"If one of the winners has to be a team, then you people sure won't win it. The four of you aren't enough to form a team," Jack said.
"Not to mention all you four are registered under individual matches," Paytowin added. "And also from two different races."
"Yes, but probably Master didn't know how many people Wilted send here. As I said, it's just a guess. Probably the one they after is only that Draconic Suppression Crystal," Joe said.
"… I think Master knows Wilted send the four of you here," Jack said.
"Why do you say that?" Joe asked.
"Looked at your classes. Out of the three of you, only Blackhole was free. The two of you and Darkradiant have to face those three heavenly enforcers. How confident are you to win against them?"
The two of them were silent.
ELITE MARKSMAN (Archer’s branch)
Exclusive skill
Mark (Active skill, range)
Mark a target, all damages from user against the target will be increased by 50%, critical chance increases by 10%.
Range: 30 meters
Duration: 1 minute
Cooldown: 20 minutes
Level 30
Power Shot (Active skill)
Deals 250% physical damage. Apply knockback proportional to Dexterity. Ignore 30% defense.
Range: 60 meters
Cooldown: 30 seconds
Level 35
Shower of Arrow (Active skill)
Shoot an arrow into the sky which will explode into tiny darts that will rain on a 6 meter radius area. Each dart deals 80% physical damage.
Range: 50 meters
Cooldown: 2 minutes
Level 40
Fan Shot (Active skill)
Shoot ten arrows in a cone shaped area. Each arrow deals 120% damage.
Range: 50 meters
Cooldown: 2 minutes
Level 45
Trace Arrow (Active skill)
Shoot an arrow that continued to chase after target, dealing 500% physical damage.
Range: 60 meters
Cooldown: 3 minutes
GUNNER (Archer’s branch)
Exclusive skill
Snipe (Active skill, range, requires gun)
Deals 300% physical damage.
Range: 120 meters
Cooldown: 3 minutes
Level 30
Shooting Stance (Active skill, requires gun)
Get into a crouching position, range of all attacks is increased by 30 meters. Additional 10% damage to every gun attacks.
Moving will end the stance.
Cooldown: 30 seconds
Level 35
Rapid Shot (Active skill, requires gun)
Shoot two bullets rapidly.
Cooldown: 50 seconds
Level 40
Throw Grenade (Active skill)
Throw a grenade that deals 400% physical damage to a 3 meter radius area.
Detonate when activated or after 3 seconds had passed.
Range: 30 meters
Cooldown: 3 minutes
Level 45
Drone (Active skill)
Summon a hovering mechanical construct. Shoot bullets with rate of fire of 2 bullets per second, dealing 60% physical damage each bullet.
Drone can also transmit visual and sound to Gunner.
Duration: 5 minutes
Cooldown: 30 minutes