Angels were considered invincible. They had unfathomable strength, reflexes, and destructive capabilities. It took one angel to force meatball mode Baiyi into a corner. The only weakness angels had was their lack of battle experience.
The Voidwalkers did not agree with this assessment, though. Angels, the Voidwalkers argue, only seem invincible because humans did not know much about them. Not only were angels cloaked in mystery, but they also commanded Divine Energy — an unfathomable energy that trumps the energies that humans could wield.
Saving Noirciel had provided the Voidwalkers a glimpse into these mysterious beings. The information they received from the former High Priest deepened their understanding of angels.
[1] Oh please, have you ever seen how reinforcements work in Fire Emblem, especially in Lunatic/Maddening mode? Doesn’t matter if you placed your soldiers on the openings where they typically spawn — they still spawn *anyway* because haha computer is a cheating bastard, and they spawn in droves and take up unfair positions, and sometimes they surround the nearest, lonely schmuck you had thought was safe… And then they throw themselves at you until your soldiers are chipped to death, and you remember that you’ve always turned Permadeath on, so unless you rage-quit and replay the chapter (or roll back a few of your moves, depending on the title), you can kiss your hard-trained, bond-forged soldiers goodbye from this chapter — this moment in battle — onward. “People play games to relax! You should try it!” lied my older cousin.