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CHAPTER: ENHANCEMENTS

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Hi Readers, this is an Auxiliary Chapter explaining the Enhancements and I decided to remove Dexterity as I could not come up with Innovative Ideas for it.

[TBD] - To be Determined.

... - Similar to above with minor changes.

Only Intelligence will have Trees the rest will be straight forward.

That does not mean rest will not as you can see there is Evolve in many of the Enhancements and I have something planned for a few of them.

So await till Andrew goes to the next level.

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[Strength: Increases Physical Strength. Unlock: 0/1 Rune]

[Tier 1: Increase Physical Strength to 1 ton. Upgrade: 0/2 Runes.]

[Tier 2: Increase Physical Strength to 5 tons. Upgrade: 0/3 Runes.]

[Tier 3: Increase Physical Strength to 10 tons. Upgrade: 0/4 Runes.]

[Tier 4: Increase Physical Strength to 15 tons. Upgrade: 0/5 Runes.]

[Tier 5: Increase Physical Strength to 20 tons. Upgrade: 0/6 Runes.]

[Tier 6: Evolve to Greater Strength. Upgrade: 0/10 Runes.]

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[Agility: Increase Movement Speed and Jumping Ability. 10m/s. Unlock: 0/2 Runes.]

[Tier 1: Increase Movement Speed and Jumping Ability. 20m/s. Upgrade: 0/2 Runes.]

[Tier 2: Increase Movement Speed and Jumping Ability. 40m/s. Upgrade: 0/3 Runes.]

[Tier 3: Increase Movement Speed and Jumping Ability. 60m/s. Upgrade: 0/4 Runes.]

[Tier 4: Increase Movement Speed and Jumping Ability. 80m/s. Upgrade: 0/5 Runes.]

[Tier 5: Increase Movement Speed and Jumping Ability. 100m/s. Upgrade: 0/6 Runes.]

[Tier 6: Evolve to Greater Agility. Upgrade: 0/10 Runes.]

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[Shadow Kill: It causes any unaware enemies to turn to Ash when killed. Unlock: 2 runes.]

[Tier 1: It causes all enemies to turn to ash once they are killed. Upgrade Runes: 0/5]

[Tier 2: It causes killed enemies to turn into a Devouring Swarm and will answer your bidding. Upgrade Runes: 0/7]

[Tier 3: It causes the ones you kill to temporarily resurrect and serve you for a short duration. Upgrade Runes: 0/15]

[Tier 4: It causes the ones you kill to temporarily resurrect and be enhanced to half your physical strength and serve you for a longer duration. Upgrade Runes: 0/25]

[TBD]

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[Reflexes: This allows you to partially have the chance to deflect projectiles with your weapon. Unlock: 0/2 Runes.]

[Tier 1: Block Projectiles using your weapon. Upgrade: 0/3 Runes.]

[Tier 2: Block Projectiles using your weapon toward the nearest enemy. Upgrade: 0/4 Runes.]

[Tier 3: Reflexes Increase by 2% for each enemy you face. Upgrade: 0/5 Runes.]

[Tier 4: Reflexes Increase by 3% for each enemy you face. Upgrade: 0/7 Runes.]

[Tier 5: Evolves to Instinct Reflexes. Upgrade: 0/10 Runes.]

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[Vitality: Increases the Health, Endurance, and Stamina of the user. Unlock: 0/2 Runes.]

[Tier 1: 5% Increase in Health, Endurance, and Stamina of the User. Upgrade: 0/3 Runes.]

[Tier 2: 5% Increase in Health, Endurance, and Stamina of the User. Upgrade: 0/4 Runes.]

[Tier 3: 5% Increase in Health, Endurance, and Stamina of the User. Upgrade: 0/5 Runes.]

[Tier 4: 5% Increase in Health, Endurance, and Stamina of the User. Upgrade: 0/6 Runes.]

[Tier 5: Evolve to Greater Vitality. Upgrade: 0/10 Runes.]

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[Intelligence – Capacity of remembering details will increase. Comprehension ability will be activated once the skill is unlocked. Unlock – 0/2 Runes]

[Left Tree]

[Tier 1 – Comprehension ability will increase by 0.5. Runes – 0/2]

[Tier 2 – Comprehension ability will increase by 0.6. Runes – 0/2]

...

[Right Tree]

[Tier 1 – Increase thinking capability speed by 1. Runes – 0/2]

[Tier 2 – Increase thinking capability speed by 2. Runes – 0/2]

...

[Middle Tree]

[Tier 1 – Parallel thinking. Your Mind becomes two separate minds and will have the capability to do two different things. Runes – 0/15]

[Tier 2 - Parallel thinking. Your Mind becomes three separate minds and will have the capability to do three different things. Runes – 0/25]

[TBD]

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[Regeneration: Sacrifice certain strength, agility, and vitality to instantly heal all minor injuries. Unlock: 0/5 Runes.]

[Tier 1: Partially heal Major injuries by sacrificing certain Strength, Agility, and Vitality. Unlock: 0/10 Runes.]

[Tier 2: Heal Major Injuries by sacrificing certain Strength, Agility, and Vitality. Upgrade: 0/12 Runes.]

[Tier 3: Partially Heal Internal Injuries by sacrificing certain Strength, Agility, and Vitality. Upgrade: 0/12 Runes.]

[Tier 4: Heal Internal Injuries by sacrificing certain Strength, Agility, and Vitality. Upgrade: 0/15 Runes.]

[Tier 5: Evolve to Void Regeneration. Upgrade: 0/30 Runes.]

[Note: To Unlock and Upgrade, Strength, Agility, and Vitality are required to be at the same level.]

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What do you think about Regeneration?

I need your help with that Readers. Regeneration alone is draft the rest will remain the same.

So comment your ideas and help me out.

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CREATORS' THOUGHTS
Dark_Vader98 Dark_Vader98

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