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[ Olberic Eisenberg is a knight from a lost kingdom, he became a sellsword and temporarily resided in Cobbleston. After a chance meeting with a colleague of his previous brother-in-arms, he decides to set out to find the answers he seeks, one of them as to why he swings his blade... ]
"Different colors represent different personalities, as do the eight travelers with different experiences. There is a story behind each person, you just have to look at the plot more, the innocent businessman, pious priests, dancers with firm beliefs, each of them is different," John said, looking at Evelien.
Listening to John, Evelien nodded thoughtfully. Although there were many areas and some blurs, she almost had a small thought.
After Evelien left, Luna crept to John, watching the man on the table set the line draft.
"Great picture! Didn't this meet your requirements?" Luna said in surprise as she looked at the line draft on the table.
"It's not enough to be beautiful," John shook his head and said.
Although he is not a professional in fine arts, he has been in the business for a few years, and he has some knowledge about it. Good or bad, whether it fits or not, can be said. Although Evelien's line drawings are already good, compared with the dream memory, he can still clearly find the gap. It may be different, but you can't be too different.
"By the way, it seems that their games at Mercury Studio are almost finished, and they have already carried out preliminary publicity," Luna said, suddenly thinking of something.
"So fast?" John was a little surprised. They didn't even complete the DEMO game. Are other people's games ready?
"I don't know. Anyway, the pre-promotion has already started, and even the official website of Gemtechs is online," Luna said. "In addition, many players are looking forward to our new game, asking all day under our account. I don't know how to answer."
Luna said that she was a bit distressed. Although Binding of Isaac is only a small game, the excellent sales and gameplay caused a lot of players to become fans. Coupled with the previous co-occurrence of the "mutual exchange" with Mercury Studio, players are looking forward to their new work, especially in the case where Mercury Studio has already started advanced publicity.
"Don't care about these. Before the promotion, many things in the game have not been resolved. If everything goes well, we must have at least more than a month or so to complete the development of the game," John gently said.
Compared with the development cycle of one or two years in the world of dream memory, now a complete game industry chain, coupled with more advanced game development technology, allows the development of games to save a lot of time. For example, 3A level games in dream memory, even the kind of New Year's interests, large companies also need a development cycle of about three years, but here, it only takes one year or less.
But for ordinary small companies and small studios, developing games is still not so easy. For example, the same game, the same development cost, Mercury Studio, and John, the time required by the two sides is also completely different. Mercury Studio may take two or three weeks to complete the game production and then conduct a later test plan, but John may take more than a month.
Because Mercury Studio has more channels in the industry than John, leaving behind his development, including outsourced things such as art, John may need to negotiate. But Mercury Studio only needs to give the work content to the other party, and then the other party gives a price, and the two parties can reach the intention to start the work immediately. This is the gap in resource channels.
***
While the game is under intense development, Evelien is at home early Saturday morning, holding a mobile phone in her hand to watch the story about the game, but then she thinks about taking the laptop out of her room and opening a document on the table.
She wants to write a bio for the eight protagonists in the game. She needs to have a deeper understanding of the experience and character of the Octopath Traveler so that she can help her complete the creation of the character.
Entering the game industry has not smoothed the dream. She will go to the shortcut to complete what she wants because she clearly understands. This is not just to make the game better; this experience is also very rare for her.
At the same time in the PixelPioneers office, Koch, Christy, and Shinozaki were all in agreement, working overtime and discussing some details of the game design. They all spontaneously work overtime.
There are generally two kinds of people in the game industry: one is full of enthusiasm for the game and hopes to make a better game, and the other has been flattened and no longer thinks so much.
Even after the former work, there is no extra overtime fee, and they will gather together in groups of three or five to discuss how to make the game better. It can be said that the game industry is like a magnet, full of two extreme people.
***
"What are you looking for?" In the bedroom, Luna, who was eating a popsicle, looked strangely at John sitting in front of the computer.
Before one song is finished, immediately cut to the next one. It doesn't look like listening to the song.
"I'm looking for music to score for the game." Putting down the mouse in his hand and listening to the track style of a game music producer, John gently shook his head.
Some people think that the game of Octopath Traveler is very good; some people think it is very garbage. Some people like the combination of retro pixels and modern technology and even feel unique; some people think that this concept is not very good.
But there is one undeniable thing: the game soundtrack in Octopath Traveler is great, and it is very cleverly integrated with the plot and scenes in the game, giving people a great amount of enjoyment.
If John scored 8 points in the Octopath Traveler in the Dream Memory, then at least two points should be added to the soundtrack.
"The soundtrack is really important!" Luna nodded.
Although she doesn't know much about games, she knows a little more and understands the importance of the soundtrack. For the promotion of a game's plot and character creation, in addition to the copy plot, the soundtrack is one of the most important.
Not comparable to the music in the dream memory, John does not worry about this. Although the game music in the dream memory is very good, the music of some games, in reality, is not inferior to it and is even more outstanding. It may be in the details of the music itself, and the final presentation is different, but John believes that in the end, the emotions will be the same.
Of course, the most important of these is the talented musicians who score the music. Where can I find talented musicians? Of course, with money. In terms of music, John doesn't know much about it, but there is a comparison in the dream memory, and John can still judge whether it is good or bad.
Games and the entertainment industry are no worse than the world in the Dream Memory.
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