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54.82% Video Game Tycoon in Tokyo / Chapter 267: Doom Slayer! Destroy!

Chapter 267: Doom Slayer! Destroy!

When Sunday arrived, more people stayed up late primarily to witness firsthand the so-called new game.

Moreover, the advertisement emphasized a game specifically aimed at young adults and adults, portraying it as a romantic experience for adults, urging children to refrain from playing it as much as possible.

This advertisement was quite intriguing.

In the past, almost all games from Gamestar Entertainment were playable by all age groups.

Under the influence of Takayuki, most people were also following the path set by Takayuki, with few venturing out of the comfort zone of games suitable for all age groups.

However, this time, Takayuki intended to actively break this cycle, letting more game enthusiasts know that games are not just for children to play, much like TV dramas and superhero shows.

But this couldn't stop the enthusiasm of children.

Especially when the advertisement said so, children became even more curious.

But Takayuki couldn't control this. He had already tried his best to give warnings. If a child was scared by watching the advertisement alone, there was nothing he could do.

This was the inevitable path of video games; they couldn't be aborted halfway due to accidents.

Throughout Sunday night, first, the street basketball competition crowned its final winner, also a player from the Japanese region.

After all, these were players who had undergone more professional and long-term training. The difference between players from the USA and Japan lay in professionalism versus mere interest. Unless exceptionally talented, professionals wouldn't lose to amateurs.

After street basketball, it was the Mario Kart race.

This was another team event, and because it was inherently entertaining and had strong randomness, it reinvigorated the somewhat confused audience.

They also began to feel that Mario Kart was quite special. Perhaps it was really worth buying to play. Watching the four players in the live broadcast focused and cooperating in front of a TV screen, many people also yearned for that feeling of playing electronic games together.

Of course, there were no surprises about the final winner.

And when all the awards were finally over, the somewhat tired audience regained their spirits.

They knew the real highlight was about to come.

And the time was just around 8 a.m., almost the time for salarymen to prepare for work. It could be said that the timing was just right; after watching the preview, they could immediately go to work, and children could go to school.

"It's here, it's here!"

Accompanied by the low music emanating from the TV, people stared intently at the TV screen.

In some families, even fathers and children sat together staring at the TV.

Meanwhile, the mother in the kitchen preparing breakfast could only urge her husband and children to hurry up and get dressed.

Then, the music gradually intensified, resembling a rock style game, with the game leaning more towards American style.

Everyone stared at the preview with wide eyes.

Soon the screen lit up, and a person wearing what looked like a space suit walked out of a nutrient chamber, holding a firearm that exuded ruggedness.

Then the camera circled around the person, finally stopping at a frontal view of the person.

First-person game perspective. This wasn't the first first-person perspective game, but it was definitely the first first-person FPS game.

In this perspective, the audience could only see a firearm and a mechanical hand. In front of the camera were several grotesque monsters, leaping towards the camera with claws bared.

At this moment, some children couldn't help but cover their eyes out of fear, but in the end, they would secretly open a finger slit and cautiously look at the TV.

For adults, however, they suddenly felt a surge of excitement in their hearts.

Bang! Bang! Bang!

The continuous and very realistic sound of gunfire was followed by the bursting of the monsters.

The music became more intense at this point, stimulating the cells of everyone with its fierce drum beats and the unique tone of the bass.

Then the scene shifted, and the game's footage finally appeared on the TV screen.

Boom! Boom! Boom!

On the screen, the controlled character continuously switched various weapons to slaughter the enemies, almost as if in a deserted place, with countless monsters falling before the character.

The feeling brought by this first-person perspective was incredibly real, as if one were truly the incarnation of that character, wielding weapons madly for slaughter.

Everything was so violent, but it felt exhilarating, liberating.

Suddenly, adults finally understood why the previous advertisement said this was a game aimed at adults.

It was absolutely correct. Only adults could truly experience that blood-pumping feeling.

At the end of the preview, the screen was filled with densely packed monsters, making people's scalps tingle. But then, the character equipped a huge-caliber rocket launcher...

Suddenly, all the adults no longer felt their scalps tingling. All fears were dispelled with the most genuine confirmation of firepower being inadequate.

With such a huge-caliber rocket, what was there to fear? Turn them all into ashes!

On the screen, the scene gradually dimmed, and then red text appeared.

"Are you coming? Defeat these damn monsters, kill them all!"

DOOM!

The game will be released on SFC and personal computers, age restriction: 16 years old, minors please play under parental supervision, details of the subsequent game will be gradually revealed.

Stay tuned!

As the scene ended, Takayuki, the president of Gamestar Entertainment, appeared from the screen, wearing his usual gentle and confident smile.

"I wonder if the audience watching this preview is looking forward to this game?"

"Yes! Of course! I want to play it now!"

In front of the TV, some sixteen or seventeen-year-olds couldn't help but shout excitedly.

They were very excited.

This is how cool video games should be.

Those games before were just for children. Could they even be called games? This is the real game!

Takayuki on the TV screen, of course, couldn't hear the shouts of these people. He continued to smile gently and said, "Thank you very much for your continued support to our company. So please support us again and let us create more miracles."

After speaking, Takayuki suddenly put on a full set of Doom combat suits and then, holding a huge gun, broke through the background and entered that world, which was like the end of the world but also very charming.

At this point, the first GameStar Electronic Sports Competition ended completely, and the preview of the Doom game immediately caused a sensation in the USA that day.


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