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2.94% Ashen Flames / Power Rubric
Ashen Flames Ashen Flames original

Ashen Flames

Author: En_Kai

© WebNovel

Power Rubric

Birth Nature: When an individual reach 14, it becomes much more difficult to train

Trauma: Ones experience in training or battle, Increases an individual's stats through pushing themselves; overtime moderate training; or adaptation to environments

Vitality: A representation of one's life energy; it's decided by Birth Nature, Endurance, and Trauma

Mana: A vague representation of the amount of magical energy an individual can store within themselves, only increases by age and Trauma; hard to increase after reaching 12

Strength: Physical feats, can be increased by Trauma and age

Endurance: The damage they can endure, stamina, as well as will power, can be increased through Trauma and age

Agility: Movement capability: speed perception etc, can be increased through Trauma and age

Core: Magical ability, Ability to sense mana flow: Can be increased through Trauma and age

Charisma: The ability to affect those around the individual: Appearance aura etc, A stat that is set from Birth Nature, only can be increased by certain events

Wisdom: An individual's knowledge and intelligence, as well as control over abilities and skills, can only be increased through age and experience

Luck: Pretty explanatory, set by birth nature, can only be increased from consuming artifacts relating to fate

Fate: A persons standing in Society, Worth, Can be increased by power and influence

Will: Will Power, affects a person's training progress and ability to make decisions in stressful situations

Star Realms: F, E, D, C, B, A, DISASTER: All beings start at F rank

Stat Progression: 1-100 stat points, requires an individual to reach 100 points to move onto the next realm

Intro to Mana:

Abilities are a characteristic related to magic that an individual can naturally wield, much easier to gain mastery over an ability than a skill

Skills: Magic that is practiced, usually gained while wielding an element or making mana flow in a certain way(Swordsmanship, elemental control, speed related abilities, curses, blessing etc

Basic Elements: Basic, Fire, Water, Air, Ground

Advanced Elements: Lightning, Ice, Light, Dark

Branched Elements: Elements born through combining other elements

Disaster Elements: Time, Space, Life, Death, Cataclysmic, Arts, etc

Basic: Basic use of mana, known as aura, mostly used in close combat: Weapon Mastery, Sensory abilities, moves (Mana Slash etc)

Alignment Element(The actual nature of something): Nature: Holy energy, Shadow: Demonic energy

Mastery: Initial, Basic, Intermediate, Advanced, Grand, Mastered, Disaster

Abilities are based of Mana Control Mastery

Skill Orbs: These are the manifestation of mana that grow with mastery of a certain skill

Familiars: A Mana companion that is either born with the individual or gained

Vows: Something that an individual can form using willpower and resolve, a vow empowers and individual but breaking one causes major consequences

Buffs: There are physical attribute buffs that increase physical attributes

-Mana Buff magic empowers mana based skills, attacks, and control

-Star buffs temporarily or permanently increase charisma and/or luck stats


next chapter

Monster Encyclopedia

F-Rank Mobs

*Spitting Mud Fish

E-Rank Mobs

* Common Wolves

D-Rank Mobs

* Common Wolf Leader

C-Rank Mobs

*Elemental Bats

B-Rank Mobs

A-Rank Mobs

DISASTER-Rank Mobs

Cursed Mobs

* Cursed Common Wolf Leader C-Rank


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