After deciding on the design concept for Slayers prototype, Chen Mo called the key members of his studio for a meeting to explain the design concept of the game.
The design concept for "slaughter prototype" did not raise any doubts. How could this pass the F * cking interrogation?
He felt that the game's bloody elements had gone up another level. Thinking of the protagonist using his sharp claws to cut the soldiers into pieces ... Tsk, tsk, tsk, how awesome!
However, since Chen Mo had already made a deal with the game Committee, there was nothing more to say ...
The development time of the original form was not long, only slightly more than two months. However, with the current strength of the entire production team, this time was more than enough.
After all, slaughter prototype was a fast-food game. Many scenes could be reused, and the process was not too long.
As long as this feeling could be transferred to the VR platform, it would be a great success.