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26.95% Fallout Game Merchant / Chapter 31: Volare!

Chapter 31: Volare!

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Arriving near the crash location of the bomber, Six tells everyone to stay inside the RV, because of the Cazadores. And because his filled with curiousity over the enchantment ability that he got a while back.

Six pulled out lucky and used it as soon. As he did, his enchantment ability crumbled Lucky into dust, panicking he thought he had screwed up but then he heard a ping.

[Enchantment learned Lucky: +20% projectile damage, 2.5 critical multiplier, -40% Spread, -40% AP]

Staring at the enchantment slack-jawed only one thought is brought to his head. I should have done this a long time ago. Six then purchase two Custom MAGNUM RESEARCH BFR for 2,000 MSP each.

One gold and one silver plated both with roses and vines engraved all over them. Purchasing 200 Rounds of .45-70 for 400 MSP, he then put the enchantment into both of the BFR's which he'll call them Lucky's.

Getting out of the RV, Six used all his Cyberware gear to help him sprint towards the Building where the Cazador's are nesting. Already passing all human limits with 10 points in agility, The Cyberware pushes him even further.

Firing a shot with thumb-thump and taking out two of them he stored it away. Pulling out both Lucky's using vats he fires at the three that were coming at him, all with body shots.

When the bullets hit the Cazador's, it ripped a hole the size of a golf ball out of them. continuing to fire he unloaded all five rounds of each Lucky. seven Cazador's lying dead and seeing that 20 more are coming, using his cyberwar eyes. Taking out another 10 in the blink of an eye, But not scoring a critical.

He was being surrounded by 10 of them, jumping back and performing a double jump. Six stored one lucky and used his thermite wire to cut in a vertical line.

Cuting one of them in half and taking out the wings of two of them. Using his wire like a whip, to not let them get near so he could fire it off he's lucky. He finished off the rest of the Cazador's leaving none of life.

[You have leveled up]

coming to the skill screen he put all 14 points into science. moving to the perk menu he chose Gunslingerx3-Non-automatic pistols now do 60% more damage and the range is increased even further.

Coming back to the massacre that he made Six Begins to trade them all and getting 22 Cazador glans and 55,000 MSP for 22 Cazadores. Finding 14 eggs he sells those too, getting 70,000 MSP.

Before his time runs out for his discount Six rebuys all his Cyberware losing another 457500 MSP. Putting on the airbreather Six jumped insight Lake Mead, scanning with its prosthetic eyes he located the bomber.

Swimming as fast as he can, he makes it underneath the bomber and attaches the ballast on each wing. Getting back to shore he detonates it and soon sees the bomber emerge from Lake Mead.

[Quest complete Volare!]

[Receiving gold gauche ticket]

[you have leveled up]

coming to the skill screen he put all 14 points into science. moving to the perk menu he chooses Special and increases intelligence. Coming back to the shores of Lake Mead Six returns to the RV

Heading to New Vegas Clinic where Six opened to store right next to the clinic Remnants Bunker. Taking two and a half days to arrive at the location, which took two days to get there, and a half day to find where exactly the entrees were.

Arriving at the Airtight ceiling door Six magic words.

"Dear old friends, remember Navarro".

With gears moving and clanking sounds the hatch store opens up. Revealing a large open area with a vertibird and a giant cylinder opening going outside the mountain that is closed. Boone speaks out.

"This is an Enclave outpost. NCR has been disassembling places like this for a while. As soon as one is Discovered we take it apart so our researchers can see anything of use but the NCR."

As Boone was telling the rest of the team, Six Was doing a quick hack at their main computers scrambling all their programs and reinstalling new passwords for in self only.

As he was finished with that, he made this secret outpost into one of his stores and one of his secret labs.

Receiving 24 minions because two days have already passed. Six could also make One more floor or double the production line on one of those floors. He picked the double the production line.

Six chose manufacturing and Experimentation and doubled the manufacturing Production line, so instead of being able to produce 2 items he can now produce 4.

Going through the entire outpost they discovered 5x X-01 power armor, 3x Gatling lasers, 24 plasma rifles, 30 plasma pistols, 12 plasma defenders, an arsenal of plasma weaponry, plasma grenades, plasma land mines, ammo, and over a dozen fusion cores.

Finding a luxury area for members to unwind, they also found the living quarters where there was enough space for over two dozen members.

Lastly, they found a war room fitted with maps and hidden arsenal and robots. 4x Sentry bot, 3x Assaultron, 8x Mister Gutsy, 7x Mister Handy, 6x Protectron And 12x Eyebot all fully loaded.

Excited by all his findings, Six told his team to rest up the luxury area for the whole day. They'll be leaving in a day or two, so it's better for them to relax and enjoy their time.

Going to the store's garage, he went to the old rocket testing site. Arriving there Six was met with his 3 minions, informing him that they finished 100 B1 Models and they were ready for orders.

"How good was the B1's work in the Assembly line of the manufacturing floor? Minion!"

"Sir. The B1s outperformed us in the assembly line! They don't require sleep, they don't require food and they don't require rest. Putting all together, they're the perfect working machine. Though they are not too bright."

"How many B1s will it take to run a floor? Minion."

"Sir, 10x B1s should be enough for a floor. 5 for each assembly line should be enough for them to finish any task."

"Alright, get the other minions out of the manufacturing floor. I'm going to put you in another minion in charge of each floor to 10x B1's each."

Six doubled the manufacturing now being able to produce 4 items. He put the minion and he was talking to in charge of the floor with 20x B1s to produce one D77-TC Pelican every two days, one M808B Scorpion every two days, 20x B1 every day and two B2 every day.

Leaving a second minion in charge of fabrication with 10x B1s to produce missiles, rockets, fusion cores, and all other ammunition that he had. Except for many nukes, it did not allow me to make this ammunition a blueprint.

Apparently, Six needs to get his Mad scientist ability to level 3. Leaving 10 minions to clean, repair, and defend the old rocket testing site, Six used the warlord's ability to reinforce the testing site.

Building a gate in the entrance bridge of the testing site he felt that with gun turrets, Spotlights, Flamethrower traps, electrical traps, and good old-fashioned landmines. Leaving a sign of don't trespass with cameras and an intercom for communications.

Going to the store basement and taking the rest of the minions and B1 models, he came to the Enclave outpost.

Putting a minion in charge of the manufacturing floor with 20 B1s to produce 1 vertibird every day, 2x Assaultron every day, 2x Sentry bot every day. leaving one assembly line open for one of his ideas.

Six went into the Experimentation floor and saw that it didn't have an assembly line, just big two lab rooms to work in. This room only need maintenance personnel and scientists to work in it.

Getting an Assaultron and a B1 And taking them apart He built the closest he could get to a commando droid. Calling is a new invention XC1 model, it had a third retina on top of its forehead allowing it to shoot a charge laser.

Taking apart one of his stealth boys Six integrated them into the XC1 model, giving it the ability to go invisible or attack.

Six took the Marksman carbine and his bolt action rifle added the lucky enchantment to it bringing their stats much higher than they were. Making them the standard weapons of the XC1 model.

Leaving one of his minions in charge of the experimentation floor with 2 Mr. Handy's to help maintain the area.

Six Brought the XC1 model and weapons to the manufacturing line, made them into a blueprint, and started their production. Six produced one of each weapon for themselves and put assembly line to make 2x XC1 models every day.

Finishing in the Enclave outpost He headed for all his stores and opened a lab in each one of them except for the 2 in Nellis base. he spread out his minions and B1 models into manufacturing and fabrication rooms through his labs.

Bringing his production to one D77-TC Pelican every two days, one M808B Scorpion every two days 100x B1s every day, 10x B2s every day, 30x XC1s every day,10x Assaultrons every day, 10x Sentry bots every day, 10x Mr. Handy's, 10x Mister Gutsy, 50x eyebots every day, 10x Protectron every day, 10x of every weapon.

Six has, hundreds of every ammunition and explosive he has and fusion power cores.

"Guys, I'm going to be leaving for a week by myself. we can meet up back in the lucky 38."

Six Radio's Mr. House informs him as well that he's going to be gone for a week so he doesn't worry about him.

"Come on boss man can't any of us come with you? It's going to get so boring!"

Rebecca's pouting at Six, trying to make puppy eyes.

"Rebecca, where I'm going is the place that took my brain. They experiment with people like their lab rats and created abominations like the Cazador, that's everywhere. That's where I'm going to place fun place."

"Fuck that! You can go all by yourself Six I'm just going to spend my time drinking and partying at the lucky 38. Hell yeah!"

She high-fives Cassidy, while Boone ignores Rebecca like usual.

NAME: Six VI

LEVEL: 16

STRENGTH: 7

PERCEPTION: 6+2

ENDURANCE: 9

CHARISMA: 2

INTELLIGENCE: 9

AGILITY: 9+1

LUCK: 9+2

BARTER:18

ENERGY WEAPONS:23+4

EXPLOSIVES:32+4

GUNS:73+7

LOCKPICK:23+4

MEDICINE:51

MELEE WEAPONS:25

REPAIR:90

SCIENCE:77

SNEAK:32+27

SPEECH:43

SURVIVAL:29

UNARMED:32

PERKS:

Gunslingerx3, Medic, Riflemanx2, Toughness, Grim Reaper's Sprint, Ninja, Stonewall,Better Criticals, Specialx2, Science!, Jury Rigging, Robotics Expert

Netrunner: Quickhacking and Breach Protocol

Cyberware:

Militech "Apogee" Sandevistan, MECHATRONIC CORE, RAM UPGRADE, BIOCONDUCTOR, THERMAL MONOWIRE, ELECTRIFYING GORILLA ARMS, SMART LINK, SHOCK ABSORBER, IMMOVABLE FORCE, MICROROTORS, CLUTCH PADDING, HEAL-ON-KILL, BIOMONITOR, BLOOD PUMP, JENKIN'S TENDONS, LYNX PAWS, FORTIFIED ANKLES, REINFORCED TENDONS, LEEROY LIGAMENT SYSTEM, CHROME COMPRESSOR, KIROSHI SENTRY OPTICS, SPRING JOINTS, RAM RECOUP, BIONIC JOINTS, DENSE MARROW, TYROSINE INJECTOR, ADRENALINE CONVERTER, VISUAL CORTEX SUPPORT, OPTICAL CAMO

Enchantment:

Lucky

Contract maker:

Contracts: [1] Ownership of Primm and Goodsprings

Capitalist:

-Minions [13/20] [Respond 3.5 days]

-Stores [11]

Mad scientist:

-Minions [13/20] [Respond 3.5 days]

-Secret lair [manufacturing, Fabrication, Experimentation]

Warlord:

-Minions [8/20] [Respond 2 days]

-territories [2] Primm, Goodsprings

gauche ticket: 4x gold, 1x silver, 1x white

caps: 155,188

MSP: 1,724,835

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over 20 chapters in advance


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