The League of Legends design draft that Chen Mo was working on could be divided into four parts.
The first part was the core fun and basic rules of the game.
The second part was the map and game mechanism.
The third part was the hero setting.
The fourth part was the summoner-related settings and other things.
MOBA games were actually very simple to create. They just had to fight on a map, unlike RPG and adventure games that required many levels.
However, MOBA games were very complex in terms of game mechanics and balance. From its appearance to its popularity, the game mechanics were constantly improved, finally making MOBA games the most popular PC game type in the world.
Chen Mo's design draft was as follows.
In terms of game mechanics, there were four game modes: human-machine, matchmaking, ranking, and chaotic battle.
Players must go through beginner's lessons and upgrade to Level 3 through the AI training before they can enter the matching mode.