Because of the rapid expansion of Yuxing Electronic Entertainment's personnel, Hayakawa Zhito was vigilant for a while, and then seeing the release of those games, Hayakawa Zhito finally felt that it was probably more because the game itself was more difficult to make .
If you want to stay in the industry and develop multiple types of games at the same time, you must increase the number of employees.
He has seen the development trend of future games from the two games 3D Racing and 3D Sun Knight before.
The number of employees increases rapidly with the complexity of the game.
The development teams of the two games, 3D Racing and 3D Sun Knight, have grown to about 130 people respectively.
Compared with Yuxing Electronic Entertainment, each game development team is still maintained at less than 100 people, which is actually an acceptable number.
But now listening to his father's words, he re-thought it again, and felt that things were really not that simple.
"Never underestimate your enemies, unless they are really dead." Hayakawa Kentaro said seriously.
"Then father, do you mean that they have been hiding their strength as much as possible? But their employees have always been very relaxed."
Hayakawa Kentaro shook his head and said: "To be honest, I don't quite understand this, but I think My personal experience for many years believes that things will not be so simple, so don't let down your vigilance against Yuxing Electronic Entertainment, of course, I'm not saying this to urge you to work harder, I just want to keep you vigilant."
Hayakawa Zhiren nodded: "I understand, I will be more vigilant and won't relax easily."
Hayakawa Zhiren's relationship with his father used to be quite normal, neither particularly good nor particularly bad.
And he could hear some of the words his father taught him sometimes, so he began to think seriously.
This Zhu Yuxing is indeed a very threatening person, and he has not stopped since he started the video game industry.
Now, I really shouldn't relax my vigilance against Youxing Electronic Entertainment.
Like my father said, unless that company is dead.
Back in his department, Hayakawa Ukito immediately arranged for people to pay more attention to investigating the dynamics of Yuxing Electronic Entertainment.
See if you can find some clues from some clues.
However, not long after he made the decision, Yuxing Electronic Entertainment announced something in the afternoon.
They will be developing a new Metroid game, and it is progressing rapidly, and it is expected to be officially launched in the following spring.
Originally, Metroid was only a sequel of Yuxing Electronic Entertainment, and Yuxing Electronic Entertainment had been continuously launching sequels before.
But because of his father's prompt, when Hayakawa Ukito learned the news in the afternoon, he paid special attention.
Then he noticed that it was another video game development led by Takeyusei after a few months.
Every time there is a video game led by Yusei Takeshi, none of it is simple.
And he also specially noticed that there seems to be about 60 people in game development, and it seems that some additional temporary external personnel are added from time to time.
In this case, they will guarantee that the game will be officially released next spring.
This is already a bit difficult in terms of the current scale of game production.
The amount of code a game needs to write now is scary, and it's not easy for a hundred people to make a game in a few months.
It seems that this is really a game that Yuxing Electronic Entertainment intends to show its strength. He has to pay special attention to it, otherwise he may be caught off guard.
If he remembered correctly, Metroid was a so-called Galactic City game.
This Galaxy City game is specifically named after Metrod, which shows the pioneering significance of Metrod itself.
If such a game that pioneered a new type of game is smashed, it will seriously affect the company's reputation. Youxing Electronic Entertainment may not dare to take risks easily.
On the side of Takeyousei, the development of Metroid entered the middle of the game after the arrival of October.
The game itself is basically complete, but the sound effects of the game have not been done. That is because Zhu Yuxing had no time before, and now he can finally start planning and preparing.
Thanks to Zhu Yuxing's special training for sound effect producers, there are now more than 20 people in the company who can act as sound effect producers, and everyone has formed their own style.
As long as Zhu Yuxing gives a general direction, then they can write the sound effect program.
Well, this time the sound is obviously more complicated.
In the Street Fighter game, in addition to accumulating a huge amount of motion data, game developers have actually made great progress in sound effects.
Because the combat in action fighting battle games is fast-changing, the sound effects will also be very confusing.
If the person who writes the sound effect program is not careful enough, the sound effect of the whole game will be greatly reduced.
But don't underestimate the impact of sound effects on a game.
Sometimes good sound effects can increase players' game input by at least 30%.
But a bad sound effect can make the player feel sick immediately and even give up the game.
At this point, Zhu Yuxing didn't want to step on the pit.
So Zhu Yuxing simply temporarily transferred a few people who had participated in the sound development of Street Fighter games.
Then lock them all in a small dark room and teach them one by one, telling them how to show the sound effects of the game more perfectly.
This time Metroid's sound effects are not much less complex than Street Fighter.
"I need at least 30 kinds of sound effects for the Mitrod cub, don't look at the small number of Mitrod baby appearing, but it is also very important, and Samus himself, in different stages of injury, there are different In the strength stage, I need to have different sound effects, and I need to progress layer by layer, which is a big killer to further improve the feedback of game players, but don't underestimate the difference in sound effects, players will love the game because of it."
Zhu Yuxing explained to everyone involved in sound production, so that they could fully understand their own ideas.
This is basically equivalent to taking out all the experiences that he has learned in later generations for them to listen to, and some things are even more than ten years ahead.
Because the original plan was to make performance enhancements on the cassette, some things could be made more bold and aggressive.
Otherwise, it would be a shame to prepare for all this.
The staff responsible for sound effects are one of two big.
It's not that they couldn't understand Zhu Yuxing's request.
It's just that it's really quite complicated.
It's much more difficult than previous games.
However, this is also a very fast growth rate for them.
This is a future lecture exclusively for them. If they can fully integrate it, their achievements in game development sound effects will be even more terrifying in the future.
In addition to the production of game sound effects, the music production of the game is also required.
Game sound effects and music are two completely different types.
In the initial game development stage of the previous 8-bit and 16-bit game consoles, the two types were not separated, because the game sound effects requirements at that time were not so high.
But this time is different. This time the sound effect is improved in quality, and it is on the same level as Street Fighter.
Employees who specialize in sound effects may not be able to meet their music production requirements.
But he wasn't worried.
In the company, there are still a few full-time composers who have been recruited.
They are now quite well-known in the industry.
In the past, the various songs they wrote can't be said to be bad, but they are really not very good in the competition of the same industry.
So they are not well-known and can't develop.
The best one is probably the composer Matsuhashi introduced.
But when they came to the video game industry, their status immediately began to soar.
In the beginning, there were not many producers of game music.
Those of them who have just joined the full-time production of game music are considered to have received the first wave of dividends and become very successful game music producers.
In the past, if the music popularity of their compositions was compared with points, it would be at most three points.
But when they entered the game industry, even if they did not improve their composition, their popularity increased from the original three points to six points.
When they had a certain reputation, they finally realized how correct their original choice was, and at the same time, they were very grateful to Zhu Yuxing for recruiting them.
As for the composer who once left the game composition industry in a rage, he is still penniless, and there is almost no waves in the composition industry.
Later, it was said that this guy seemed to be on the rise because of his fame, and he also planned to go to other game development companies to try again.
However, except for Yuxing Electronic Entertainment, other game companies were not particularly concerned about game sound effects.
The remuneration that Zhu Yuxing gave at that time was something that most game companies were unwilling to give.
Half the price is ok.
Then this guy completely disappeared and became a little transparent.
To say whether the guy has any remorse, there must be, but this is also what the guy asked for himself.
At the call of Take Yusei, these composers came together to help.
They have all been composers of well-known games such as Dragon Quest, Final Fantasy, and Mario before.
Now on the list of game production, their names are also in the forefront, and they are very valued.
And later, Zhu Yuxing also released a number of game CD music albums in their name. Of course, these are good peripheral products in the eyes of gamers. Although they will not cause any social upsurge, they are just diehards. The purchase of powder is also a big profit.
A number of composers who had chosen to help together were also picked out by Take Yusei to teach them how to compose music for Metrod.
First of all, what Metrorod needs is music with the characteristics of the galaxy. This is the most important thing. Only when the feeling of the galaxy comes out, the overall music effect of the game will be greatly improved.
In this way, it took more than a month to produce the game's music and sound effects, and the game's development finally came to an end at the end of the year.
1995 is also coming to an end, and Christmas is once again ushering in a blowout period for game console sales.
Parents in the United States and Japan have chosen to buy a game console for their children under the advertising offensive, which has become a very fashionable product at the moment.
Among them, the best-looking sales data are of course the products of Youxing Electronic Entertainment.
Over a million consoles were sold on the promotional day just days before Christmas in Japan, including SFC, FC and GB.
The same is true in the United States. GB game consoles sold more than 700,000 units that day, and SFC also sold more than 700,000 units.
There are also reasons for the promotion of price reductions, which stimulated spending on video games in both countries.
In order to prepare for Christmas, he also deliberately increased the production speed of the game console again, and found several foundries to make it at the same time, which was barely able to withstand the terrifying spending power of the Americans.
In addition to Yuxing Electronic Entertainment, the big player, other game companies and game console developers also made a lot of money on this day.
Zhuyouxing eats meat, and they can also drink soup now. The development of the industry can really be said to be thriving.
Then at the end of the year, Murakami, the creator of the one-man game, conducted an annual game selection on the Internet for the first time.
This selection is actually an anonymous suggestion by Take Yusei to Murakami on the Internet, which is to use the suggestion given by the Nintendo account of the master of the world.
He suggested that Murakami could organize a selection of the best games of the year at the end of each year, add a few more categories, and add some names to the game.
No matter what industry, awards are always indispensable, and awards are also a good publicity stunt.
It is beneficial to both the sponsor of the award and the game makers who accept the award. Both parties take what they need.
Naturally, Murakami also felt that it was very reasonable, and then he accepted it happily. He just said that he was really short of money recently. Such an event can also attract more sponsors, and can also increase the price of advertising on his website.
However, Zhu Yuxing later reminded Murakami not to increase the advertising efforts and to make the website more professional as much as possible. This is for the future. Murakami also said that he would definitely listen to Zhu Yuxing's advice.
After all, every time Zhu Yuxing's suggestion has really made his website bigger and bigger, he has no reason not to listen.
Then, Murakami's first annual game selection was launched on the website.
Murakami just regretted that he was still a little short of money, otherwise he really wanted to have a ceremony like the Oscars, and that would be super cool.
However, he felt that he should be able to hold such a grand event sooner or later, and he was full of expectations.
Paragraph comment
Paragraph comment feature is now on the Web! Move mouse over any paragraph and click the icon to add your comment.
Also, you can always turn it off/on in Settings.
GOT IT