Alain Dufont hums cheerfully to himself as he observes his men feast and celebrate not far from where he was sitting. They'd come into a massive amount of wealth recently, so moods had been high for days now, nothing seeming to dampen it, even the unfortunate demise of one of their friends.
"Hmph, here's to you, Muiri. Couldn't have done any of this without you." he chuckles before taking a swig of the strong ale. The apprentice alchemist had been smitten with him as soon as she'd laid eyes on him, his tanned imperial skin, strong jawline, and sculpted beard immediately striking her fancy.
Alain, being a cutthroat bandit as well as a red-blooded male, took the woman's feelings as an opportunity for him and his friends. Muiri, despite only being an apprentice alchemist, had many connections with the families of Windhelm, where she was born and raised. This allowed him to use her and befriend the Shatter-Shield clan, one of the most ancient and powerful families in Windhelm who also controlled one of the only companies that could possibly rival the East Empire Company.
Using her, he mapped out their family manor and snuck in with his men, stealing many family heirlooms and even a Warhammer called Aegisbane, which had apparently been used by many famous warriors in Skyrim's history.
He'd already sold off most of the heirlooms, but he kept Aegisbane, half because of his sentimentality toward the job that'd helped his group start to gain a foothold, and half because of just how difficult it was to sell the weapon for what it's worth... While it was a powerful weapon that had lots of history behind it, most people in Windhelm could recognise it at a glance, making it incredibly risky to own without a substantial power backing you.
This was also the reason Alain and his bandit group had made their home in a Dwemer ruin called Raldbthar. Which was in the mountains West of Windhelm, giving them a good base to deploy ambushes against Windhelm merchants and even Stormcloak supply lines.
The ruins provided safety, powerful defences, and more traps than a ruffian could ever dream of. Along with Dwemer automatons that protect some parts of the structure while leaving others empty for him and his men to occupy.
"Life. Is. Goo~ood." he breathes as he leans backwards in his makeshift chair while tossing a strange blue gem his men had found in his hand.
*K-k-k-k...*
...
"What was that?" Alain mutters to himself, glancing around and towards the darker corners of the room for whatever had made the sound.
"You alright boss?" Alain's right-hand man, Ukon, asks as he steps over.
Alain chews his lip, wondering if the Dwemer had left something in the room that they hadn't yet discovered... He wasn't paranoid, merely aware of the threats that he and his men could face. "I think I heard something, would you and the boys go check it out?"
Ukon shrugs, "Sure, if you let me borrow that Warhammer while I'm at it." he asks, a sly grin on his face.
Alain tosses the Warhammer, "Whatever, just make sure something's not creeping upon us." he says, waving off his man.
*K-k-k-k-k...*
Alain squints in anger, it'd been seven minutes since he'd sent Ukon out yet this weird sound kept occurring... "If someone's there then just show yourself! Only cowards hide in the shadows! Face me like a man!" he growls, causing the few of his men that'd stayed behind to glance at him with unsure looks, thinking that their leader might be losing his mind.
"Probably just shouting at the wind or something..."
"The wind in these ruins!? You daft cunt, use your divine given brian and think before you talk for once!"
"Man, the boss should really take a break or someth-" the man's voice abruptly cuts out, not even giving a squeak as his buddies turn but find that he'd completely vanished...
"Oi, what the fuck!? BOBBY!? THE FUCK'VE YOU GONE!? BOBBY!?"
"BOSS! BOBBY HAS-" another voice end halfway, but Alain manages to catch a glimpse of whatever it was before it happens... A shadow had thrust a black dagger into the man's throat before disappearing along with the body.
"WHAT THE HELL!? WHAT IN OBLIVION WAS THAT!?" Alain exclaims, stuffing the gem in his pocket before running over to his men, grouping up to make themselves harder targets. "STICK TOGETHER! WHATEVER IT IS CAN'T TAKE ALL OF US AT ONCE!"
*CRAAAACKLE!*
A blade of lightning shoot from a dark corner of the room, temporarily blinding everyone while burning a hole through two men who drop dead with their corpses spasming.
"B-boss... I think it might..." one of the bandits mutters, scared shitless as glances to the smoking corpses of his buddies.
"DON'T LOSE YOUR NERVE! WE'RE FINE! WE'LL. BE. FINE!" Alain continues to shout, half because the thunder had slightly deafened him, and half to muster the dregs of his confidence up in order to show no weakness. Indeed, he was too busy shouting to realise that two more of his men had been snatched by the invisible intruder, bringing Alain and his three men left to the brink of simply sprinting away in fear.
*Slash!*
*Splatter!*
Another man goes down, his head separated from his body.
*Thwooom!*
Another one, enveloped in flames causing the man to scream in agony as his body disintegrates from the heat.
Alain goes back to back with his last remaining man, teeth chattering as he erratically looks around for whatever or whoever was doing this. "Y-you've made your point! W-we surrender! J-just stop this madness!"
"Y-yeah! We give up so just, spare us! Please!"
...
*Ching!*
*Thunk!*
An axe dropped by one of his men spins through the air and imbeds itself into the bandit's skull, leaving Alain standing above, shivering, his legs trembling as he weakly grips his blade.
Tears and snot drip down the man's face as he begins begging for salvation, "PLEASE! PLEEASE! I DON'T KNOW WHY YOU'RE HERE BUT PLEASE, SPARE ME! I PROMISE TO BE GOOD! I'LL WALK INTO ANY PRISON! DO ANYTHING YOU WANT! JUST-"
"Bro, just shut the fuck up. It's annoying enough to kill you, let alone listen to you talk, shout, and beg. Just be a good rat and die quietly." an irritated youthful voice remarks from somewhere in the room. Alain looks around for it, but isn't able to notice the boot speeding towards his face...
*SPLATTER!*
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"Gross." Michael mutters as he scrapes the last bandit's brain matter from his boot. He probably could've just had Darth kill him, but he couldn't resist shoving his foot into the guy's mouth to shut him up. The idiom probably didn't involve splattering brain matter everywhere though.
Shaking his head, he grabs the Aetherium Shard from Darth after his familiar had found it in the bandit's pocket. Leaving him with a full set of them. Which meant he could finally gain access to the Aetherium Forge. Things were coming up Michael, even his Status was looking sexy as hell!
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Name : Michael Tahlin
Rank : Legend
Stats :
Strength : 65 > 69
Agility : 121.4 > 146.9
Intelligence : 71 > 75
Birthsign : The Mage
Familiar : Darth, Dark Monolith Parasite
Abilities :
[The Mage] : Enables user to learn all magic-based skills 20% faster.
[Gandalfr] : Enables user to utilise any weapon at two ranks above their current proficiency while granting them the knowledge necessary to use them. While wielding a weapon, temporarily gain +100% in all stats.
[Vanntalfdir] : Enables user to walk on liquids as if they were solid surfaces, can be activated at will but continuously drains mana to function.
[Language Comprehension] : Enables user to understand all spoken tongues, and increase the rate of which they learn reading and writing.
[Adept Mana Manipulation] : Allows user more control over his magic, spells, and some abilities. Mana efficiency and control of power is increased.
[Pain Tolerence] : Allows user to endure great amounts of pain with little to no negative effects as a result.
[Apprentice basic Swordsmanship(Two handed swords/One handed swords)] : Determines how skilful the user is when handling swords.
[Adept basic Dagger techniques(Single edge, curved, straight, double edge.)] : Determines how skilful the user is when handling daggers.
[Desensitized] : Things of a violent or shocking nature fail to draw a reaction like they used to. Emotions are dulled somewhat and user is more easily able to think and rationalize in high-stress situations.
Affinities :
[Lesser Water Affinity], [Fire Affinity], [Lesser Space Affinity], [Lesser Darkness Affinity], [Ice Affinity]
Spirits :
Commoner Tier :
Shadow Shaman : Lvl MAX
Slark : Lvl MAX
Riki : Lvl MAX
Hero Tier :
Anti-Mage : Lvl MAX
Lina : Lvl MAX
Winter Wyvern : Lvl MAX
Legend Tier :
Rubick : Lvl 17 > MAX
Magic :
Tamrielic
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Spirit : Rubick
Level : MAX
Abilities :
Magical Mimick (Rank 4) : Grants user the ability to learn spells he's seen cast far faster than usual.
Telekinesis (Rank 4) : Allows user to telekinetically manipulate someone or an object. Mana efficiency and effectiveness is determined by intelligence. Cannot lift yourself.
Fade Bolt (Rank 4) : Shoots a bolt of arcane energy that jumps from enemy to enemy infinitely, lowering the strength and speed of anyone affected, each jump reduces the damage of the spell.
Arcane Supremecy (Rank 4) : Spells cast by the user are stronger and have a longer range. Spells cast against the user have their power lowered depending on their Intelligence compared to the user.
Spell Steal (Rank 3) : Allows user to copy the last spell someone has cast. These spells will be remembered until another replaces it. Amount of spells that can be stored is determined by Spell Steal's rank.
Stolen spells 2/3 :
Dimension Gate(Origin : Tiffania), allows user to open gates to other locations, worlds, or universes. It takes thirty minutes of preparation to cast the spell, and if a previously known place isn't the destination, the user will be sent somewhere at random.
Erase(Origin : Tiffania), allows user to erase someone's memory with a single target spell. What is forgotten depends solely on the amount of magic used as well as the strength of the target.
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His Rubick had maxed out, granting him the highest level of all of its abilities. He could also visit the Spirit if he wished, but, he was wary of doing so since he remembered Rubick as being... Kinda crazy.
The items he got from the wheel weren't bad either, a pair of 'Blitz Knuckles' which were essentially magically improved brass knuckles that increased your attack speed. A morbid mask, which would grant its wearer lifesteal when worn, good but kind of unwieldy to use... Plus, it made him look like some sort of necromancer cultist when worn.
Lastly, he got a pair of Tranquil Boots, which would essentially grant the wearer massive regeneration when out of combat. He wasn't really sure what to do with these since his Phase Boots were way better in most cases, so he'd probably just give them to Tiff. As for the other items? He'd need to think about what to do with them... He still hadn't given away most of the items he'd already gotten for the wheel as it is.
Other than the items, with Rubick now maxed, he could pick his next Spirit... Which would obviously be Silencer.
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Spirit : Silencer
Level : 1 > 4
Abilities :
Silent Terror (Rank 1) : Allows user to force weak-willed people in his vicinity to stay silent. The strength of this effect is determined by the strength difference between the user and victims.
Arcane Curse (Rank 1) : User curses an area, slowing all those caught within it while dealing damage until the end of its duration. If the cursed victims attempt to cast a spell while affected, the duration will be increased. Duration doesn't decrease when the victim is also silenced.
Glaives of Wisdom (Rank 1) : User enchants his weapon with wisdom making them deal damage based on his Intelligence. People struck with this will have their Intelligence temporarily stolen and granted to user. If someone dies while under this effect, User will permanently gain Intelligence based on the victim's strength.
Last Word (Rank 1) : Enchants a target rendering them visible to user for the duration of the spell. Oen the duration is over the target is silenced and takes damage based on the difference between the User's Intelligence. Duration will end immediately if the target attempts to cast a spell.
Global Silence (Rank 0) : Silences the world preventing any enemies from casting spells for a short duration. Duration is determined by User's Intelligence.
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Michael could now say for a certainty that he was THE Mage Killer. His Anti-Mage abilities combined with Silencer's spells and Riki's assassinations made it basically impossible for a full-time magic-user to actually fight him.
Oh? You've created an army of undead to stop me from getting close? Blink Strike!
Oh? You've used up most of your magic already, setting up defences and traps to stop me? Mana Void!
Oh? You're continually casting magic while topping yourself up with mana potions? Silence!
Unless he was put against an army of spell casters, or a godlike mage, he was pretty sure he could handle anyone he was put against... Not that he'd go around announcing this, wouldn't want someone to create proper countermeasures after all.
One thing he was kind of unsure about was [Global Silence]... Like, how would that work? How much chaos would he cause if he Silenced the entire world for however long it lasted? Would the Divines come down and kick his ass? Would the Daedric Princes help them as they did it?
Yeah, he'd not risk using it unless as a last resort... That, or if he was trapped in a pocket dimension or something. Even then though, the cost to cast the spell was too much for him to do without passing out instantly so, he'd need to start farming Intelligence if he ever wanted to use it in an actual battle.
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