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67.04% Multiverse Stories (Multicross: DC, DXD, Marvel, ETC,) / Chapter 103: I Was Caught Up In A Hero Summoning But The World Was At Peace Build

Chapter 103: I Was Caught Up In A Hero Summoning But The World Was At Peace Build

(Let it be clear that these perks aren't automatically activated at full power like normal Jumpchains he's gonna have to build himself up to them.)

Origin: Otherworlder

Race: Human (+100cp)

Age/Gender: 18/Male

Time: The Day Of The Summoning

Perks:

(Free) Hero's Back:

The first hero, Hikari Kujo, wasn't the strongest of her time, she wasn't the most skilled, and definitely wasn't more powerful than the many Demons she fought against with her friends. But she was never hailed as a hero for being strong; she was because of her extreme willpower and ability to inspire others. Both are traits you share with her. The former being the hallmark of a hero, the 'Battle Continuation' ability that makes the word "indomitable" something insignificant. Strong enough to never yield, even as a normal human against Peerage-Holding Demons. Your unflinching back is a center of admiration and wonder, inspiring hope in everyone and a reason for allies to gather.

(Free) Strength Of A Courageous Heart:

While the first hero was just a teenage girl, she did have some advantages when compared to the average sod, one in particular that you will get with this. It's her strange ability to convert her willpower into mana whenever she needs it. While there's not a particularly set limit to how much it can be converted at a time, it's not like you gain any extra holding capacity or suddenly get better at handling it or give you new spells to try. So, it is usually regarded as a way to have your batteries never truly run out, so to speak. Although I have the feeling that you could end up finding some other more creative uses to it.

(Free) Humanity's Greatest Champion:

Whenever you try new things, from weapons to magic to cooking, something in the back of your mind just clicks into place. You're a prodigy, a genius, a talent waiting to be nurtured and bloom into something far greater than your peers. It's not that you have some particularly great destiny waiting for you, but there's quite enough talent that surpassing your peers in any field you try your hands at has become the norm rather than the exception. To put it in something close to numbers, you learn a few dozen times faster than other humans. Obviously, you still have your limits as a mortal - those won't go away with this.

(Free) At Kingdom's Service:

You're something of a mage, so to speak, in the sense that you have attained the prowess of a court mage in a human country - capable of casting all kinds of low and mid-tier spells in most magic schools, as well as a selected few high- tier ones in specific fields. Likewise, you have learned both practice and theory behind it, thus making you able to create magic items with the same spellcraft that you are able to summon. Lastly, you have been trained in the use of magic in both day-to-day situations and in combat. Nothing incredibly powerful in the grand scheme of things, but more than enough to gather decent respect among humans and such. Which might be more worthwhile than the magic itself.

(-100cp) From High And Low:

Getting close to someone is a frightening thing for many, afraid to open their hearts, afraid of being hurt, afraid of losing. You stand at the very opposite corner, with a kind, open disposition when meeting someone new, and the downright bizarre ability to 'click' right with most people. This is not to say that you're a perfect socialite, but that you have an easy time making friends, deepening those friendships to be stronger or become something more. Furthermore, their meeting with you can always become fruitful, as you're always capable of being a positive influence on others. Good for becoming a socialite, even better when used to romance someone.

(-100cp) Dragon Whisperer:

There's something really charismatic about you, not just with people, but with animals and monsters. A natural affinity with them. Quite high, to the point that you decided to use your natural talent to become a monster tamer. A profession in which you found quite the amount of success. So you now possess the skills and experience necessary to make most non-sentient creatures bow to your orders, not to mention the knowledge to take care of the new pets.

(-100cp) I Don't Care About Fatties:

After hitting a certain level of power, demons become able to subside solely on mana, loosening their mortal trappings, losing the need for sleep, and becoming

able to automatically break down anything they eat into magic power. I'm not sure if you have hit that level of strength, but you do have these characteristics now, you are basically unaging, can survive off magic power alone and can convert most edibles into it immediately, so you won't ever get fat. The lack of sleep could be a bit of a change if you aren't used to it, but it's highly useful.

(-100cp) Grasping The Beyond:

While magic can technically be learned by anyone, the affinity you have with each type or spell is what will actually determine if you can become a mage or

will stay as a casual user. Not that you won't ever get good at it, just that the amount of effort and time you will have to have it usable in battle, much less complete mastery, will be gargantuan at the least. With this, you will become 'average' so to speak, in all kinds of magic - you're able to use whatever spell or magic sub-type, not with any particular talent at it unless you had it by nature,

but the ability to use them and eventually master it without any extra obstacles is advantageous enough already.

(-100cp) Apples Or Mugs;

Humans aren't that much in comparison to Gods or Demons, that's both for the average and for the individuals at the peak of all, but humans have the ability

to give that push those others may need. Sometimes, that's all that's needed. You, perhaps more than more, know how to seize the moment, so to speak. The exact instant to appear during a fight, the perfect moment to help put a damsel in distress, just the correct night to meet someone powerful you immediately hit off with. It's nothing like fate, just a very specific type of luck and fashion power that tugs you into being on time for positive events that will help you out on the long way. However, having a perfect timing is way more than you might think.

(-100cp) Do It In Style:

It seems that the world itself welcomes your arrival, giving you great affinity with nature and those close to it. It's not as extreme as the side-effects of being blessed by Shallow Vernal, but it's close enough, making you extremely good at handling animals or tending flowers – also applies to demihumans. Likewise, those that are close to nature, like natural spirits, fairies, and such being inclined to favor you from the start - or better said, you'll look extremely attractive in their eyes. Good for becoming an animal handling, growing a field, or becoming a spirit mage. Try to not seduce your pet by accident.

(-100cp) Sugar On Your Tongue:

Noble families know better than to let their kids laze around and grow complacent with the family's coffers, or at least yours did. You have been trained not only in the academics expected of someone of high nobility, but also in administration, courtly manners, as a magician and in the basics of fighting. Furthermore, you showed talent in most of the fields you tried your hand at. This isn't to say that you are an absolute genius at them all but are certainly a prodigy of high specs and bright future, not to mention the top education you have received until now.

(-100cp) Helping Hand:

Being the highest-ranked person in the room for years has given you an air of nobility and command, but furthermore it has given you a sense of responsibility - for you have always been the one that others go to for help.

Indeed, perhaps your best quality is about that, as people feel comfortable going to you for advice, help, or just to vent over for a bit. And you always have something decent to give them, the perfect words of encouragement, some anecdotes to throw light into their problems, maybe just the right connections to help out with the situation. For some reason, even if you can't directly resolve the issue, you will always find a way to give a helping hand.

(-200cp) As Your Leader:

The real power of a king is not the gold, the authority, or the soldiers at his call - it's the people of his kingdom. The ability to sway away their loyalty towards the crown, to leave a great impact and make others want to follow the king out of their own free will. That's the real power of a ruler. Your predecessor passed down teachings about this above all, and you took it like a fish takes to water.

Now, your ability to direct the feelings of the masses is a thing of beauty, as well as your natural charisma to make others want to follow you onwards. Of course, this is very potent if used correctly, but it's not perfect publicity nor does it ensure perfect loyalty.

(-200cp) Hateful Silence:

I'm not sure if this is because of your origins or if this is just a power you obtained during your life. It doesn't matter at the end of the day. You have the power to defy fate itself, to go beyond what destiny has written out and derail what it had reserved for those that you interact with. This makes stuff like precognition kinda useless when it comes down to you, as well as you are perfectly able to constantly mess with their expectations and prophecies. Well, in general this doesn't provide all that much unless you try to fight great manipulators, people strong enough to bend over fate itself, or those that can see the future, although it will be extremely useful if you ever get in a scuffle with those types of individuals.

(-200cp) Veil of Truth:

There are quite a few beings that are capable of reading the minds of others, prying into their thoughts, memoires, and secrets. Such abilities rub me the wrong way to be honest, so I'm quite fine with this offer of immunity against them. To put it in other words, your thoughts and mind can't be read or forcefully altered by any external forces. They will only hear the instrumental version of 'The Hustle'. No matter how strong, skillful, or what kind of powers other entities possess, none will be able to pry into the enigma that's your mind unless you allow them… well, I said enigma, but this mostly out of principle, we both know you don't have much of value inside that skull of yours.

(-200cp) Mathematically Nonsensical:

For humans, a magician is not only someone that can use magic, after all anyone could do it to some extent if they applied themselves, but someone that can create magic items on top of wielding magic. You can't just make something levitate, you must apply a formula to control how much they will float, how much magic power it will consume, the time for activation, etc. This is because such details are needed to use high-class magic and create magic tools. It's a process that slows down things to the point that very few humans can actually

live off being mages. Even for Demons and such this is difficult to find someone that has that knowledge rather than just use magic as is. You do know the trick to it, and thus learned how to convert all your magic and spells into formulae to create magic tools that can be used by anyone.

(-200cp) Unlimited Divine Paperwork:

Keeping track of the workings of various gods, churches, and their relationship with mortals is a far more demanding task than you might expect. There are a

lot of things to do when it comes down to blessings, keeping track of who lives where to let everyone have a fair shot at it, make the registers to keep with the

schedule of each god. Needless to say, it's a lot of paperwork to take care of. And, for good or bad, you have been one of the most 'responsible' for it. Aside

from the insight on dealing with a divine body that actually does some stuff, you have experience and vision about how a world at peace maintains itself - perhaps enough to replicate the feat yourself in other places as long as the circumstances allow it.

(-200cp) Tattoo Of Your Kiss:

We really are doubling down on social skills, huh… This will make it easy for you to forge bonds with people from all walks of life, including cowardly criminals, retired heroes, scheming nobles, fellow otherworlders, etc. You could say that it's a power to be always able to connect with another, no matter their station or circumstances. Similarly, you can see them as who they are without prejudice and act as their true equal, unshackled by things like differences in power or experience. On that note, it seems that you will become prone to constantly find interesting, influential, or powerful people, sometimes individuals that are all of that, and get into situations that will make it easier to interact with them.

(-200cp) Check This Out:

You will find out that while not everyone here is a supermodel, the average look of people in this world seems a bit higher than on earth. For the first tier, you

can become part of the beautiful elite of here, looking quite better than average in a very 'normal' way, you know, good skin, symmetric features, good bone

structure, etc.

For the second tier you become someone like Shallow Vernal, whose beauty can only be described as perfection itself, balanced, graceful, attractive, etc. The very pinnacle of physical appearance in this world and perhaps in many more.

(-200cp) The Winds Of Fortune:

Lucky star, you can now count on winning literally every game or competition that's luck-based, if there's a random element, you can bet it will favor you. However, the small details of this will be for you to find out, for example if you go fishing, you will always fish out the rarest or most valuable fish rather than the most delicious. Going treasure hunting would always yield the greatest valuables or strongest artifacts rather than something stylish. However, this Lady Luck isn't fickle when it comes to you, and with time you will find that things go more and more as you really want them to go, from offering 'lucky' encounters to having a powerful ally arrive in the nick of time when you're overwhelmed in a fight. Even 'lucky' enough to find partners just as you wanted.

(-200cp) Individual System:

The power of the gods comes from Shallow Vernal; the Authorities are but a borrowed power given by her. And yet, you have risen above that. You have made your Authority yours and yours alone, gaining even a bit more power in the process. Keeping with that, you're capable of making any power or arcane you obtain, even if sponsored by another entity, entirely yours. Losing the

dependence of the entity to use it, thus gaining greater freedom when it comes to the use of those powers. Good if you ever plan on rebelling.

(-300cp) Calling Of A God-Slaying Her:

I'm not even sure what you will do with this in a peaceful world, but I guess it is better to have it, just in case. Working in extreme situations, during the most

heated battles, during struggles where you are giving your all - when your foe is simply stronger than you can hope to defeat, then you will become strong enough to crush it. To put it simply, this is a power similar to the HeartGear of a certain girl. You could say it's the very ideal of the 'if you aren't strong enough to defeat them then just become stronger' mentality. As guessed, you will experience explosive growth and adaptability during battle, as long as you're against something stronger than you. The powerup will keep getting bigger and faster until you become the stronger force, but it still needs some time for it to work it's charm. The increase in power is permanent.

(-300cp) Every Woman In The World And More:

The raw power to entice, seduce, charm, dominate, and ensnare the hearts of females. Their power, influence and beauty mean next to nothing before your charms. Not only do you encounter women with startling regularity and seduce them with truly frightening ease – quite a number on accident, or even without your input - but the lengths they go to stay within your sight, your mind, your heart, are truly frightening. Like a most delicious meal upon starving predators.

A temptation that can't be ignored no matter their power or wisdom. Love grips their hearts, something fierce, and even those with a single purpose in life or lacking in emotions can't help but put you above everything else. Even an average man would be seen as the greatest by the lovestruck. Yet, your reach goes further. Naturally gathering their interest, goodwill, and affection. Gods fall helplessly at your feet, ancient demons are awestruck from the first sight, sadists become masochists, heroes of the past become your fangirls, plants and pets obtain sentience and human form just to interact with you, while those capable of seeing the future had already been preparing for your welcoming for years, and the world itself sings for your affection.

A few words from you MAX out their affection meters, and a few encounters are more than enough to have them put you above all else in their minds and hearts. Even guardians of the world or beings created to be loyal would happily betray their original masters for a chance of earning your praise.

It's no exaggeration or hyperbole to say that you're quite capable of getting every single woman in this world simply by existing; even trees, enemies, magic beasts, or bundles of magic can't escape your charm. But this is no static thing, it will constantly evolve and strengthen, before long, powers will become sentient and forgo their users to latch onto you out of mind shattering love, and it will only grow stronger onwards.

(-400cp) Keep It Nice:

When you started training you quickly realized you weren't particularly talented in the ways of magic or martial prowess, not cripplingly useless at it, but

certainly would be an uphill battle for every teeny bit of power, and most likely an exercise in futility. And yet, you decided to persevere through this. Your will and discipline are virtues that proved themselves stronger than any weapon or magic and are by far the greater force when met with your natural limits. You trained, a boring, unexciting, and repetitive training. Yet, unflinchingly, you carried it away, again and again and again and again. Until the walls preventing you from getting stronger fell down, as did the new ones you found on your path. There's no 'hard cap' for you anymore, no unbreakable limit, your body is now far stronger, faster, better than it has any right to be. You can use basic training to keep improving just about anything, there's no real limit for you anymore.

(-400cp) Vixen On Top:

To put it simple, you were born to be a politician. You have the tongue of a high-numbers salesman, the theatrics of the best blue chip lawyers, the swagger of

a star, and much more. The wet dreams of Machiavelli and Nietzsche about the perfect leader given flesh. It would be easy for you, as the illegitimate child of a ruler near the bottom of the succession line, to take over everyone else and force your predecessor to give you the crown with a smile on their faces while doing so. Similarly, your politicking in the court is far from your only virtue, as your governing skills are at the very top of this world as well. Similarly, upon taking this, you may be granted a connection to a royal family of your choice in every new world you visit, enough to claim right to their title, if one near the bottom list - of course, with your guile it won't be hard to elevate yourself to next heir with a little time.

(-600cp) Born To Fight, Born To Win:

Starting with "High Magic Power Density Constitution", a peculiar constitution with a magical power density dozens of times greater than that of normal people. This increase in magic quality makes it visible even without the use of spells and comes with an amount of magic power that far surpasses common sense. But that's hardly your only advantage, you were born with all kinds of talents

regarding combat, a body with flawless metabolism, dynamic eyesight that can see through a rain of weapons, reflexes that have almost no time lag between

her eye-body coordination, marvelous natural regeneration, dense muscle mass, the ability to instantly make a decision depending on the situation… and many

more. You are the perfect mutation designed for battle by nature and undoubtedly a genius loved by talent itself.

(-600cp) The Last Story:

Hope you don't dislike meta stuff too much. With this, you will become a being similar to Shallow Vernal, as a being that represents that very 'last story' that exists, the life that extinguishes at the very end, something that will not

disappear as long as other stories exist, the very last light before the darkness of the void claims everything. Now, you're someone who can't die until all others and everything else has died as well. True Death can only come for you last of it all. By that I mean that as long as 'something' or 'someone' else exists you can't die, no matter what. The ultimate type of immortality.

Therefore, there's no magic, no technique, no weapon that can truly kill you. Even if something capable were to appear, you would only reappear a bit later. Although, you can still be sealed or overpowered with this alone, so I suggest you search for something a bit more offensive in nature. also don't worry about your mind degrading due to boredom that's already been taken care of. Wouldn't want you going insane from the immortality after all.

Magic: (+200cp For Otherworlder)

Strengthening Magic (-100cp):

A really basic type of magic, using your magic power to increase your physical prowess. Someone without any talent would spend a good percentage of their magic reserves to increase their overall prowess by 30% or so, while someone skilled could increase it several times with little expenditure, similarly they could use it to keep fighting and moving normally even with wounds or crippling scars. Because this is a physical increment, the details are always a bit fuzzy and varying on an individual basis. Likewise, you must test your personal limits in practice. This will of course, escalate with your base physical prowess.

State Preservation Magic (-100cp):

A type of enchantment that preserves objects in something similar to suspended time. Food and perishables won't rot or go bad; hot or cold things will maintain temperature, and stuff won't be damaged by things like rust, dust, or the simple passage of time. Beginners can easily maintain their meals hot and preserved with this, and higher application could let you maintain a plucked flower in pristine condition for hundreds of years.

Healing Magic (-200cp):

It's rare among the three realms for someone to know proper healing magic. This does exactly what you think it does, coming in two flavors, restorative - to put things back into what they used to be, like regain lost limbs or fill particularly deep wounds - and regenerative, in which it may leave scars and such as it only helps the regeneration of the body, usually good for use after gruesome training or battles without major injuries.

Sensing Magic (-200cp):

Very similar to the previous Sympathy Magic as they are both a sub-type of perception magic, though they differ in their specialized purview. Sensing magic excels at obtaining information of other beings in the vicinity. While it's capable of finding out about their current emotions to some extent, it isn't nearly as intrusive or accurate as Sympathy magic, however it can be used to obtain

greater amounts of information and can be used in battle It works by 'reading' the flow of magic of everyone in the perimeter around the user and can exert great influence over them as long as they don't outclass them in power by a large margin.

(-200cp) Sympathy Magic:

The would-be characteristic magic of certain otherworlder, Sympathy Magic is a strange sub-type of perception magic mostly geared towards reading and

affecting the emotions of others. With it one becomes sensitive to the emotions carried in the magic power of those nearby, allowing you to know how they're feeling. Likewise, you can make others aware of your own emotions or force them to experience a particular feeling. At first, one would unconsciously move alongside those feelings, acting and reacting perfectly to the tune of their hearts, and even if met with something like Plesion or Death Magic, as long as there's no ill will from the caster, you would adapt quickly to it.

Elemental Magic (-400cp):

The most basic type of magic, Gods rarely bother with it, while Demons consider it part of the whole range in transmutation magic, but Humans do classify it in eight or so types depending on the exact element, like ice, wind and such. There isn't much to say here, at the most 'brutish' stage this can be used to just throw the fury of the elements at your enemies, with more finesse this can be used to recreate almost any natural phenomena and quite a bit more. Each element has its own natural inclinations, for example earth magic being most useful for golemancy. Most people have affinity with a few elements and are mindling or bad with the others, but you seem to be talented at all of them in equal measure,

sadly that talent is merely average. With time you could become a master or a jack-of-all-trades. Purchase the second tier instead for a 'prodigy' level of talent in all elemental spells.

Metal Transmutation (-400cp):

Among the transmutation magic that makes mana into something else, turning it into ores is quite a bit rare. Not so much because the magic itself is restricted, but because it requires quite a bit of technique and magic reserves to properly use in battle. With this magic you can transform your own mana into ores, metals, and such - the most direct way to use this is to create weapons and armor in combat, or to overwhelm enemies with large amounts of magic metals crushing everything to dust.

Items:

Spy Jewelry (Free):

Premium item, a perfect copy of the necklace Kuromueina would give to Miyama Kaito. A wonderful piece, indeed, for it has several types of magic imbued into it. Has strong defensive magic to aid the user in times of need and it's capable of helping you navigate around and find stuff. The original would be used to

keep track of the user's thoughts, location and even as a sort of phone to communicate, this one can be used for the same, although I don't know why you would do that.

Sound of Jumping (-100cp):

There's something just magical about having your own soundtrack, it's just the ultimate evidence of your importance in the scene. This is a collection of songs

tailored for you, with a particular piece being your most iconic one, they will play when the situation calls for it. You can choose to be the only one to listen or let the others enjoy it too, they won't find it strange considering what kind of stuff other beings are capable of.

Dice, No Dice (-100cp):

Magic Boxes are the closest thing you will find to the 'bag of holding' otherworlders sometimes talk about. Small, crystal-like devices that store objects inside. Being made with space-tampering magic and state preservation

magic, making anything there to be kept in mint condition until it's called out. Usually, how much stuff these things can hold depends on their maker and ranges from a small closet to an entire large country. The one here is the latter, and it has been enchanted enough to be free of worries for a long time. Feel free to leave your marble collection and half-empty cup of tea, just to find them still

the same in a few millennia.

Za Stash (-100cp):

Magic Crystals are the bread and butter of this world. Being the core of magic items, these crystals are categorized depending on their purity, which reflects

how much magic they can absorb and store. You get a renewable stash with several crystals of varying size and purity every month. The first tier will have mostly average and lower-level crystals with a few better ones. While the next tier will ensure you mostly get above average purity crystals. In both cases there once every ten years you will find one that doesn't have 'purity' at all, as it produces its own magical power equivalent to a Count-Ranked Demon. Quite the item, to say so myself.

Weird Storehouse (-200cp):

Talking about invaluable collections, this is a copy of a certain store for miscellaneous goods - goods made by the remarkable Phantasmal King, who in her time managed to master almost every mundane skill in existence, leading to her creations being all top tier products. Containing hundreds if not thousands of products left in the storage, all of them varying in quality from 'premium rarity' to 'absolute masterpiece', you can find things like strange animal costumes, toys, cheap boards, weapons that could become national treasures, jewelry enchanted to hell and back, bracelets that read thoughts, and much more. If you can afford her prices, then just about anything can be found here. A similar shop will even mysteriously show up in later worlds as well, though it might move around on you a few times.

Seedlings (-200cp):

The World Tree is technically the real body of the World King, and it's the source of several premium items, like the strongest wood in existence, or the fruit of the world tree, which can heal anything short of death. These seedlings probably won't become sentient tree women like the original one (or they might just do exactly that), but they have enough similarities. Ten of them, once planted and fed with magic, will grow fairly quickly and eventually mature to give one of those fruits per year, and once fully matured each tree will give you an additional seedling to plant elsewhere, and will continue to do so at intervals.

Though, getting all ten of them to that level will probably require an absurd amount of magic.

Go Study (-200cp):

The library of the Death King is known to be one of the greatest in the whole world, not only has an immense number of texts, novels, guides, and more - but it also contains numerous examples of forbidden grimoires, forgotten documents, and even secret manuscripts that have never been seen out before.

I've procured a perfect copy of this gargantuan collection, and it's a perfect chance for you to obtain large amounts of books for cheap. While there are some tomes without much value outside their niche, others are powerful enough to be considered national treasures or contain forbidden lore that could grant you great power.

Sorcery For Idiots (-400cp):

The human countries usually have some ways to teach magic to their kin, mostly through crude and theoretical lessons that aren't exactly the fastest when it comes to practical use. That said, their focus on formulas does help to create magic tools and have foundations for the high-tier magic down the line.

Still, those are some years to learn at best. To bypass that, here's a collection of books made for beginners on the art of magic, handmade by a collaboration of various geniuses. It's guaranteed to give results as long as you follow the instructions. Holds the introduction to most types of magic, although only to mid-levels, you won't find anything overly powerful or complex. These can be lent to others to have them learn magic as well.

Drawbacks: 

(+6,000cp) Added Time:

You may take this as many times as you want and it adds a year onto your stay. Every tenth purchase adds a half year. Enjoy spending extra time with goddesses that can wipe most beings off the face of the planet with barely a snap of their fingers.

Hidden Scenario: The Love Sung By The God of The End (No Miyama Kaito)(+1,000 CP)

The most awaited singularity that Shallow Vernal has been dreaming of is none other than you, Jumper. She has dreamed of you, and how you would help her understand her own heart and give her happiness. A romance is expected. The goal has been set. Parameters are ready.

Of course, that doesn't mean that you have to act out her exact visions, however you must help this lost Goddesses about herself. Don't fret too much about it,

as her beloved singularity you're naturally attuned to her and can easily discern her moods and feelings despite her stoic demeanor. Small things like her lips

curving a few milliliters to show her feelings, can be spotted with ease, as long as you pay attention to her. While she doesn't mind not being the only one in your heart, she won't stand for not being 'special' for you in some way, preferably being the most important one.

The Scenario will be done the moment Shallow Vernal internalizes she has fallen in love with you, which will most likely take more time than she falling in love

with you in the first place, given that she's got a crush on you just by taking this Scenario. Even if you're the most introverted, antisocial, boring and dumb character ever, it will only take around a year of constant interaction for the

requirements to be fully met.

Fulfilling the prophecy and seducing the Goddess here will grant you Shallow Vernal as a companion, as well as allowing you to take everyone else you start a relationship with from now on as a companion for free. Furthermore, you will find similar beings to Shallow Vernal waiting for you in future worlds, all of them eagerly waiting for your love to save them.

The consequences of failing are quite severe, as expected of trying to court Shallow Vernal. As she will awaken to the feeling of love nonetheless, but decide

against something as pure and permissive like she would normally have chosen, and instead awaken to a 'heavier' type of love that searches to monopolize her beloved's (You) feelings and time. She will appear in future worlds you visit, trying to forcefully make you hers and taking down everyone in her path.


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