After listening to the description from the design director, George.
Conna only remembered one sentence.
"Hard, but fun."
His brain felt somewhat dizzy, struggling to grasp the concept.
Hard, and fun.
These two words… in the gaming industry, they're theoretically contradictory.
Because a high difficulty level means a higher player dropout rate.
In the end, it only filters out a small portion of hardcore players.
But this segment of players doesn't contribute optimistically to the game developer's sales figures.
After all, the ultimate goal for any game is mass appeal.
The more people play, the more money is made, a principle every developer understands.
Therefore, many developers offer several difficulty levels in their games.
To let casual players enjoy the game itself and let hardcore players find pleasure in overcoming challenges with various heroic and challenge difficulties.
So looking back,