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93.75% Author's Gift / Chapter 15: Developers and The Client

Chapter 15: Developers and The Client

Suharto Magundato - Head developer:

Suharto Magundato is leading the development team and overseeing the overall progress of the project. With their extensive experience and technical expertise, they are responsible for coordinating the efforts of the other team members, ensuring smooth communication, and making high-level decisions regarding the development process.

Anciento the third - Artist and Concept designer:

Anciento the third is a talented artist and concept designer on the team. They are responsible for creating visually stunning artwork and designing captivating concepts for the game. Their creative input helps shape the overall aesthetic and atmosphere of the game, ensuring it appeals to the players' senses and immerses them in the game world.

Baron Jose Celabran - Story and NPC concept:

Baron Jose Celabran is the storyteller of the team. They are responsible for crafting an engaging narrative and developing intriguing characters, including non-player characters (NPCs). Baron Jose Celabran's expertise lies in creating captivating storylines, memorable dialogues, and immersive quests that enrich the player's experience throughout the game.

Gerardo Mercado - Fighting and Monster spawn:

Gerardo Mercado specializes in combat mechanics and monster design. They are responsible for creating thrilling and balanced fighting systems, ensuring that players have an exciting and challenging experience. Gerardo Mercado also focuses on designing diverse and compelling monsters, carefully balancing their difficulty levels and spawn rates throughout the game.

Ronald Salvador - Bug fix and Item drop:

Ronald Salvador is a dedicated developer responsible for bug fixing and fine-tuning the game's item drop system. Their role involves identifying and resolving any technical issues, glitches, or inconsistencies that may arise during the development process. Ronald Salvador also ensures that the item drop rates and distribution within the game are balanced and aligned with the overall gameplay experience.

As they talk about the imbalance of the game and the easy to earn cash they choose 1 of their relative to play the game they call them the Client

Suharto choose his Genius son Marvin and he choose to become a cleric (Celestial)

Aciento choose his Niece Valeria and she try to became the best paladin (God of Smith)

Baron choose his Cousin Miguel and he want to become edgy choosing warlock (Caller of Darkness)

Gerardo choose his Daughter Cassanova and she choose to become a wizard (Ice)

Ronald choose his Friend Lairon and he choose to be simple as possible Assassin

They are called the Clients they can respawn but their guild mates can't

Marvin name his character Miflorg knowing he is just a guinea pig and invite his classmate in an Elite University gaining them the top guild

Valeria on the other hand try to roleplay inviting her friend and creating a first fire guild

Miguel name his character Viscount and create a guild name Emopunk 3000

Cassanova name her character Elisy and name her guild Freezen she also invited her friend just to tea party online

Ronald name his character Sleeeesh and name his guild B-goons-thought

After the last fight of Valeria on the Earth Elemental she logs out on the game and open her social media account and saw 4 of her real life friend is now dead.

Contract of the Client

Every people you invite don't have any privilege than you


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