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47.36% Creating Happiness with Heart in Honkai / Chapter 54: Chapter 54: Endless Chain of Traps

Chapter 54: Chapter 54: Endless Chain of Traps

Double Chapter day!

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Just as Welt vanquished Margit the Fell Omen and boosted his stats using blessings, he would promptly return to the Ella Church.

After all, it was the place where he could utilize blessings to purchase Stonesword Keys. With two Stonesword Keys in hand, he could thoroughly explore the dungeon in the tutorial area!

However, just as Welt settled on the blessing, restoring his condition and adjusting the ratio of his blood vials and mana potions, he encountered Miss 'Renna' and even acquired a Spirit Ash and a Spirit Calling Bell.

Looking at the description of the Spirit Calling Bell, Welt regretted not encountering this item earlier. If he had a meat shield to attract aggro, wouldn't it have been easier to defeat the Margit the Fell Omen?

"It seems that the developers support players exploring dungeons more before tackling the main storyline. Otherwise, we wouldn't have encountered this witch, Renna. Well, our next target is the dungeon. It feels like there's something bad inside, and everyone is eagerly anticipating my exploration."

[Yes, there are many good things in dungeons, and the essence of this game lies here.]

[Have you seen the talisman pouch? Don't you want to fill it up!]

"So, talismans are all found in dungeons? I have to explore dungeons now!"

With that, he immediately used the blessing to teleport and carried the jellyfish bone ash given by the little girl he met on the way.

Then, Welt inserted the second Stonesword Key.

The mist dispersed, but what he saw inside was a filthy swamp.

Decaying flesh, shattered bones, and occasionally bubbles popping up."Uh... is this place okay?"

[Jumping ahead, need rolling.]

Seeing such a message, because many phrases in the game are fixed, it's convenient for people from different countries to communicate without barriers.

But sometimes there are grammatical errors or mistakes.

"So, it's okay to step on ahead?"

Without waiting for the barrage to answer, Welt just jumped down directly.

Anyway, the Runes were almost gone, and if he died, he wouldn't feel sorry for the Runes.

Then he saw a debuff suddenly appear above his health bar.

"Oh no! Poisoned, this pool is filled with toxic! Run fast!"

Then, Welt quickly rolled, trying to use rolling to speed up his progress.

But after rolling around, the poisoned debuff became even more severe!

[Hahaha! Rolled indeed! Did you taste the pool while rolling! You were poisoned even faster!]

"Oh no, does rolling actually make the poison worse? Then, simply run!"

It's hard to run in the swamp, but it's much better than walking slowly.

However, running might consume energy. After rolling just now, a lot of energy was consumed, so Welt didn't run far before he needed to move forward slowly.

Then the character entered a poisoned state, and his health bar dropped rapidly.

"Fortunately, I filled up my health at the site of grace earlier..."

Welt took a sip of the crimson tears and finally reached the shore.

Fortunately, there were no ambush enemies on the way, nor did he encounter any traps.

There was only this slightly frightening poisonous pool.

But the poisoned buff was not easy to dispel, and now Welt understood what the immunity attribute really meant.

Is there anything else to say now?

He just need to move forward.

Then, Welt saw a message on the ground.

[Deliciousness behind, need roll.]

Seeing this, Welt's blood pressure rose.

Rolling, huh!

Deliciousness, huh!

He didn't realize that his character was eating poison until now!

"Never mind, don't think about these things. I understand now what this dungeon is all about. It seems that everything inside here is the developer's twisted humor."

Continuing forward, there was a huge slope ahead, and there were faint sounds of rumbling figures inside, as if some huge mechanism was moving!

Then as he walked down, the noise grew louder.

[Run fast]

Welt saw a message.

He immediately had a bad feeling.

Sure enough, a huge war chariot came rushing from afar!

Of course, Welt didn't just stand blindly and get crushed by the war chariot. Instead, he quickly ran to the pit by the roadside.

Yes, this kind of mechanism is very simple. Generally, there will be blank spaces left by the developers along the walls as a hiding place. Such mechanisms are also quite common in games.

So Welt immediately noticed the way to crack the trap.

But why were there so many bloodstains on the road?

And it's still in that same pit he was at. There's a message on the ground; take a look.

"Huh? Damn it!"

Welt rolled hastily but still got ambushed!

With the blood draining from poisoning, Welt was just a hair's breadth away from death.

He rolled frantically, then seized the chance to drink a potion.

The monster who suddenly appeared in front clearly had no intention of letting Welt go, but in his weakened state, Welt inevitably felt nervous.

So he anxiously watched the HP go down, then he hurriedly rolled again.

But at this moment, the war chariot behind him was not so easy to deal with.

A dark shadow flashed by, accompanied by other monsters suddenly appearing around, Welt's character died immediately.

The excitement came so suddenly.

So suddenly that Welt is still a little dazed now.

"Oh my god, what kind of trap is this! Why is it so cleverly cunning! First, use poison to lower the player's Health, then hide mobs for ambush, and there's even such a big war chariot on the road!"

Welt's mentality is exploding.

This unexpected ambush caught him off guard.

He thought the dungeon's cunning intention ended here, but he didn't expect every corner of the dungeon to be filled with the developer's malice.

He seemed to see the mocking bunny laughing at him.

"Cough cough, We didn't expect us to be played by the game developers. It won't be so easy to trick me next time!"

Welt continued forward.

When passing through the poison pool, Welt found that as long as he kept running, he could leave the poison pool just before getting poisoned.

As long as the poison buff didn't accumulate too much, he wouldn't suffer too much damage.

Next is the slope. As long as he attacks the moment he enters the pit, the monsters inside are easily dealt with.

Unexpectedly, there were monsters in other pits too, but they were killed by the passing war chariot, leaving Welt to pick up a bunch of runes for nothing.

"It seems that this path is quite long, and it seems that the war chariot only runs back and forth on the road I'm on? The next path is even longer, not sure if I can handle it."

The fact that the war chariot is chasing him only on his path were noticed by welt, it's because Welt noticed that the war chariot that should have gone down at the corner suddenly came back for a trip. Considering the malicious intentions of Haxxor, she also left a trick.

But then he couldn't hold on anymore.

The dungeon is very dark, with limited visibility, but vaguely, he can see the end of the road ahead.

But he can't judge whether running down there will really reach the destination.

Forget it, whatever, if he can't reach it, he'll start over from the beginning.

With this thought in mind, he rushed down, not knowing that the latter half of the road was actually a single-plank bridge!

And at this time, Welt also heard a rumbling sound, indicating that the war chariot was approaching.

"Ah!"

With one move, his character was crushed by the war chariot again, and this time he couldn't even think about hiding.

Because there were cliffs and pitfalls all around, jumping down would definitely result in death.

"So this is the function of the single-plank bridge, not planning to let me in from the beginning? But there's a turn ahead, it seems like I can still go deeper..."

Welt is at a loss.

"Is there a hidden path at the cliff?"

[Is it possible that there's also a hidden path in the pit? Remember, in this game's dungeons, hidden walls require attacks to destroy it.]

"Probably, there are hidden paths... I didn't expect this dungeon to also include puzzle-solving elements, but when the game becomes three-dimensional, there are more things to consider. No wonder it takes two Stonesword Keys to unlock it, just to prevent any novice players from entering. You viewers are really causing me trouble!"

Kiana was quite happy watching the livestream in the room.

Watching Welt being crushed by the war chariot again, then suddenly ambushed by monsters in the process of searching for hidden paths was really fun.

To be honest, Kiana hasn't been so happy since Siegfried played "Getting Over It With Haxxor Bunny" last time.

"Bronie sister, did you design this dungeon too?"

"Yes, and there are many dungeons that are like mazes. Isn't it interesting to see them wandering around in confusion because of my traps?"

"Yeah! I want to make games with my sister in the future!"

"Do you like making games, Kiana?"

"Yes!"

Then a smirk flashed across Bronie's face, accurately caught by Kiana.

Suddenly, Kiana began to feel a little nervous.

Could it be that game development is very difficult?

It seems so, because she often sees Bronie leaving the town to work. Even in Eden's class, Bronie is always serious, as if doing homework.

"If you want to make games, you have to start with mathematics, then programming languages, microcontroller architecture, architecture, and psychology."

Suddenly, Kiana's eyes began to blur.

So many courses, she doesn't know how long it will take to finish.

And there's math!

QAQ

Kiana's tears were about to flow out unbidden.

"But you can also choose music, art, but ultimately you can't escape math, so math is the foundation of games. If you really want to make games, not studying math well will fundamentally cut off this path."

"I, I will work hard!"

"I'm looking forward to it!"

Bronie just thought Kiana was joking casually.

But actually, Kiana isn't too dumb, just a little spoiled.

At least in the story, especially after she moved into the St. Freya Academy after the third eruption.

Finally, she lived a good life, and the pressure she wore usually eased, so she forgot how to use her brain when she relaxed.

But the Kaslana family doesn't like using their brains, Bronie knows that well.

Details please refer to Kevin, Siegfried, and Durandal.

These people are not fond of using their brains too much, but when they do, they're quite smart.

It's just that Bronie can't imagine Kiana coding.

Really.

....

Unconsciously, Welt has been livestreaming for more than three hours, except for spending a lot of time on Margit earlier, the rest is all exploring this dungeon.

After each death, symbolic messages left by other players will appear on the ground.

And the War Chariot in this dungeon can be destroyed, so as long as the player who destroyed the War Chariot thinks of a solution, they will leave some information after pondering it.

And relying on this information, Welt finally found the hidden path under the single-plank bridge.

Obviously, he could have reached it by jumping off the right side of the bridge, but because of the pressure brought by the War Chariot, Welt never saw the message on the ground.

Fortunately, the message was really useful, and Welt managed to find the next path at the cost of a life.

But who knew there were two Stone Imps hidden below?

After dealing with the Stone Imps, there was even a flame trap above the passage, which would instantly devour anyone who entered the passage.

And with Welt's low health, he was instantly killed, but fortunately, the second time he came here,

Welt remembered these puzzles, so he charged forward skillfully.

Flames? There's a fork in the road ahead, this is just a small trap.

Is there a maze underground? That's okay, just look around, after all, this is a mechanical dungeon, not a completely maze-like one, so finding the way is a breeze.

But in the next room, a long single bridge confused Welt again.

"Viewers, we've probably arrived at a place where important treasures are stored, but I won't believe there's nothing on this single-plank bridge. Either there will be traps like swinging hammers, or traps like the war chariot just now."

This time, Welt got smart and didn't rush recklessly.

[Check the messages.]

[Check the bloodstains.]

"Yes, check the bloodstains and messages. These are all paths paved by predecessors with their lives. When we see too many bloodstains on the ground, we should pay attention. Just now, I didn't pay attention to the bloodstains in the flaming corridor, after all, it was too dark there."

Then Welt looked at the single-plank bridge. He found that both messages and bloodstains take time to load.

If you come here for the first time, you can only see messages with relatively more likes, and bloodstains are the most recent ones left behind.

Now that the game has just started, there aren't many players actually, to avoid affecting the players' experience, the messages and bloodstains that appear at once are not too many, but are randomly selected from the server.

However, if you stand in the same place for a while, you can see many other messages.

At this time, Welt saw a white shadow rushing over, and then it encountered something at the end of the bridge, who promptly started to roll frantically.

"There's no trap after all! So a monster encounter, isn't it? Since it's a monster, there's no problem! Can't I handle mere mob after defeating Margit the Fell Omen?"

Then Welt walked onto the single-plank bridge, and immediately heard two steady landing sounds.

One before and one after, both are Grafted Scions!

The familiar, bulky yet agile figure immediately raised Welt's blood pressure.

Watching this scene, Welt adjusted his glasses and said, "I, who always believe in human kindness, have finally seen what true human malice is today. I believe in the kindness of most humans, but in this game, I don't believe in the kindness of the game developer."


CREATORS' THOUGHTS
Bismarck_Imperia Bismarck_Imperia

Want to read advanced chapters? go to my patréon for up to the current available chapters: Chapter 221.

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