"Eden, you still seem to care a lot about Gamestar Electronic Entertainment's success?"
In Eden's apartment, he was video calling with Hayakawa Uehito, who was across the ocean.
Hayakawa Uehito could tell that Eden seemed quite conflicted at the moment.
Eden snapped out of it and said, "I've tried to block them at every turn, but they managed to sell three hundred thousand consoles on the first day in the US alone, and that's just the sales for the SFC. They haven't even announced the sales figures for the GB yet."
Right after Gamestar Electronic Entertainment summarized its first-day sales data, they immediately sent it in a 'friendly' email format to several major department stores' executives in the US.
Of course, this behavior was seen more as a provocation rather than a show-off. The executives of several major department store companies were very angry and also forwarded this data to what could be considered allies, such as Suley Electronic and the Morgan Group.
When Eden received this data, he was also very surprised.
They were able to sell so many products through small convenience stores and some retail stores. If Gamestar Electronic Entertainment were to fully blossom, what would happen?
Watching his old friend's somewhat conflicted expression, Hayakawa Uehito just smiled faintly, "Eden, it seems you're still more accustomed to the conspiracy and tricks in the US. You want to use commercial suppression to sanction them."
"Isn't that right?" Eden countered.
"For some suddenly emerging small companies, this kind of suppression can indeed be effective," Hayakawa Uehito nodded in agreement.
"But for this company, this move has no effect at all."
"Why?"
Hayakawa Uehito showed an admiring expression, "This company is the most creative company I've ever seen. Their creativity is not one-sided. If you try to suppress them in this aspect, they will find other ways to break through your blockades. Competing with this company, I think any fancy means are only effective in the short term. What really works is the actual quality of electronic games."
During his year of managing the electronic game business department, Hayakawa Uehito was not just a manager; he was also a student constantly learning and growing.
Plus, Hayakawa Uehito himself had a sufficiently strict father.
Hayakawa Kentaro was always decisive within the company, and almost nothing could shake his decisions.
Even in factional struggles, he could find a way to realize his ideas.
He firmly believed that electronic games were one of the future key development directions, and no one could change his mind.
Hayakawa Kentaro had expressed his admiration for the president of Gamestar Electronic Entertainment more than once.
He had called Takayuki the master of the electronic game industry. In this regard, Hayakawa Uehito was indeed not as good as Takayuki.
And Hayakawa Kentaro was also very happy that Hayakawa Uehito had such a competitor; he said that it was beneficial for his growth. After becoming the president in the future, he would probably be grateful for having competed with a genius like Takayuki in the electronic game field.
People praised by their fathers are quite rare, so Hayakawa Uehito also began to seriously study the rise of Takayuki.
In the end, he confirmed one thing: no fancy means were useful.
To compete with this company, the focus should be on the quality of the actual games.
Everything else was just temporary tricks.
Players were really voting with their feet; they would only choose games that were fun and interesting or had graphics that amazed them. Apart from that, nothing else could touch their hearts.
Electronic games were actually similar to the film industry; only classics could compete with classics, and commercial competition or suppression could at most be considered auxiliary.
So, Hayakawa Uehito later established his own game development team and increased investment in electronic game production to ensure that game developers could work without worries.
In order to compete with Takayuki, he even had to raise employee salaries to prevent these employees from jumping ship.
And after his verification, good games did indeed begin to help him establish a stable position, no longer as unstable as before.
Now, watching his former good friend trapped in confusion, he felt it was necessary to give him a little guidance to help him out of his inner dilemma.
"Don't use those tactics anymore, or don't focus all your energy on electronic games. I suggest you also establish a game development team in North America. Compared to us on the other side of the ocean, I think Americans understand Americans better and can create games more suitable for Americans themselves."
Eden frowned, "So, just let them have a bigger market?"
Hayakawa Uehito said, "I actually think Gamestar Electronic Entertainment's success is irreversible. It's just that several other American companies haven't realized this yet. If they don't listen, let them be. Let's do our own thing."
Eden always listened to Hayakawa Uehito's suggestions, even if he didn't understand sometimes.
Perhaps it was for this reason that he was able to consolidate his power in the US branch.
Without the support of Japan's local backstage, Eden wouldn't have risen so smoothly.
Among these were his own conspiracies and tricks, as well as support from Japan.
"Okay, I'll give it a try."
Hayakawa Uehito smiled and said, "Actually, don't take Gamestar Electronic Entertainment too seriously. When I was facing off against Gamestar Electronic Entertainment head-on, I realized one thing: players' desires are endless. Only one outstanding game company will be mythologized, but it will never satisfy the vast future game player market. We can't be the first, so why not be the second? After all, we are a comprehensive super enterprise, not just a single electronic game company."
The controllers of large companies in the future must have a forward-looking perspective.
Large companies want profits, not really to compete for first place. As long as they raise their profit margins, the shareholders won't even dare to fart.
As for those American companies, whether they lived or died had nothing to do with him, and Suley Electronic wasn't particularly panicked.
After hanging up the phone, Hayakawa Uehito became curious.
He was curious why a Japanese person could create electronic games that were so popular in America, like Street Basketball, Need for Speed, and Street Fighter. These games were obviously aimed at the American market, attacking multiple game categories simultaneously; this was not ordinary.
However, after thinking for a long time, he couldn't come up with a reason, and in the end, he could only draw one conclusion.
This Takayuki was a genius in the field of electronic games, and competing with him was really a bit despairing because you could never see the light at the end of the tunnel.
But now he had come to terms with it. Being second wasn't a big deal.