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Power System & General Info

I've tried to make it as much spoiler-free as possible.

📌 In the world of Elysiuma:

1. Magic systems are based on gods, personal abilities, bloodlines, and talents.

2. Those with abilities are known as 'Unshackled'.

3. Access to a system comes from exceeding race limits, bloodlines, or a god's blessing.

4. Getting a System through rare means is less effective.

5. MC had 'Regular System' from Erebus's bloodline and 'Fantasy Terror' from a glitch.

6. Main gods: Unica offers offense, and Sophisma provides support.

7. Powers come from bloodlines, artifacts, practice, stats, talent, or skills.

8. Humans are favored by gods; other races have unique abilities and features.

9. All races have variable and inherent stats that grow with difficulty.

10. Stat limits vary per race; inherent stats are constant.

11. Skills have a level-up system that may have limits.

12. Skill levels range from Novice to Grandmaster, and usually up to level 10. Moreover, there are limited skill proficiency increases up to a certain point, On/Off Skills, Passive Skills, Fixed Skills, and Growth-type.

13. People in the world of Elysiuma do not have classes but focus on developing their abilities in the direction they desire.

14. While classes are not present in the system interface, individuals categorize others based on their skills in specific areas, called 'Appellations.'

15. The world of Elysiuma is relatively peaceful on the surface, set in a medieval fantasy era with no major wars among races.

16. Different races primarily inhabit their territories but can visit and live in others by following official rules and meeting specific circumstances.

17. Various elements like dungeons, mana gates, and monster habitats exist in the world, including the more dangerous Artificial Monsters and artificially empowered humans.

18. Human power levels based on their stats are categorized into stages from Ordinary Human, unshackled, and so on, ranging from 0.1.

19. An ordinary human's stats limit is 20.

20. Stats are only one aspect of it, and countless other factors could play crucial roles.

***

Here are 10 stages of Mana Mastery:

(Stage order) (Stage name/Appellation) (Mana stats)

0. Novice (1-5) Also, must train in mana mastery or be able to feel mana, and a compatible body.

* The remaining are based on stats.

1. Initiator (6-9)

2. Apprentice (10-15)

3. Adept (16-26)

4. Magician (27-46)

5. Wizard/Witch (47-66)

** Until the fifth stage, it is vastly about the mana capacity, and the power of it depends on the proficiency of magic or skill being used, after stage 5, the power and capacity increase simultaneously and significantly. **

6. Archmage

7. Elder Mystic

8. Mana Sage

9. Mana Ascendant


CREATORS' THOUGHTS
SanjarAli SanjarAli

If you enjoy this series and would like to see it continue, your support through voting with Powerstones, gifts, etc., would be greatly appreciated.

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