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Chapter 317: Another Industry

After a few days since Shin informed Microsoft and Pixar, the two companies contacted KiShin regarding their concessions...

Microsoft seeks concessions like preferential pricing for their internal studios, early access to new features, or even potential collaboration on future game development projects involving Unreal Engine.

While Pixar demands continued exclusivity for some of their advanced features, preferential support and technical assistance, or even a revenue share based on the success of movies leveraging those features.

KiShin agreed with some of their concessions, which at least relieved Pixar and Microsoft.

And with that, a few weeks later, the "Unreal Engine Basic" was still in negotiations with the animation studios and the software companies.

Although the animation studios and software companies weren't complaining much, the fact that they're only able to use the basic version of "Unreal Engine" was at least a year or so behind the advanced version utilized by Pixar and Microsoft, and especially by KiShin, still disappointed them a little.

But still, they weren't as dissatisfied either, due to the fact that the basic version of "Unreal Engine" has been developed quite well and been solidified compared to the advanced version of "Unreal Engine." Since it has been improved monthly, there are at least bugs due to code complexity, such as adding new features and modifications without thorough testing can introduce unintended consequences and break existing functionality, and data quality. The quality of data used to drive updates is crucial. Errors or inconsistencies in data can lead to unexpected bugs and erroneous behavior. Updates might conflict with existing projects or hardware configurations, causing compatibility issues. Ensuring new updates don't reintroduce previously fixed bugs requires extensive regression testing, which can be time-consuming.

That's what is stated in the papers KiShin provided to them, but what they didn't know was that, while there are indeed bugs in the advanced version of "Unreal Engine," KiShin implemented a separate testing environment in the game engine software. Testing in a separate environment isolates potential issues, preventing them from affecting the advanced "Unreal Engine" officially used and disrupting ongoing projects. Bugs can be identified and fixed before they reach the official advanced version, minimizing the impact on production. The separate testing environment also provides a safe space to experiment with new features and evaluate their effectiveness without compromising the stability of the main engine. Through feedback recollection from testers, features can be refined, and any usability concerns addressed before updates to the advanced version.

Of course, all of this will not be known by the animation studios and software companies. So far, they are just quite satisfied with the experience and the chance to use the "Unreal Engine" software, even if it's a basic version.

---

Meanwhile, in Microsoft headquarters, after receiving information that KiShin provided the use of the basic version of "Unreal Engine" to other companies, Will Gates felt a bit uncomfortable.

Quite so far, while the "Unreal Engine" of KiShin has been assisting Microsoft in developing video games, he also felt a bit of vigilance.

The owner of such advanced software was KiShin, after all, another company not under Microsoft's control. That's why, even before when KiShin wanted to make the "Unreal Engine" available to other companies, Will Gates had actually been contemplating developing Microsoft's own software. Because he knew that Microsoft didn't have much leverage in the advanced software of KiShin. They're just mere partners.

But, at the same time, due to Microsoft partnering with KiShin's "Unreal Engine," Microsoft was somewhat inspired by the KiShin software.

However, developing such software would prove to be quite time-consuming.

And Will Gates could potentially offend KiShin, which currently owned shares in Microsoft, by having Microsoft develop its own engine software.

But Will Gates needs to be clear in his stance. Although KiShin owned about 5% of Microsoft, he still needed to think about Microsoft's future.

Microsoft is currently the number 1 in the operating system in the computer industry, and the useful computer applications of Microsoft are also quite profitable.

Although Will Gates has some admiration yet vigilance against KiShin, it doesn't mean he is afraid of them.

Will Gates wasn't exactly sure about the current net worth of KiShin, as it was undisclosed and it was a private company, but Will Gates was sure that Microsoft was still ahead of KiShin in terms of net worth and experience in software development.

Although Will Gates has to admit that the KiShin "Unreal Engine" is quite wonderful, it doesn't mean Microsoft can't do the same as KiShin...

---

Meanwhile, Shin didn't know that Will Gates had some thoughts and ideas, but even if Shin knew Will Gates had been contemplating making their own engine software, it wouldn't really matter.

KiShin has already gathered months upon months of data and feedback from other companies to enhance their "Unreal Engine" software. Additionally, the "Unreal Engine" has started to exert its influence in the computer industry, with companies flocking to use it, further enhancing the software...

While other software companies contemplate drawing inspiration from the "Unreal Engine," even in its basic version, it remains insufficient to rival KiShin's "Unreal Engine." Not today, not in the future. Shin was assured of that.

As long as Shin continues to live his life, the "Unreal Engine" will continuously improve...

In the meantime, Shin was actually pondering the car motor industry...

After playing racing car video games created by other entertainment companies, Shin observed various designs and models directly collaborated with car companies.

For instance, Suzuki released a 32-bit racing video game just after the end of December, featuring Suzuki car models for players to use. It appeared that Shin's family's company, Suzuki, aimed to advertise their car models through the racing video game—an ingenious idea. Suzuki seemed to invest more effort in creating the racing car video game named "Racer's Ultimate Speed" than their other games; in fact, it even surpassed "The Need For Speed" in graphics and car choices.

From this, Suzuki's intention became clear—they wanted their cars promoted in the racing video game while still profiting from its sales.

Upon realizing this, Shin genuinely considered acquiring a car motor company.

If he could release a racing video game like "Grand Turismo" or "Need for Speed," he could effectively promote his company's cars in the game, creating a mutually beneficial relationship.

Although the idea was fantastic, Shin knew entering such an unfamiliar industry would be quite challenging.

Speaking of cars, the film "The Fast and the Furious" would undoubtedly aid in promoting cars, extending its influence to video games as well.


CREATORS' THOUGHTS
NewComer714 NewComer714

I think I can post about two chapters per day right now...

I can't handle three chapters for now, especially when I am writing another novel, to know about this new novel I am writing, just visit my P@treon...

P@treon.com/NewComer714

If the readers are fine, I can atleast post two chapters per day here in Webnovel...

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