Host knowledge:
The One Ring Bonds to any living being that touches it.
Only one being can be bonded at any one time.
The Ring can CHOOSE if it wants to lend it's powers to it's current host.
(Example -the ring can grant Air Bending. The ring decides to NOT grant air bending for different reasons.)
The more time the Host remains in contact with the ring, the stronger the BOND between them becomes.
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Gaining power:
Bond has two measurable parameters - trust and cobtrol. Both increase with time, depending on the ring's attitude toward the host.
At certain Bond milestones, the ring gains Trait Points and becomes able to purchase traits related to the current host. Points can be used instantly or stored for later.
The higher the bond value, the stronger and more expensive the traits available for purchase.
Traits can be merged at will or sacrificed to strengthen other traits.
The traits can have any effect, from the most useless, to the most overpowered, but the cost is always equivalent.
The ring has a maximum amount of traits it can store until they need to be merged or sacrificed to make space for more. Traits can also be directly upgraded with trait points.
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The Ring massively accelerates the speed with which one becomes more skilled. Requires intentional training.
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Fun facts :
The ring can bind again to a previous host even after being separated for a long time.
Interesting things happen when the bond value reaches 100
There is an option called Dice Merge in which you choose 2 traits and combine them, say, both worth 5 points. The end result in a normal merge will be a trait worth 10 points, but in a Dice merge, the end result can be worth anything from 1 to 20 points.
I will add things here as I remember them or readers point them out