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59.85% Sorry, But I Never Rely On Luck When Playing Cards / Chapter 741: Chapter 261: The Strange Out-of-Field Skill_3

Chapter 741: Chapter 261: The Strange Out-of-Field Skill_3

That is to directly activate [Flash], dealing 120+30=150 points of damage.

Just this card alone is already much more powerful than [Heroic Spirit Strikes], which requires two rounds of direct hits.

In addition, all other cards that need warming up can now burst at the start of the game.

"There are currently four waves of two types of little monsters in the first level."

"One is the Time-devouring Sea Anemone, and the other is the Time Mermaid."

"The tactic to fight Time-devouring Sea Anemone is burst DPS, hitting as fast as you can, with the focus on single-target killing."

"The tactic against Time Mermaid is slightly more complicated, mainly focused on controlling the opponent's skill release, and single-target killing comes second."

Based on the experience of this broken spear game, Ree Shil quickly sorted out two special card decks to deal with them.

Card deck against Time-devouring Sea Anemone.


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