League of Spirits was essentially a card-based strategy game.
Each card was infused with the energy of a spirit, which allowed players to launch magic, depending on the amount of mana they had saved up during their turn.
The goal of the game was simple.
Reduce the opponent's "Spirit Core" to zero.
Each player started with a set amount of core health, usually around 20 or 30 points, depending on the agreement.
The first to drop their opponent's core to zero would be declared the winner.
There were types of cards to be drawn at the start of each turn.
Cards could be able to summon Spirit Champions or Spell Cards depending on the card type.
Spirit Champions were powerful units that stayed in the field, allowing players to defend or attack.
Spell Cards on the other hand, allowed for many options to be used including spells that heal, destroy, and disrupt the enemy.
Silas Ainsley often enjoyed this game.