Back at his home, Fang Cheng opened the steam platform and then downloaded all the war-themed games.
According to Lei Peng's requirements, they needed a game that could let warriors truly experience the battlefield, so the game required real artillery, real tanks, real collision damage, and a real physics engine.
Moreover, the game also needed to be combined with AR and tactile helmets to allow the warriors to receive the same training as in reality.
After spending a night trying out all the war games, Fang Cheng realized there were more types of war games than he had imagined.
From "Call of Duty" to "Command & Conquer," from "Commandos" to "This is My War," the ultimate confrontation between nations had a grand macro narrative, offering great entry points from every perspective.
Creating this game was not difficult, but since it involved AR-related technology, he had to find Gao Tianyun.