After what Jack felt like an uncomfortably long time, Greed finally spoke, "I want to spend some time alone."
He then vanished.
This was rather unexpected. Jack was ready to speak more to persuade Greed to stay on the right path and not to return to the dark side, but it seemed that this ex-bad God never intended to give him a chance.
Since it was this way, Jack could only hope for the best.
He waited for an hour inside the hut. There was still no sign of Greed. He decided to just return to his routine. There was no point to worry about something that he had no power of, so he just forgot about the whole deal. Peniel remarked about how easy it was for him to take it easy. She reminded him that there was a chance that Greed might decide to torch this place the minute that God returned, with Jack included in the torching.
Below is recap of Jack’s stats, race, and inherent skills until this chapter. Battle skills & equipment will be updated much later.
Storm Wind
Class: Blade Dancer / Time Sage / Beastmaster
Level 55 / Level 55 / Level 55
Attributes:
- HP = 15,082
- Stamina = 6,950
- MP = 6,599
- Strength = 951
- Dexterity = 1,290
- Intelligence = 1,132
- Endurance = 898
- Reflex = 1,200
- Wisdom = 958
- Luck = 13
Race Skill (Human: 12 months)
- Limitless Potential, rank 8 (HP +1800, Stamina/MP +220, all attributes except luck +8)
- Willpower, rank 1
- Slash of Determination, rank 2
- Ambition, rank 1
Inherent skills:
- Immortal soul (Passive skill), Resurrect user at nearest safe area when died, experience is reduced by 50%, Cooldown: 24 hours
- Blessing of Goddess (Passive skill), luck +10
- Physical Damage +10%
- MP +10%
- basic spell range and standard magic attack range +10 meters
- All damages inflicted by sword-type weapons +10% (BD)
- Critical chance of all sword-type weapons +10% (BD)
- Dual-wield expertise: Off-hand weapon no longer suffer from penalty (BD)
- Every successful hit will grant a blade orb. Each blade orb increased damage by 1%, to a maximum of 20%. Not hitting any target within 10 seconds will reset the orbs. Missing a target, getting parried or blocked will reset the orbs (BD)
- Intelligence +10% (AM)
- Mana recovery +10% (AM)
- Range of all Magician and Mage’s spells +20 meters (AM)
- All elemental resistance +5 (AM)
- Jump 300% (BM)
- Defense +10% (BM)
- Enhanced Senses (BM)
- Pet received attribute boosts when close to tamer (BM)
- Intelligence, Dexterity, Reflex +20% (TS)
- All recovery speeds +30% (TS)
- All hostiles within a 50-meter radius are slowed by 5% (TS)
- All allies within a 50-meter radius are sped up by 5% (TS)
- All ranged attacks are increased to 300% of their original speed (TS)
Lightning God Blessing, Level 2/3
- Lightning resistance +100 (passive skill)
- Every attack +20% lightning damage and 2% chance to cause Paralyze for 3 seconds (passive skill)
- Lightning God Barrage (Active skill 1), Shoot 20 balls of lightning that explode dealing 500% lightning damage each in a 5-meters diameter area, 30% causing Paralyze for 10 seconds. Range: 50 meters. Cooldown: 5 hours
- Lightning God Suit (Active skill 2), Don a suit made of lightning. Immunity to lightning. Immune to all movement restrictions. Reduce all received damage by 70%. All hostiles within a radius of 3 meters received 30% lightning damage each second. Duration: 3 minutes. Cooldown: 6 hours
Upgrade to the next level require: 1 Divine Crystal, 3 Divine Gem, 20 Magic Crystal, exp: 30,000,000/30,000,000