HP: Health, 0 = death
Mana: Used to cast energy-based things
STR: Strong Hand, and strong melee prowess.
END: Gives more health.
INT: Gives more mana, and a power boost supernatural powers that require mana. (Mc not getting smart when it increases... I made it that way._.)
DEX: Speed, Precision, more reaction time.
LUCK: good RNG.
CHARM: You interpret it as you like.
SYSTEM POINTS: Currency used in the system shop.
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ABILITY:
-List downs Ability-
Traits:
-Normally things like they have at birth-
ITEMS:
-List of Items-
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T1 Reward/Gift = Common / Basic
T2 Reward/Gift = Uncommon
T3 Reward/Gift = Rare
T4 Reward/Gift = Epic
T5 Reward/Gift = Legendary