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17.87% The Video Game Tycoon / Chapter 135: ===135 Open the Market (5/7)===(None Edited)

Chapter 135: ===135 Open the Market (5/7)===(None Edited)

  The next day, many authorized sales stores of red and white machines were crowded out.

  Thousands of people flocked to stores to ask about the latest consoles.

  Some of them directly took out the money and slapped it on the table, shouting that they could give the money, and they would get the game console as soon as possible.

  But the shop assistants can only apologetically tell these people that the game console has not been released and cannot be provided to them.

  Don't talk about these customers, now they, the shop assistants, want to get their hands on the latest game console immediately.

  Especially that GB.

  In the face-to-face meeting, GB did not announce the price.

  But people already have a hunch that this may not be cheap.

  Although according to the description, it is only close to the performance of the red and white machine.

  A 16-bit SFC sells for 8,000 yen.

  But such a portable game console can't be cheap no matter how it looks.

  But that's okay.

  We have money.

  Although the bubble burst, and although life was a bit bad, entertainment was indispensable.

  Besides, video games are already a relatively cheap form of entertainment.

  They are perfectly acceptable.

  At the same time, the newspapers, TV Tokyo, and now popular online portals are full of news about Yusei Entertainment.

  "A rising star in the industry, Youxing Electronic Entertainment, a game-breaker."

  "Genius-like creativity, god-like imagination, this is an invincible company!"

  "Take Yuxing, a young president, how did he develop his own game territory?"

  Various news and news The clamor has also helped Youxing Electronic Entertainment continue to expand its influence.

  And thanks to the price reduction strategy of red and white machines, people who are interested in video games have begun to rise significantly.

  The sales of red and white machines in the previous month reached 500,000 units.

  But it jumped to 700,000 units immediately in the second month.

  This is quite scary.

  It is about equal to the average sales volume of more than 20,000 red and white machines in one day.

  The release of the SFC doesn't seem to affect current console sales.

  Because the SFC machine itself is 8,000 yen, the average price of the game has also increased by about 500 to 1,000 yen.

  In this comparison, the red and white machines with reduced prices are also very attractive.

  In this way, the life of the red and white machine seems to be extended for a long time.

  Those game production companies have already planned to gradually transfer to SFC to make games.

  But seeing that the red and white machines are selling even more hotly, this has already exceeded the total sales of 3 million, and they chose to take care of both sides without hesitation.

  The games on the red and white machines should also be done, as should the games on the SFC.

  Making games on SFC is relatively simpler. There is no need to dig and search for everything like red and white machines. They can finally make games more liberally.

  But the foundation of the red and white machine is huge enough.

  They only need to reduce the overall picture quality and sound effects of the production game while making an SFC game, and they can barely fit into the red and white machine.

  New players are enthusiastically buying red and white machines, which does not affect those players who are ready to pre-order SFC.

  To say who is the most troublesome group of people now, it should be the game division of Suri Electronics, as well as several large enterprises that are also eager to make game consoles.

  Originally, they were all ready for their respective game consoles to be released.

  Its performance is basically in the 8-bit to 16-bit appearance.

  Now the entire video game industry is considered a blue ocean, but anyone with a little capital can make a lot of money by entering it now.

  In fact, many players are simply not satisfied with those games on the red and white machines.

  It is very fast to release a high-quality first-party game in a month, but the overall game time of this era is not much. If players are fast, they usually only need three to five hours to finish a game.

  Unless it's a role-playing game.

  A game made in a month can be played in three to five hours.

  If they're really interested, they'll get bored after playing it three or five times, and they'll crave more video games.

  Youxing Electronic Entertainment now has more than 70 large and small individual game production groups, or third-party game production companies transformed from entertainment companies.

  But this is still not enough to satisfy these players.

  They still find ways to play more games, which is pretty crazy.

  So now the field of video games is really a huge gold mine. As long as you wave your manuscripts diligently, you can get a lot of money.

  Even companies that have nothing to do with electronics, software, entertainment, etc. are trying to get into the game field with such a speed of money acquisition.

  In the red and white machine, a team of more than ten people makes a game, and now it can be paid back as long as it sells more than 20,000 copies.

  Then all remaining revenue is pure profit.

  For example, several third-party game manufacturers under the first batch of red and white machines are now making a lot of money.

  Gongxiao Yima, who used to be a half-crippled man, has also become a successful person.

  Recently, it has also been spotted by many venture capital companies, and they are willing to invest a lot of money in them.

  Video games have changed many people, including players, practitioners, and lost people.

  Under the impetus of Zhu Yuxing, the video game industry completely began to bloom.

  Now the number of players throughout Japan is increasing like crazy.

  Now if an organization can calculate the total number of players, they will be shocked to find that an industry that has only developed for about a year now has a player base of more than four million.

  Among them, Youxing Electronic Entertainment has an exclusive share of more than 70%.

  Relying on perseverance in spending money and the influence of its own industrial system, Surui Electronics has a market share of more than ten percent in this market.

  The remaining less than 10% of the shares belong to more than a dozen companies, large and small, that also want to make game consoles.

  In major shops, video games have also become the darling.

  They will be placed on the most visible counter.

  Today, game companies don't even need to actively promote it.

  As long as they have a game made, someone will help to promote it for free.

  All are driven by interests, but overall they are still benign.

  Overseas, a Japanese video game trend is also slowly emerging.

  However, because the current news is still slightly behind, people in Japan only know that Surui Electronics' PN game console has a certain base in the United States.

  In Japan, Surui Electronics was beaten by Yuxing Electronics Entertainment, but overseas, they seem to be quite powerful.

  Their video game division is also feeding back domestically through overseas profits, so that they can always maintain sufficient money and ammunition to continue to compete with Yuxing Electronic Entertainment.

  PS: Dear readers and bosses, I am really tired today. The original plan was to update 10,000 characters per day. Recently, the two more chapters of the daily update are the promised updates. There are a total of 16 chapters to be updated before the launch, and it is expected to be eight. It will be completed in about a day or so, and I will do my best to get it done in the future, but please allow me to slow down a little today and fight again tomorrow. I hope all readers and bosses can understand that manpower is limited, and I actually have a job during the day, and it is approaching the end of the year. , The company's work is also very busy, and I was a little bit overwhelmed.

  However, the basic commitment of the 10,000-character daily update can be guaranteed all the time, please rest assured.


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