Li Rushan was momentarily stunned, then burst into delighted laughter, "Action games? Action games are great! I love action games!
"And..."
"Ahem, in short, it's about action games, Boss Lu, I support you!"
Li Rushan promptly swallowed the rest of his words.
And what exactly?
The probability of failing with action games is really high!
In traditional game modes, action games have already reached the ceiling level of production difficulty. To create good action games requires a massive accumulation of technology and experience, and they are inherently among the most difficult genres to develop.
Whether it's the various moves of the characters in the game, or the collisions of weapons, or the balancing of delays and damage data between different weapons... all of these require extensive experience to execute well.
If you lack ample experience and solid production techniques, the only result of making an action game will be cringe-worthy!