"Hell tier dungeon?" Frost Blade mumbled, no uttering a word anymore...
Even though everyone knew the method to clear a dungeon, the monsters in the dungeons were significantly stronger than the monsters in the wild.
Generally speaking, the levels of the monsters in the dungeon were fixed. For example the Blood Soaked Church dungeon. The level 15 dungeon would have level 20 monsters.
But from elite tier dungeons onwards, the level difference between the players and the monsters would only continue to grow.
Elite tier dungeons would increase the level by 5, Abyss tier by 10 levels. For the hell tier dungeons, the monsters would be 20 levels higher than the entry level.
The game system in <<REBIRTH>> was extremely brutal to players that were trying to fight monsters higher level than they were. It was virtually impossible to harm a monster 20 levels stronger than you if you did not have good equipments.
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