Birth Nature: When an individual reach 14, it becomes much more difficult to train
Trauma: Ones experience in training or battle, Increases an individual's stats through pushing themselves; overtime moderate training; or adaptation to environments
Vitality: A representation of one's life energy; it's decided by Birth Nature, Endurance, and Trauma
Mana: A vague representation of the amount of magical energy an individual can store within themselves, only increases by age and Trauma; hard to increase after reaching 12
Strength: Physical feats, can be increased by Trauma and age
Endurance: The damage they can endure, stamina, as well as will power, can be increased through Trauma and age
Agility: Movement capability: speed perception etc, can be increased through Trauma and age
Core: Magical ability, Ability to sense mana flow: Can be increased through Trauma and age
Charisma: The ability to affect those around the individual: Appearance aura etc, A stat that is set from Birth Nature, only can be increased by certain events
Wisdom: An individual's knowledge and intelligence, as well as control over abilities and skills, can only be increased through age and experience
Luck: Pretty explanatory, set by birth nature, can only be increased from consuming artifacts relating to fate
Fate: A persons standing in Society, Worth, Can be increased by power and influence
Will: Will Power, affects a person's training progress and ability to make decisions in stressful situations
Star Realms: F, E, D, C, B, A, DISASTER: All beings start at F rank
Stat Progression: 1-100 stat points, requires an individual to reach 100 points to move onto the next realm
Intro to Mana:
Abilities are a characteristic related to magic that an individual can naturally wield, much easier to gain mastery over an ability than a skill
Skills: Magic that is practiced, usually gained while wielding an element or making mana flow in a certain way(Swordsmanship, elemental control, speed related abilities, curses, blessing etc
Basic Elements: Basic, Fire, Water, Air, Ground
Advanced Elements: Lightning, Ice, Light, Dark
Branched Elements: Elements born through combining other elements
Disaster Elements: Time, Space, Life, Death, Cataclysmic, Arts, etc
Basic: Basic use of mana, known as aura, mostly used in close combat: Weapon Mastery, Sensory abilities, moves (Mana Slash etc)
Alignment Element(The actual nature of something): Nature: Holy energy, Shadow: Demonic energy
Mastery: Initial, Basic, Intermediate, Advanced, Grand, Mastered, Disaster
Abilities are based of Mana Control Mastery
Skill Orbs: These are the manifestation of mana that grow with mastery of a certain skill
Familiars: A Mana companion that is either born with the individual or gained
Vows: Something that an individual can form using willpower and resolve, a vow empowers and individual but breaking one causes major consequences
Buffs: There are physical attribute buffs that increase physical attributes
-Mana Buff magic empowers mana based skills, attacks, and control
-Star buffs temporarily or permanently increase charisma and/or luck stats
F-Rank Mobs
*Spitting Mud Fish
E-Rank Mobs
* Common Wolves
D-Rank Mobs
* Common Wolf Leader
C-Rank Mobs
*Elemental Bats
B-Rank Mobs
A-Rank Mobs
DISASTER-Rank Mobs
Cursed Mobs
* Cursed Common Wolf Leader C-Rank
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