[--]
[Status]
- Name: Self Explanatory
- Level: Reflection of the user's accumulated essence, gained through either slaying an opponent or through specific skills.
- Rank: Overall culmination of one's attributes, expressing itself by improving the user's overall existence.
- Progress to Next Level: How much essence is nessecary to increase in 'Level'.
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[Ranks]
- When the user reaches a certain milestone of total stats, their rank improves. Slaying those of a lower rank will not provide essence (EXP). However, as a benefit, the user's attributes will have a higher effectiveness depending on the rank; This benefit is only available for the user to balance the detriments.
For example, a [True God] with 10 strength is the equivalent of a [Mortal] with 100.
0 - Mortal (100%) [Stat Total: <60]
1 - Superhuman (175%) [ST: 60+]
2 - Low Class (250%) [ST: 120+]
3 - Low Class+ (325%) [ST: 240+]
4 - Mid Class (400%) [ST: 480+]
5 - Mid Class+ (475%) [ST: 960+]
6 - High Class (550%) [ST: 1920+]
7 - High Class+ (625%) [ST: 3840+]
8 - Ultimate (700%) [ST: 7680+]
9 - Monarch (775%) [ST: 15360+]
10 - Ascended (850%) [ST: 30720+]
11 - Deity (925%) [ST: 61440+]
13 - True God (1000%) [ST: 122880+]
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[Attributes]
- Strength: Physical Prowess
- Dexterity: Perception, Bodily Control, Finesse
- Toughness: Stamina, Pain Tolerance
(Speed is a combination of both strength and dexterity. One without the other is very likely to cause injury. Without including toughness into the equation, the body will quickly collapse.)
- Chi: Amount of Life Force
- Mana: Amount of Magical Power
- Faith: Amount of Holy Power
***
[Skills]
- Unlike a lot of other systems, this one has no skill levels. As a result, the effectiveness of skills is entirely reliant on stats and gaining the skill at all is much more difficult than a normal system.
this might be a bit fucked up, gotta fix it later