In this List there is some stuff that Lucas doesn't need now but he can make it for others. There is some stuff which he will let others create for him like the Web Fluid and the Microbots which Penny is making. So these kind of things will not be included in the list.
There is also a Story thing, like some arcs have not started properly so until you meet those people and start those arcs those options will not make on the list. For eg. anything related to Magic is not on the list right now.
And not everything will be instantly made or generated in the given month, some might require you to do it in parts.
Some things will make you generate more EP for the next month. Some things when chosen will unlock a new option in the list. Some things will also reduce the cost of some other things on the list when you make that. So this list is quite dynamic.
If you have any new ideas for the list or doubts please tell me!
And as the story progresses, the list items will increase and so will our Total Energy Points.
So we will divide this into different sections:
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***_Superhero Section_***
Super Costume: 1 Energy
Design and manufacture a high-tech suit with enhanced durability and functionality for your future superhero persona.
Super Costume (Enhanced): 2 Energy
Upgrade the super costume with advanced technology such as integrated AI, enhanced sensors, or adaptive camouflage.
Energy Blasters: 2 Energy
Engineer wrist-mounted energy blasters capable of firing concussive blasts or energy beams, providing ranged offensive capabilities while keeping hands free for other tasks.
Super Goggles: 2 Energy
Create enhanced vision and sensor goggles, including night vision, thermal imaging, and motion detection capabilities, to aid in reconnaissance and situational awareness.
First Aid Kit: 2 Energy
Create a portable medical scanner and first aid kit capable of diagnosing injuries and administering emergency medical treatment in the field.
EMP: 2 Energy
Engineer an electromagnetic pulse (EMP) device capable of disabling electronic devices and systems, useful for neutralising enemy tech or disrupting surveillance equipment.
Electroshock Gloves: 2 Energy
Design gloves equipped with electroshock emitters, allowing you to deliver non-lethal electric shocks to incapacitate opponents or disable electronic devices.
Utility Belt: 3 Energy
Create a utility belt filled with high-tech gadgets and tools for various situations, including grappling hooks, smoke pellets, miniaturised drones, and non-lethal weapons.
Holographic Projectors: 3 Energy
Build holographic decoy projectors capable of creating convincing illusions to distract or confuse enemies, allowing for stealthy manoeuvres and strategic diversions.
Neural Interface Gauntlets: 3 Energy
Develop neural interface gauntlets that allow for direct mental control of technology, enabling you to interface with computers, vehicles, and other devices effortlessly.
Stealth Suit: 3 Energy
Develop a suit with adaptive camouflage technology capable of blending into the surroundings or changing appearance to avoid detection, providing stealth and infiltration capabilities.
Psychic Helmet: 3 Energy
Create a helmet equipped with psychic amplification technology, enhancing your telepathic abilities.
Sonic Cannon: 3 Energy
Build a sonic disruptor cannon capable of emitting powerful sonic waves to disorient opponents, shatter objects, and disrupt electronic systems from a distance.
Flight Suit: 4 Energy
Design a flight suit equipped with integrated thrusters or jet propulsion systems, granting the ability to fly at high speeds and manoeuvrability in the air.
Body Armour: 4 Energy
Develop hyper-resilient body armour composed of advanced materials capable of withstanding high-caliber gunfire, explosions, and other forms of physical trauma.
Gravity Gauntlets: 5 Energy
Create a device capable of manipulating gravitational forces in the form of gloves, granting you the ability to levitate objects, create gravitational fields, and even control gravity itself.
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***_Technology/Research Section_***
Research Mutant Genetics and Abilities Part-1 : 2 Energy
Allocate resources to study mutant genetics and abilities, aiming to better understand the nature of superpowers and potentially develop new treatments or enhancements.
D.A.I.S.Y. 2.0 : 2 Energy
Upgrade D.A.I.S.Y. which will decrease the load on D.A.I.S.Y. for operating the Index and will be able to help you more. Will make her very close to a super advanced A.I.
Holographic Tech: 2 Energy
Develop advanced holographic interface systems for communication, data visualisation, revolutionising the way information is accessed and presented
VR Training Environments: 3 Energy
Develop immersive virtual reality simulations or training programs to simulate combat scenarios, enhance skill development, and provide a safe environment for honing abilities and teamwork.
Neural Interface Technology: 3 Energy
Pioneer neural interface technology for direct brain-computer interaction, allowing users to control devices and interfaces with their thoughts, like controlling external devices, vehicles, and systems.
Atmospheric Energy Harvesting Systems: 3 Energy
Create atmospheric energy harvesting systems, capturing and converting ambient energy from the environment into usable electrical power for various applications.
Nanotech: 4 Energy
Start researching into Nanotech, whether it be for biological interactions or otherwise.
Hard Light Technology: 4 Energy
Start researching hard light technology capable of generating solid constructs made entirely of hard light, such as shields, weapons, tools, and temporary structures.
Quantum Entanglement Communication Devices: 4 Energy
Invent quantum entanglement communication devices enabling instant communication over vast distances without the need for traditional networks.
Mutant Monitoring System: 4 Energy
Design and implement a secure database and monitoring system to track mutants worldwide.
Sustainable Technology: 4 Energy
Research and develop alternative energy sources or sustainable technologies with the potential to revolutionise power generation, transportation, and infrastructure on a global scale.
Flying Vehicle (e.g., Flying Car from FF4): 5 Energy
Engineer and construct a personal flying vehicle equipped with defensive capabilities and advanced navigation systems.
Interstellar: 5 Energy
Allocate resources to space exploration efforts, including the development of spacecraft, colonisation initiatives, and the search for habitable exoplanets or extraterrestrial life.
Portal Technology: 5 Energy
Research and develop teleportation technology or interdimensional portals.
Time Travel: 5 Energy
Start researching into time travel technology and temporal mechanics. Like Time Machines.
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***_Infrastructure Section_***
Upgrade Watson Towers (e.g., Superhero Base): 3 Energy
Expand and fortify the Watson Towers to become a corporate headquarters and a secret base for your superhero persona and a living quarters for your future team members, equipped with hidden floors and advanced security measures.
Construct Underwater Bases: 4 Energy
Build hidden bases or facilities located underwater, featuring advanced marine technology, sustainable ecosystems, and hydroponic gardens for self-sufficiency
Subterranean Bunker Complex: 4 Energy
Construct a subterranean bunker complex hidden beneath the city, equipped with state-of-the-art security systems, living quarters, laboratories, and training facilities.
Arctic Outpost: 4 Energy
Establish an arctic outpost located in a remote and inhospitable region, outfitted with cold-weather survival equipment, renewable energy sources, and long-range communication systems.
Exotic Sanctuary in the Wilderness: 4 Energy
Establish a sanctuary hidden deep within a remote and exotic wilderness location, surrounded by natural beauty and biodiversity, and featuring sustainable living quarters and training grounds.
Mobile Command Center: 4 Energy
Create a mobile command center housed within a heavily fortified vehicle or aircraft, capable of rapid deployment to various locations and serving as a hub for surveillance and coordination.
Floating Fortress: 6 Energy
Build a floating fortress hovering high above the city skyline, accessible via advanced aerial transportation methods and featuring cutting-edge technology and defensive systems.
Space Station Citadel: 6 Energy
Launch a space station into orbit around the Earth, serving as a high-tech citadel and orbital headquarters, equipped with laboratories, observatories, and launch facilities for space missions
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***_Power Section_***
Normal Training: 1 Energy
The increase in experience of all Powers will be like this: 20/Tier 1; 15/Tier2 ; 10/Tier 3; 5/Tier 4
Intermediate Training: 2 Energy
The increase in experience of all Powers will be like this: 50/Tier 1; 40/Tier2 ; 30/Tier 3; 20/Tier 4; 10/Tier5
Expert Training: 3 Energy
The increase in experience of all Powers will be like this: 60/Tier 1; 50/Tier2 ; 40/Tier 3; 30/Tier 4; 20/Tier5
[ A Selection here from the Custom Training section will give you more training for that tier ]
Tier 1: 1 Energy
Increase in experience of any 5 powers.
Tier 2: 2 Energy
Increase in experience of any 4 powers.
Tier 3: 3 Energy
Increase in experience of any 3 powers.
Tier 4: 4 Energy
Increase in experience of any 2 powers.
Tier 5: 5 Energy
Increase in experience of any 1 power.
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***_Fictional Section_***
Lightsaber: 3 Energy
Engineer plasma blade technology inspired by lightsabers from Star Wars, creating energy-based melee weapons with cutting-edge technology and elegant design.
Black Mirror-Inspired Augmented Reality Implants: 3 Energy
Engineer augmented reality implants inspired by Black Mirror's "Playtest" episode, allowing users to overlay digital information and sensory experiences onto the real world.
Cyberpunk 2077-Inspired Braindance Technology: 3 Energy
Create braindance recording and playback technology inspired by Cyberpunk 2077, allowing users to experience and relive the memories and sensory experiences of others.
Dune-Inspired Spice: 3 Energy
Engineer biological enhancements inspired by Dune's spice, granting users heightened senses, cognitive abilities, and longevity through genetic manipulation.
Mass Effect-Inspired Mass Effect Fields: 4 Energy
Pioneer mass effect field technology inspired by the Mass Effect video game series, allowing for manipulation of mass and gravity for propulsion, shielding, and offensive capabilities.
Warhammer 40,000-Inspired Power Armour: 4 Energy
Design power armour and exoskeletons inspired by Warhammer 40,000, providing enhanced strength, durability, and firepower for military and combat applications.
The Matrix-Inspired Virtual Reality Simulation Tech: 4 Energy
Create virtual reality simulation technology inspired by The Matrix, allowing users to enter immersive digital worlds for training, entertainment, and exploration.
The Matrix-Inspired Simulation Pods: 4 Energy
Engineer brain-machine interface and simulation pods inspired by The Matrix, allowing users to enter virtual reality simulations and access digital information directly with their minds.
Westworld-Inspired Host AI and Robotics: 4 Energy
Develop advanced AI and robotics inspired by Westworld's hosts, creating lifelike androids with sophisticated cognition, emotions, and self-awareness.
The Fifth Element-Inspired Anti-Gravity Tech: 4 Energy
Pioneer anti-gravity and levitation technology inspired by The Fifth Element, allowing for the manipulation of gravitational forces for transportation and construction purposes.
Dragon Ball Z inspired Gravity Chambers: 4 Energy
Construct gravity chambers equipped with technology capable of manipulating gravitational forces within a confined space, allowing for training under increased or decreased gravity conditions.
Halo-Inspired Energy Shielding: 4 Energy
Develop energy shielding and armour technology inspired by Halo, providing protection against ballistic, energy-based, and environmental threats for military and defence purposes.
Neuromancer-Inspired Cyberspace Hacking : 4 Energy
Create cyberspace hacking and interface systems inspired by Neuromancer, allowing users to navigate virtual reality environments and hack into digital systems with their minds.
Alien-Inspired Xenomorph Biomechanical Hybridization: 4 Energy
Study xenomorph biology and biomechanics inspired by Alien, integrating biological and mechanical elements to create hybrid organisms for research and defence purposes.
Inception-Inspired Dream Sharing and Manipulation Tech: 4 Energy
Engineer technology inspired by Inception, allowing users to share dreams and manipulate dream environments for therapeutic, recreational, and espionage purposes.
Neon Genesis Evangelion-Inspired Eva Pilot: 4 Energy
Engineer synchronisation systems inspired by Neon Genesis Evangelion, allowing pilots to interface with biomechanical mechs (Evas) for combat against otherworldly threats.
StarCraft-Inspired Protoss Psionic Technology: 5 Energy
Develop psionic technology inspired by StarCraft's Protoss, granting users telekinetic and telepathic abilities for combat, communication, and manipulation of the environment.
Ready Player One-Inspired OASIS Virtual Reality Universe: 5 Energy
Create a virtual reality universe inspired by Ready Player One's OASIS, providing users with a vast and immersive digital world for exploration, social interaction, and gaming.
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If you want to buy something instantly or something extra for that month, there is also a shop option to use 1 to 10 points for the corresponding contribution!
This List is a bit outdated but it is still mostly the same!
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Please help me out by increasing the list; suggest stuff and I will research and add that stuff to the list!