Racing-based games were games. Their connection to reality was relatively weak. The difference in driving experience between the two was huge. It could even be said to be completely different rules.
What's more, many racing games had modification systems that could modify cars according to their own preferences. After modification, the car's various values would be maxed out, and the difference between the cars would be even smaller.
He could not blame those racing games. After all, the ultimate goal of all racing games was to let players pursue the fastest maximum speed. Very few games like 'Safe and Civilized Driving' limited the speed of the game to exactly the same as in reality, and did not allow players to collide with the car at will.
This was a fundamental difference in gameplay, not a matter of design standards or production standards.
However, this would indeed make players feel completely different when playing.