith, I don't intend to pay copyright fees, in fact it's the opposite, I'm here to ask you how much you intend to pay for your brands to participate in my next game?" Notch said as he leaned back in his chair and looked at the shocked and slightly enraged expressions of each of the representatives.

////NunuNote////

Please, vote with your power stones! It helps me a lot! :D

Read 20+ chapters on Patre On!

Patre on.com/NunuXD


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