Essence of the Blank: By taking this essence, you gain but one benefit.
- Your potential becomes limitless. You can learn any discipline or skill set, even if you shouldn't be capable of it, without forgetting it and practice them into mastery, no matter how many you learn. Any abilities you have from other Essences will increase where possible and develop in ways beyond their initial purpose.
Essence of the Archmage: By consuming the essence of the Archmage you gain several boons.
- Perfect memory with infinite storage.
- Beyond genius level intellect.
- Capacity to learn any 'magic', even unique ones, upon seeing it once or understanding enough about it. This also includes things like Ki, Chakra, soul power, etc.
- Possess a supernatural reactor that can adapt to any supernatural energy to fuel spells, enchantments, powers, etc. This reactor provides a steady supply of power that will grow over time, right now you could use high consumption abilities with wild abandon and still not make much of a dent after a few hours.
- Can teach others systems even if they previously lacked the capacity.
- Manipulate entire systems or combine them with experimentation.
- Capable of casting any spell as long as you have the energy not requiring any extra element like a focus or materials. The time required to cast, if any, remains however.
Essence of the Binder: By consuming the Essence of the Binder you gain several boons.
- Have the ability to mark targets with a sigil of your own design. This sigil manifests wherever you want on their body and may even be full body tattoos should you wish. The Mark can become invisible without active use. At its base lets you telepathically speak to each other and know the exact location and status of whoever marked. This mark is completely immune to any sort of tampering save yourself and is otherwise permanent though you may remove any mark with but a thought.
- Those bound by the mark gain access to weaker versions of the essences you have, even this one. You may choose which essences they are empowered with. They may also be granted weaker forms of other powers you may possess at your discretion. If the mark is removed they will retain some but not all of this power just wisps of it.
- Marked beings who mark others will give weaker versions of their own powers to their marked.
- Marked beings have infallibly loyalty hammered directly into their mind, body, and soul. They will not and cannot consciously or unconsciously choose to hurt you or go against your will unless you allow it or outright order them to. This loyalty may be dialed from slight trust all the way to complete and total devotion. This function only rests with you and those you explicitly give it to. You may optionally discard this function permanently this once.
- The Binder has the ability to invoke 'commands' which are absolute orders the marked is compelled to follow to the best of their ability even temporarily ramping up abilities or forcing their body to do something it isn't normally capable of to achieve it. This function only rests with you and those you explicitly give it to. You may optionally discard this function permanently this once.
- Those marked may be summoned and dismissed by you at will and even stored away in a void inaccessible by all but you for safekeeping when not needed. They will be in a sleep-like stasis when in storage and will not suffer from the passage of time or basic needs.
- If a marked individual is killed even down to the soul they will instead respawn safe and sound inside your storage. Dead beings can be marked if you have remains, an object heavily associated/meaningful to them, or a soul to interact with, they will reform alive as if they had died as one of your marked.
- Those marked can have their appearance, traits, attributes, and mark changed by the binder to anything possible within the limits of their species or abilities. You can reset any changes made or revert to an earlier change.
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