The first item was a "Stone of Improvement." Upon consumption, it permanently increased the exceptional's attributes by one. Improvement was random and based on luck.
The second item, the "Black Mandible," was a sharp, two-clawed weapon wearable on the arms. When an enemy was harmed by it, there was a low chance of critical bleeding, endangering the enemy if not healed immediately.
Lastly, there was the "Colony Messenger." It wasn't an item but an ability granted directly to the exceptional. With this ability, it was now possible for an exceptional to communicate with pheromones he/she left behind. This had no cooldown and lasted throughout the treasure hunt.
Seeing this, Philip's mouth involuntarily curled up. Not only was the first one unique and permanent, but he was also granted another weapon and a very useful ability. Although limited only during the duration of the hunt, Philip was still content about it.