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After the players who purchased "Resident Evil" began to experience the game, players in the community and social media platforms quickly began to exchange the game experience.
"The game screen feels more real than Outlast."
"Damn, it scared me, the zombie bit me over and scared me."
"The tyrant grabbed Leon's head. I thought about how he would kill me, but I didn't expect that it would look at Leon's head and crush it."
"Yes, yeah, the gory image of this game is terrifying. The policeman in front of him was cut off at the waist, which scared me."
In the beginning, the players were talking about the more horrifying scenes in the game, such as the zombie dogs they encountered for the first time, the licker skills, the tyrant, the Alligators in the sewer, the laboratory, and the final boss, William.
Until one player posted a message that quickly rose to the top.
"Only I think that Ada is the most terrifying. I didn't do anything, and my spirit weakened."
At the end of the story, there's also a screenshot of the game where Ada puts her cloak on Leon's body while wearing a red evening dress and holding a mobile phone.
???
Originally, people were vigorously discussing the scary parts of the game or the quality of its puzzles, but the community's atmosphere quickly shifted to whether to carry ammo or herbs.
"Dang?!"
"You may not believe it, but 'Resident Evil' abroad is also popular. 'Resident Evil' on the streaming site has already reached the top three of the broadcast list, and keywords like zombie, Claire, Leon, Ada, and tyrant are trending."
"???, Claire, Ada, I can understand, but who can explain, what are the zombies, Leons, and tyrants?"
"Is Ada good or bad!? And they all fell into the big pit; how can they live?"
"It's still necessary to ask? It must have been good at first, then attracted by Leon. Didn't they all send a love token?"
"The token of love is okay!"
Compared to ordinary horror games, "Resident Evil" is entirely different. The over-the-shoulder design in the shooting mode isn't special, but the key lies in the plot narrative and character development.
The handsome Leon, the heroic Claire, and the seductive Ada are so captivating. Especially when Leon is injured, and Ada removes her coat to reveal a red dress, it's even more captivating.
As for Ada, she seems to use Leon as a tool to grab the virus? But Is this important? After all, this is a game, and for players, it seems that 'bad women' are more attractive.
[ ===== ]
Compared to "Resident Evil's" popularity in North America and Europe, UEGame itself is a distributor that focuses on these regions. Also, the game's horror appeals more strongly overseas, the gory horror in "Resident Evil" suits that region players.
The only criticism is that the game's dialogue isn't great, but this isn't crucial. Because the game's quality is high.
The global sales of 3.2 million in the first week included more than 1.5 million, which is impressive. Looking at the sales figures of "Resident Evil," everyone knew it would be a hit.
Previously, "Ghost 4" by Moondustries and Mercury Studio also reached 150 copies but couldn't compare to "Resident Evil."
At that time, "Ghost 4" received poor reviews, and sales dropped; but "Resident Evil" had strong media reviews. Game Starry Sky and other international outlets rated it highly, none lower than 8 out of 10. Player ratings on Game Starry Sky are as high as 9.
Seeing the sales data, John smiled happily. Everyone at PixelPioneers Studio smiled as they watched the "Resident Evil" sales.
"The bonus will be distributed based on contribution to 'Resident Evil'; I also need to establish another development team," John told Armani in the office.
The success of "Resident Evil" gave John confidence. Up to now, "Resident Evil" has sold over 3.2 million copies, accounting for shares and special pricing in some regions. After deducting costs, third-party gains, and taxes, "Resident Evil" could bring John millions in revenue, and it's only just begun.
Conservatively, the revenue from "Resident Evil," based on current popularity, may exceed his expectations.
"A sequel to 'Resident Evil'?" Armani immediately understood.
"Yes, there will also be an online multiplayer game," John had a plan in mind.
"The formation of the technical team will still need you to lead, Mr. John," Armani said with a smile.
Regarding the daily operations and management, he could handle it. But game development, PixelPioneers' core business, depended on John.
"With 'Resident Evil's' fame, we have what we need to attract others," John smiled.
After a bit of conversation, John returned to his office. Leaning back in his chair, he stretched, opened a document named 'Skyrim,' reviewed it, and then closed it.
"With the current talents and resources, it's a bit ambitious to take on such a game," John murmured to himself, thinking with his chin in his hand. After a few minutes, he created a new document and wrote a code name for the new game.
Just then, his phone rang, and after answering, he smiled.
After hanging up, he closed the document, stood, and walked toward Luna's office.
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