The two teams, A and B, had each relied on a single person to pin their opponents in some form. An unrelenting offense was definitely a better way to disrupt an opponent then hiding around and dodging attacks. After all, if you faced your opponents head on like that, it wouldn't just be a one way beat down. When engaging your opponent, you'd still be a threat. If the other wavered even slightly, there was the chance that you could counter and crush them. As for dodging around, that made you passive and it would become harder to stick to an opponent and disrupt them. Your opponents could easily switch targets and ignore a troublemaker who ran around.
But the problem was that the character who was currently executing this pin was Stolord.