-Ding!
[Due to completing your first simulation world, the number of simulation talents you can draw has increased from three to five. However, you can still only choose one talent from the five.]
[Additionally, the newbie period has ended. Your transmigration circumstances will now become random.]
[This means that your identity and age upon transmigration will no longer be fixed, except for the guarantee that you will be 18 or younger. You will not start the god simulation as an old man unless you acquire a talent that alters your starting age to be older than 18.]
[Furthermore, your transmigration location is no longer fixed. If you are unlucky, you could find yourself appearing in the middle of a war zone, at the bottom of an ocean, or even inside a volcano.]
Linsley raised an eyebrow, reading through the system's notifications. "So, no more handholding, huh? Looks like things just got a lot more unpredictable."
From this point forward, the focus will shift to the simulation worlds, as there’s not much left to explore in Terra. Think of it as a world travel trope, where Linsley embarks on journeys to different worlds, growing stronger and expanding his Sinclair Pantheon across infinite realities.
If you're not a fan of simulation-centric stories, this may be a good place to part ways, as the plot will center heavily around these simulation worlds.
For those who stick around, rest assured, each simulation world will bring something new—unique power levels, systems, and narratives. With immersive simulations, the content will always feel fresh, and Linsley’s journey won’t repeat the same starting points, ensuring that every new world offers a fresh and exciting experience.