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1.19% A Lone Path To Immortality / Techniques So Far
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A Lone Path To Immortality

Author: Killix_Kreed

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Techniques So Far

D – Rank 

Shadow Faint: A movement technique where the body moves faster than the eye can see. It can only take you from point A to B and leaves you a little disorientated if you are not used to it. Ideal for escape, but not good in combat as movement is predictable. It is called Shadow faint because one moment you think you see a person, the next moment you only catch a shadow move.

Second Skin: Creates a layer of tough energy over the skin to absorb damage up to a certain level. Relatively weak. The strength depends on the level of ora control and is limited even then.

Stone Illusion Technique: Disguise one's self as a boulder of rock. Practically useless, easily seen through by anybody with experience.

Self Disguise: Subtle change in appearance and other things. Changes depend on mastery. Unless mastered, practically useless as it can be easily discovered. Using it alongside a face skin is better.

Half-Evasion Technique: A quick half step back to avoid an attack. More of a movement technique that involves the rush of ora into the body to create a jolt to jerk the body back.

Spectral Flare: Blinding technique for light users. 

C – Rank

Shadow Cloak: Similar to invisibility. Use surrounding shadow to wrap around your body to blend you in with the shadow. 

Flame Bullet: Shoot flame bullets from fingertips. 

Big Wave Technique: Create a wave of up to ten feet to fifteen feet to go forward by hitting both fists on the ground.

Earth Rock Skin: Create a shell of rock over the body for defence, have to touch rock surface to absorb. 

Wind Blade Slash: Create a blade of wind of up to 2 metres. The motion of slashing has to be made using the hands or swords or for experienced people, even feet. The technique is stronger when used with a weapon.

Gush of Wind: Sends a gush of wind towards a direction.

Shadow Claw Technique: Able to manifest three claws made of darkness from surrounding shadow within five metres.

Spectra Flare Ball: Long distance blinding technique for light users. Place a ball of light that when triggered, explodes into bright light to stun.

Spectra Bomb: Deployable bomb made from condensed light, strength depends on amount of ora injected. It has a limit and is not very practical, to create one too big.

Flamethrower : Create flamethrower with your mouth until breath runs out. Breath is mixed with ora in the throat to create flames, this concept can also be applied to other attributes as well.

Wind Press: Create pressured wind that would press down on surroundings

Paralysis: Cause the body to go limp for 15 seconds and the target can do nothing but breath, see, hear, shit himself due to loosened muscles, pee himself, gas up the place.

Earth Trap Door: Creates a trap door on the ground and a space the size of a small room.

B – Rank 

Air Vacuum Technique – Sword: Create an extremely sharp blade of wind that ignores matter and can cut through anything when mastered of up to 20 metres. The motion of slashing has to be made using the hands or swords or for experienced people, feet.

Fire Spider Web Mine: AOE attack. Create a net of fire that connects in a chain formation up to 15 metres and explodes on contact if any node is touched or the wed of fire is touched.

Fire Bomb: Shoot a fire bomb the shape of a flaming canon ball. The size can be controlled, and for those with good ora control, intensity can be controlled.

Breath of Flame Dragon: Pour breath of fire tens of times more powerful than those from the flamethrower technique. Magnitude depends on amount of ora used, but intensity can't be changed. Better suited for those with high affinity with fire, since prolonged use may damage those not highly attuned with the fire element. 

Running Wind: Turns the body into mist and be carried away by wind and reassemble elsewhere within a fixed distance.

A – Rank

Air Vacuum Technique – Suffocate: Cause the air around the target to disappear and leave the target in an empty bubble without air but himself.

Blink: Light movement technique that allows the user to move to a specific spot almost instantaneously within a very wide range depending on mastery that they can see. 

Shadow Walk: Allows the user to move through shadows for fast travel. Not as fast as blink which is instantaneous, but is still pretty fast, enough to be usable in battle.

S – Rank 

Air Vacuum Technique – Warp: Cause the target to collapse on themselves from whatever point you make near them or on their bodies. It has to be kept active until the target is warped and killed and can not be casted and left alone. The target can resist if they can counter the pull the technique creates, if they can produce negative pull, they can nullify the technique.

Heavenly Judgment of Light: Create a giant sword made out of light that pierces the clouds to fall on the target, or split it into a thousands normal swords made of light and attack. 

Grand Divergence: A technique that can be charged. Take from the surrounding light and compress it to make a bomb. Once the technique is released, the magnitude of the resulting power released is as powerful as one nuclear bomb on average. Charge it enough and it could flatten an entire city or even state. 

ILLUSIONARY ARTS AND MIND CONTROL

Hand of the Puppeteer: the user would be able to control the minds of up to five people.


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