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15.38% Rimuru in gate with a world traveling system. / Chapter 2: The ten years before

Chapter 2: The ten years before

Ten years before the events of the "Gate" anime, Seraphina Everstride, disguised as Rimuru Tempest, found herself in the lush forests of the other world. Eager to explore her newfound powers and indulge in a bit of mischief, she embarked on her first prank-filled adventure.

With a mischievous glint in her eye, Seraphina set her sights on the unsuspecting denizens of the forest. She began by playing harmless tricks on the woodland creatures, using her powers to create illusions and confusion. From painting troll noses bright pink to giving squirrels temporary wings, no creature was safe from her playful antics.

As the day wore on, Seraphina's pranks grew bolder and more elaborate. She crafted lifelike replicas of herself to lead travelers astray, conjured up phantom noises to spook unwary adventurers, and even orchestrated a grand prank involving a fake dragon sighting that sent the entire kingdom into a frenzy.

By the time the sun set on her first year in the other world, Seraphina had earned a reputation as a mischievous trickster, leaving a trail of laughter and confusion in her wake.

________

Nine years before the start of the "Gate" anime, Seraphina Everstride's prankster antics had reached new heights of creativity and audacity. In her second year in the other world, she set her sights on the gnomes of the forest, notorious for their love of mischief.

With a twinkle in her eye, Seraphina concocted a daring plan to outwit the mischievous gnomes and claim the title of the ultimate prankster. Armed with a bag full of magical trinkets and illusions, she set off into the heart of the gnome territory, ready to put her skills to the test.

Her first target was the Gnome King's prized possession: a golden crown said to grant its wearer unimaginable power. Using her powers of illusion and deception, Seraphina created a convincing replica of the crown and swapped it with the real one while the gnomes were distracted by a flurry of fake snowballs and dancing lights.

As chaos erupted in the gnome kingdom, Seraphina made her escape, giggling with delight at her successful prank. Little did she know that her actions would set off a chain of events that would have far-reaching consequences for both the gnomes and the other inhabitants of the forest.

________

Eight years before the start of the "Gate" anime, Seraphina Everstride's reputation as a prankster extraordinaire had spread far and wide throughout the other world. In her third year of mischief-making, she set her sights on the haunted hollows, a mysterious and forbidding place rumored to be the home of vengeful spirits.

Undeterred by the ominous warnings, Seraphina ventured into the hollows under the cover of darkness, her heart racing with excitement. Armed with an arsenal of illusions and spectral tricks, she aimed to turn the tables on the supposed ghosts and prove once and for all that there was nothing to fear.

As she navigated the twisting tunnels and shadowy passages of the hollows, Seraphina unleashed a barrage of spooky pranks, from eerie whispers that echoed through the caverns to ghostly apparitions that flickered in and out of existence. She reveled in the terrified reactions of those who dared to venture into the hollows, relishing in the chaos she had created.

But as the night wore on, Seraphina began to sense a presence lurking in the shadows, a presence that seemed to be watching her every move. Ignoring the creeping sense of unease, she pressed on with her pranks, determined to emerge victorious.

However, when she reached the heart of the hollows, she came face to face with a true spirit of the other world, a being neither living nor dead, but something altogether more powerful and ancient. In that moment, Seraphina realized that she had stumbled upon something far beyond her understanding, something that would change the course of her journey forever.

________

Seven years before the start of the "Gate" anime, Seraphina Everstride found herself embroiled in a royal rumpus of her own making. In her fourth year in the other world, she set her sights on the royal court, intent on shaking up the staid and solemn proceedings with her trademark brand of mischief.

With a gleam in her eye and a spring in her step, Seraphina infiltrated the palace under the guise of a visiting dignitary, her mind abuzz with plans for pranks aplenty. From slipping whoopee cushions onto the thrones of the king and queen to replacing the royal banquet with a feast of jellied eels and custard pies, no prank was too outrageous for her to consider.

As the day of the royal ball drew near, Seraphina's excitement reached fever pitch. With the help of her loyal followers and a few well-placed illusions, she transformed the grand ballroom into a riot of color and chaos, complete with dancing unicorns, floating confetti, and a surprise appearance by a troop of singing frogs.

But just as the festivities reached their peak, disaster struck in the form of an unexpected guest: a rival prankster who had caught wind of Seraphina's plans and sought to sabotage her at every turn. With tensions running high and the palace on the brink of chaos, Seraphina knew that she would have to think fast if she wanted to salvage her reputation and emerge victorious from the royal rumpus.

________

Six years before the start of the "Gate" anime, Seraphina Everstride found herself locked in a spectacular showdown with her arch-rival, the nefarious prankster known only as the Masked Marauder. In her fifth year in the other world, she had crossed paths with the Masked Marauder, a mischievous trickster whose pranks rivaled Seraphina's own. With their rivalry reaching its peak, the other inhabitants of the forest held their breath, eagerly awaiting the outcome of the epic showdown.

As the sun set on the appointed day, Seraphina and the Masked Marauder faced off in the heart of the forest, their eyes locked in a battle of wills. With a flick of her wrist, Seraphina unleashed a flurry of illusions, while the Masked Marauder countered with a barrage of sneaky traps and clever distractions.

For hours, the two pranksters sparred, each one determined to outwit the other and claim victory. They danced through the trees, dodging fireballs and banana peels, their laughter echoing through the night air.

But just when it seemed like the Masked Marauder had gained the upper hand, Seraphina unleashed her ultimate prank: a grand illusion that turned the entire forest into a whimsical wonderland of mirrors and rainbows. Caught off guard by the dazzling display, the Masked Marauder stumbled and fell into a pile of leaves, defeated at last.

As the dust settled and the stars twinkled overhead, Seraphina emerged victorious, her reputation as the ultimate prankster firmly secured. With a mischievous grin, she extended a hand to her fallen foe, offering forgiveness and friendship in the spirit of good-natured rivalry.

As the Masked Marauder begrudgingly accepted her hand, the other inhabitants of the forest erupted into cheers, celebrating the end of the spectacular showdown and the triumph of laughter and friendship over rivalry and conflict.

And so, in her fifth year in the other world, Seraphina Everstride emerged as the undisputed queen of pranks, her name whispered in awe and admiration throughout the land.

________

Five years before the start of the "Gate" anime, Seraphina Everstride's prankster antics had reached legendary status, earning her a place of honor at the annual Jester's Jubilee, a grand festival celebrating the art of mischief and merriment.

As the guest of honor, Seraphina was tasked with orchestrating the festivities, a task she embraced with gusto and enthusiasm. With the help of her loyal followers and a few well-placed illusions, she transformed the festival grounds into a riot of color and chaos, complete with games of prankster tag, pie-eating contests, and impromptu dance-offs.

But the highlight of the Jester's Jubilee was the grand prank-off, a competition that pitted the finest pranksters in the land against each other in a battle of wits and cunning. With her reputation on the line, Seraphina pulled out all the stops, unleashing a barrage of clever tricks and clever illusions that left her competitors scratching their heads in disbelief.

As the day wore on and the sun dipped below the horizon, Seraphina emerged victorious once again, her name etched in the annals of prankster history as the undisputed champion of the Jester's Jubilee.

But even as she basked in the glow of her triumph, Seraphina knew that her greatest challenge lay ahead: the looming threat of the "Gate" and the inevitable clash between Earth and the other world. With her powers of mischief and merriment at her disposal, she vowed to face whatever challenges lay ahead with courage, wit, and a healthy dose of laughter.

________

Four years before the start of the "Gate" anime, Seraphina Everstride found herself embroiled in the chaos of the Great Goblin Gala, a lavish event hosted by the goblins of the forest to celebrate their newfound alliance with the elves and dwarves.

As the festivities kicked into high gear, Seraphina saw an opportunity for mischief and mayhem. With a twinkle in her eye and a spring in her step, she set about orchestrating a series of pranks that would leave the goblins scratching their heads and the other guests in stitches.

From turning the banquet hall into a giant bounce house to replacing the musicians with a troop of singing frogs, no prank was too outrageous for Seraphina to consider. With each new trick, she reveled in the laughter and chaos that ensued, her reputation as the ultimate prankster firmly cemented in the minds of all who bore witness to her antics.

But as the night wore on and the laughter subsided, Seraphina couldn't shake the feeling that something was amiss. Beneath the surface of the festivities lurked a shadowy threat, a sinister presence that threatened to disrupt the fragile peace between the forest's inhabitants.

With her keen wit and sharp instincts, Seraphina vowed to uncover the truth behind the mysterious goings-on and put an end to the threat once and for all. Little did she know that her investigation would lead her down a path fraught with danger and deception, testing her skills as a prankster and her resolve as a hero.

________

Three years before the start of the "Gate" anime, Seraphina Everstride found herself embroiled in a mystery of royal proportions: the case of the Phantom of the Palace. For weeks, the royal court had been plagued by a series of strange occurrences, from disappearing jewels to eerie whispers in the dead of night.

Determined to uncover the truth behind the phantom's identity, Seraphina donned her detective hat and set out to unravel the mystery. With a keen eye for detail and a knack for deduction, she combed through the palace's corridors and secret passages, searching for clues that would lead her to the culprit.

But the deeper she delved into the mystery, the more elusive the phantom became. Each new clue seemed to lead to a dead end, leaving Seraphina frustrated and bewildered.

Just when all hope seemed lost, Seraphina stumbled upon a vital clue that would crack the case wide open: a hidden chamber beneath the palace, filled with ancient artifacts and forbidden magic. With a mixture of excitement and trepidation, Seraphina ventured into the chamber, her heart pounding in her chest as she uncovered the truth behind the phantom's identity.

To her surprise, she discovered that the phantom was none other than a disgruntled court magician who had been using his knowledge of illusion and enchantment to wreak havoc on the palace. Motivated by jealousy and a thirst for power, he had concocted the elaborate scheme in an attempt to usurp the throne and claim dominion over the kingdom.

With the truth revealed, Seraphina wasted no time in apprehending the rogue magician and restoring peace to the royal court. As she stood before the king and queen, her chest swelling with pride, she was hailed as a hero and rewarded with a grand feast in her honor.

But even as the celebrations continued late into the night, Seraphina couldn't shake the feeling that her adventures were far from over. With the threat of the "Gate" looming on the horizon, she knew that she would need to stay vigilant and be prepared for whatever challenges lay ahead.

________

Two years before the start of the "Gate" anime, Seraphina Everstride found herself at a crossroads, torn between her love of mischief and her duty as a protector of the other world. With the looming threat of the "Gate" growing ever closer, she knew that she would need to make a choice: continue down the path of the prankster or embrace her destiny as a hero.

In the end, Seraphina made a decision that would change the course of her journey forever. With a heavy heart and a determined spirit, she resolved to put aside her playful antics and focus on preparing for the challenges that lay ahead.

But even as she made her solemn vow, Seraphina couldn't resist one final prank to mark the occasion. With a twinkle in her eye and a mischievous grin, she orchestrated a grand farewell prank that left the entire forest laughing and cheering in celebration of her antics.

As the echoes of laughter faded into the night, Seraphina knew that she was ready to face whatever the future held. With her friends and allies by her side, she set forth on her final year of mischief-making, determined to make the most of every moment before the inevitable clash between Earth and the other world.

 ________

ancient artifacts and forbidden magic. With a mixture of excitement and trepidation, Seraphina ventured into the chamber, her heart pounding in her chest as she uncovered the truth behind the phantom's identity.

To her surprise, she discovered that the phantom was none other than a disgruntled court magician who had been using his knowledge of illusion and enchantment to wreak havoc on the palace. Motivated by jealousy and a thirst for power, he had concocted the elaborate scheme in an attempt to usurp the throne and claim dominion over the kingdom.

With the truth revealed, Seraphina wasted no time in apprehending the rogue magician and restoring peace to the royal court. As she stood before the king and queen, her chest swelling with pride, she was hailed as a hero and rewarded with a grand feast in her honor.

But even as the celebrations continued late into the night, Seraphina couldn't shake the feeling that her adventures were far from over. With the threat of the "Gate" looming on the horizon, she knew that she would need to stay vigilant and be prepared for whatever challenges lay ahead.

Chapter 9: The Prankster's Pact

Two years before the start of the "Gate" anime, Seraphina Everstride found herself at a crossroads, torn between her love of mischief and her duty as a protector of the other world. With the looming threat of the "Gate" growing ever closer, she knew that she would need to make a choice: continue down the path of the prankster or embrace her destiny as a hero.

In the end, Seraphina made a decision that would change the course of her journey forever. With a heavy heart and a determined spirit, she resolved to put aside her playful antics and focus on preparing for the challenges that lay ahead.

But even as she made her solemn vow, Seraphina couldn't resist one final prank to mark the occasion. With a twinkle in her eye and a mischievous grin, she orchestrated a grand farewell prank that left the entire forest laughing and cheering in celebration of her antics.

As the echoes of laughter faded into the night, Seraphina knew that she was ready to face whatever the future held. With her friends and allies by her side, she set forth on her final year of mischief-making, determined to make the most of every moment before the inevitable clash between Earth and the other world.

Chapter 10: The Gates of Destiny

One year before the start of the "Gate" anime, Seraphina Everstride stood on the brink of destiny, her heart filled with anticipation and uncertainty. With the "Gate" looming on the horizon, she knew that the time had come to face her greatest challenge yet.

As she stood before the ancient portal that connected Earth to the other world, Seraphina felt a sense of awe and reverence wash over her. With a deep breath, she stepped through the gateway, leaving behind the familiar comforts of home for a journey into the unknown.

As she emerged on the other side, Seraphina's senses were assailed by a cacophony of sights and sounds: towering castles, bustling marketplaces, and a kaleidoscope of cultures and customs unlike anything she had ever seen before.

With her heart pounding in her chest, Seraphina knew that her journey was far from over. As the "Gate" loomed large in the distance, she steeled herself for the challenges that lay ahead, ready to embrace her destiny as a hero and protector of both Earth and the other world.

With a determined stride, Seraphina Everstride stepped forward into the unknown, her spirit aflame with the promise of adventure and the boundless possibilities of the future.

words: 2891


CREATORS' THOUGHTS
Milimnava74363 Milimnava74363

I forgot to tell you that I started to let my true thoughts out more as you can see from the blurb.

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