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36.36% the pokemon Gacha system system(original) / Chapter 4: chapter one

Chapter 4: chapter one

Ryga watched through a carved-out igloo window as Aang entertained the children and

Sokka stomped around furiously about it. No need to participate; he knew how that would end

up, and if he wanted to get involved with the plot (which he absolutely did), he could wait until

Katara and Aang went penguin sledding. For now, he needed to figure out why he'd been

transported into a TV show. And also what the hell that little white dot at the corner of his vision

was, visible even over the shining white snow of the igloo walls, not disappearing when he

blinked.

He rubbed his eyes. It didn't go away. He swiped at it. It didn't go away. He poked at it -

and reality changed.

Or, rather, reality paused and had another layer of bizarreness superimposed over it.

The world went perfectly still, the laughing children chasing after Aang on his air scooter frozen

in space. And there were... things. Like the dot, but bigger, and more obvious, and weirder. It

almost looked like a video game HUD - apparently he was at Level 0 with 0 EXP, 0 SKILLS, 0

COMPANIONS, 0 TICKETS, and 0 YUAN. Ouch.

Interesting, but even more interesting was the slip of paper rotating in the center of his

vision. He hesitated, then pressed it the way he'd done with the dot, and the 'screen' (or his

eyes, somehow?) zoomed in on it, with descriptive text popping up beside it. Skill Ticket

purchase. Cost: 20 YUAN. And in smaller text: Tickets can be purchased or won through

quests. No cash value. He swiped at it, but instead of minimizing, it scrolled over to another

ticket. Summon Ticket purchase. Cost: 100 YUAN. Same description underneath.

"Okay," Ryga said to himself. Why not think out loud, right? It wasn't like anyone could

hear him. "So I'm in a fucking Gacha game. But... it's also Avatar." He looked around, not quite

sure what he was looking for. A hidden camera for the world's most ambitious prank show,

maybe. "And I'm just kind of following the plot. Okay. Would've been nice to get a tutorial, at

least, but whatever."

After a longer and more careful examination of the screen than he'd like to admit, Ryga

finally found a 'back' arrow and pressed it. Looked like there were some more icons on each

corner of the screen. Bottom left: QUESTS. Top left: INVENTORY. Top right: WHEEL. Bottom

right: CONTROLS.

The second he spotted the CONTROLS button, he pressed it. That was definitely the

most likely to contain context. Somehow, it only made things more confusing. Apparently he was

supposed to do this complicated hand motion to use a skill, this awkward stomping motion to

summon a companion, etc. Probably would be helpful in the future, but for now? Not so much.

He hit the back arrow and checked the QUESTS menu. Seemed to be a lot, but they

were all locked except one, titled 'WELCOME TO THE SYSTEM! :D'

"Jesus, the thing's getting snarky with me," Ryga muttered, 'clicking' on it anyway. Type:

N/A. Difficulty: 0/5. Description: Welcome to the System, Ryga! Enjoy Avatar! Requirements:

Check out every available sub-menu. Rewards: Skill Ticket 3x. It probably shouldn't have been

surprising that it knew his name at this point, but Ryga still did a double take when he saw it on

the screen.

"Okay... so all I have to do is check WHEEL and INVENTORY. Not so bad." He

navigated over to INVENTORY. He'd expected it to be empty, so he was a little floored when the SKILLS sub-menu actually contained one item: PLOT ARMOR. Type: N/A. Ranking: N/A.

Description: Received upon first entering the System; grants the user the inability to die, as well

as the ability to grant the inability to die to a maximum of three others. Current assignments:

Unassigned x3.

Heart pounding, Ryga hit the 'ASSIGN' button and considered the options: Aang, Sokka,

Katara, Zuko. More options were there, all locked, probably because they wouldn't enter into the

story for a while yet. Ryga hesitated. He wouldn't have to worry about this for a while, since the

plot demanded all of them to stay alive... but then again, the plot didn't exactly account for his

presence, and given how new he was to this world, he wouldn't be surprised if he accidentally

got somebody killed. Hesitated again, then clicked Sokka, Katara, and Aang. Out of the

available options, he'd likely have the least interaction with Zuko, so there was less need to

worry about getting him killed. Besides, it looked like he could switch the assignments whenever

he wanted, so if anyone was in danger he could always transfer it from someone in a safer

position.

Checked on WHEEL, and - yup. Just what it said on the tin. A WHEEL, labeled... Normal

Type?

Brow furrowed, Ryga tapped the wheel and read the description that popped up. "The

Normal Type wheel will allow you to wield any Normal Type Pokemon skill - what??" Ryga put

his head in his hands. "Fuck, man, I thought this was Avatar! Now I'm a Pokemon??"

Apparently that was just another thing to adjust to. Ryga sighed, clicking through the

different wheels. Sure enough, there was a wheel for every Pokemon type - Normal cost one

Skill Ticket; Fire, Grass, Water, Flying, and Bug cost two; Rock, Ground, Steel, Ice, and Electric

cost three; Flying, Fairy, Ghost, Dark, Poison, and Psychic cost four; Dragon cost five. Awh,

guess I won't be getting any Dragon-type moves just yet.

In response to his disappointment, a very jarring confetti storm rained over his vision,

giving way after a second to the words 'QUEST COMPLETED!' in massive text. "Okay. That's

not gonna get old at all." He clicked it and hated how satisfying it was when a ticket icon with a

x3 symbol next to it replaced the text, with the enticing caption of Click to claim!. He clicked, the

tickets flew up to the respective part of his stats menu, and the screen finally settled back down

to the wheel menu. Looked like there was a whole separate screen of wheels for summons, but

it was locked.

Despite all the craziness, he'd figured out a few things.

One: He wasn't going insane. Either that, or this was the most elaborate hallucination

ever, and he seriously doubted his imagination was capable of that.

Two: He really was in the world of Avatar. If that hadn't been obvious from the beginning,

the quest screen had proved it.

Three: He was in a Gacha system, meaning he could get power - virtually any power, at

least from the world of Pokemon - just by inserting a ticket and spinning a wheel.

Ryga had gone to bed the night before with tears drying on his cheeks, covers clenched

in his fists and bunched up to his face. And now he was in a world he never could've dreamed of

seeing in person, with powers that not even the magical residents of this world could dream of

possessing.

If he was crazy, he never wanted to go back to being sane.

Now that he'd confirmed to himself that this was real (or at least resigned himself to

being nuts), Ryga was practically dying to get back into the world and hang out with the people

he'd always wanted more than anything to be friends with. First, though, he should probably

spend those tickets.

Of course, he could save them for now and get a stronger type of skill later on. Probably

wasn't a good idea, though; Ryga had played enough video games to know that at the start of

the game, you used all the resources at your disposal and waited until you were in a comfy spot

to start saving up. Only question was which skills to spend his currently available tickets on.

Getting one Ice, Ground, whatever skill would be a pretty big risk. He'd have no fallback

if he got something terrible, and even if it was great, it'd just be the one, which meant no

versatility. Three Normal-type skills wouldn't be good, either; in the games, at least, they didn't

have any Type advantages, and they probably wouldn't be very strong in comparison to more

expensive ones. That left him with the option of one Normal-type skill and one... well, elemental

skill.

Ryga looked out at the paused world behind all the menus and grinned. Only one option,

really. He navigated over to the Water-type wheel and pressed the overly flashy SPIN!! button. A

ticket disappeared from his Stats menu, the wheel began to spin, finally landing on...

"Flip Turn." Ryga chewed his lip. Certainly a safe option, but he wasn't thrilled about

putting his favorite characters - well, not so much characters anymore, he supposed - in danger,

especially in his place. It could work well, but he'd have to use it carefully. Good thing I didn't

dump all my Tickets into one skill, I guess. Now for the Normal-type skill. Hopefully something

more useful this time...

"BATON PASS??" Ryga threw his hands up in the air. "Damn it, System! I want a

refund!" Just his fuckin' luck, spending an extra ticket on essentially a weaker version of the

same skill. "I'm gonna need some more of those goddamn tickets."

According to the pause screen, the only way to get tickets was to either buy them with

real money or to complete quests. And, naturally, he was broke. Ryga closed his eyes and took

a deep breath, trying very hard not to get incredibly frustrated. "Okay. So what's the next quest?"

SUNKEN SHIP. Type: Story. Difficulty: 1/5. Description: Help Katara and Aang explore

the Fire Nation ship! Just make sure somebody hits that booby trap! Story purposes and all.

Requirements: Activate the booby trap on the Fire Nation ship. Rewards: Skill Ticket 2x,

Summon Ticket 1x. And all the rest of them were locked.

Great. Wonderful. Perfect.

Well... at least he had an excuse to get out there and talk to people he'd idolized from

behind a screen for years, right?

Somehow, realizing that this was what he actually had to do next was more stressful

than exciting.

Ryga closed down the menus, looked around at the paused world around him, and

sighed. Time to hopefully not screw up a whole alternate dimension.

He pressed the white button, and the world came to life again.

SKILL MENU:

PLOT ARMOR

TYPE: N/A

RANKING: N/A

DESCRIPTION: Received upon first entering the System; grants the user the inability to die, as

well as the ability to grant the inability to die to a maximum of three others.

FLIP TURN

TYPE: WATER

RANKING: 2/5

DESCRIPTION: After making their attack, the user rushes back to switch places with a party

member in waiting.

BATON PASS

TYPE: NORMAL

RANKING: 2/5

DESCRIPTION: The user switches places with a party member in waiting and passes along any

stat changes.

(hope you enjoy updates every Wednesday and Saturday)


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