[Status:
Name: Erik
Race: Human (God)
Age: 19
Status: Normal
Titles: Alpha Killer, Magical, Emissary, Archmage, Necromancer, Druid, Embodiment of Change, God of Change, High Druid, Nature's Beloved, Keeper of Knowledge
Skills:
[Calm Mind (Perfect): Keeps you calm in all situations, you can always think, it also negates the effect of all spells that can mess with your mind]
[Pain Resistance (High): Blocks 50% of all types of pain you might feel.]
[Observe (High): Gathers information about your target!]
[Fear Resistance (High); Ignores 50% of all types of fear]
[Clear Picture: Clear Picture: Creates a clear and holographic image inside your mind that you can interact with.]
[Dexterous (High): Increases your Dexterity and Flexibility, giving you peak human Flexibility and Dexterity]
[Crime (High): Gives you the knowledge to commit crimes and get away with it!]
[Dodging Mastery (High): You are able to dodge attacks! Your body will instinctually move out kf harm's way whenever you are in danger]
[Dirty Combat (High): You fight dirty, using anything you can to win, your environment and even cheap tricks! This skill increases your arsenal of ideas on how to fight dirty!]
[Parkour (High): Your body knows how to move to reach high places, twist and turn, and movements to keep you from falling]
[Hacking (High): You can easily take down firewalls, destroy programs, create fake information, trace VPNs, hack away to your heart's content]
[Magical Combat (High): Your body and magic knows how to fight as if you were born for it, yor senses are sharpened by your will alone!]
[Supernatural Senses (High): You can detect any and all Supernatural presence around you, knowing who and what they are in an instant.]
[Supernatural Knowledge (Highest): You know a lot about the supernatural, and what you don't know can be easily deduced by your mind]
[Occultism (High): You know all about Occultism practices, from rituals to hideous knowledge]
[Mixed Martial Arts (High): You are a master of several types of martial arts, going as far as to mix them up and make your own style out of many of them combined!]
[Future Sight (Medium): You can see into the future at the cost of your magic, the maximum you can look is 10 years.]
[Soul Sight (High): You can see souls, apparitions, or the energy left behind by souls. This ability cannot be turned off.]
[Embodiment of Change (Perfect): You are the embodiment of change itself, your soul, mind, and body can change at your own will and instincts. As the embodiment of change, you can also affect changes in others, such as stopping a werecreature from shifting or forcing one to do so, changing the nature of someone's spirit, changing season, changing the world around you by a simple thought.
This ability's energy cost increases with what you want to change.]
[Divine (Highest): You are a God, a creature powerful enough to be worshipped by mortals! This skill grants you the power to become stronger by being known or worshipped by others. This skill also grants you the ability to grant divinity to others, as long as you are strong enough]
[Nature's Beloved (Highest): You know how nature works in its purest form, you know how all aspects of different parts and elements of nature can work and how they should work, your very soul is attuned to nature and nature loves you intimately.]
[Keeper of Knowledge (Highest): You can gather knowledge with such speed and precision that is considered even supernatural in the supernatural world! You seek knowledge and knowledge seeks you too. You can remember every piece of knowledge you know by going through your mental library.]
[Multilingual (High): You can speak, read, and write fluently in several languages! Increases the speed in which you learn other languages by 50%]
[Knowledge on Illusions (Advanced):
School: Illusions
Rank: Gold
Spells:
1 Scent Erasure: Erases every single scent in a 5 meter radius
2 Silence: Reduces every sound made by the targets of this spell to nothing
3 Minor Image: Creates an illusory image of something, it cannot be bigger than 5 feet.
4 Glamour: Places an illusion around the caster, changing their forms to the caster's desire
5 Blindness: Creates a darkness on the eyes of the target of this spell
6 Deafness: Creates a veil that stops any sound from being head by the target of this spell
7 Shadow Veil: Creates a veil of shadows around the caster and/or their targets, whenever the affected by this spell is in shadows, they'll be hard to perceive.
8 Mirror Image: Creates an illusory image identical to the caster, but fragile to damage.
9 Detect Illusions: You can feel illusions around you with this spell!
10 Shadow Cover: A powerful spell, this spell temporarily covers any illusion with Shadow snd makes them tangible and physical to the touch.
11 Invisibility: Using this spell to bend light around you, you alongside everything you carry and wear become invisible to the naked eye.
12 Clones: You can create illusory clones of yourself that can interact with the world around them, however, they aren't physical.
13 Shadow Nightmare: Your power over illusion can create a shadow puppet, such shadow creature can attack others in their dreams.
14 Phantom Illusions: You can plan an illusion inside someone's mind, making so the illusion only affects them.
15 Fear: You summon a creature's worst fear.
16 Phantom Summon: You can summon an illusory creature at your own will, such creature is under yor command! You can only summon creatures you've seen before.
17 Programmed Illusion: You can place a programmed illusion on a surface, such spell once triggered will act out the illusion you want to happen! This illusion can be as simple as a person saying a few words, to as complicated as a movie war scene.
18 Mental Prison: You can invade and trap someone inside their own head using illusions, it takes a while, but someone can escape such prison with great effort.
19 Nightmare: You can induce nightmares on your target, such nightmares can be whatever you want them to be.
20 Dream: You can change someone's dream to your liking
21 Seeming: You can change the appearance of several targets, including yourself, the limit of this spell hasn't been reached by you yet.
22 Hallucinatory Terrain: Your Illusions overpower the terrain around you, changing the environment to your liking.
23 Veil of Isis: You create a veil over yourself or your target, while covered by this veil you cannot be foudn by Divination.
24 Phantasmal Force: Your illusion invades the mind of your target and attacks them, this causes physical pain to your target, and possibly even killing the target.
25 Reality: Using this spell, any illusion you created will become real, physical, touchable.
[Knowledge on Conjuration (Advanced)
School: Conjuration
Rank; Gold
Spells:
1 Create Element: Chose an element, you can summon such element to yourself.
2 Control Element: Chose an element, you can summon such element around you.
3 Find Familiar: You can summon a small creature from any plane of existence, if they hear the call and want to come, you'll have a familiar. You can share yoir senses with your familiar as well as change their form at will!
4 Summon Small Woodland Beings: You can summon 1 small Woodland creature and 5 tiny Woodland Creatures.
5 Healing Spirit: Summons a spirit of healing that'll follow you around, healing is essential to this all.
6 Summon Minor Elemental: You can summon one (1) small elemental or 5 tiny elementals.
7 Wristpocket: You can store small things in a 5 by 5 feet square in another dimension, this spell is easy to use! A flick of the wrist is enough to pull something out or put something in.
8 Magic Hand: Creates an invisible magic hand that can do whatever your hands can do, it can carry up to 10 kilos.
9 Force Burst: You create a force around you, pushing whoever is close (2 meters) to you, pushing them 10 meters away.
10 Blink: You can shunt yourself through dimensions, teleporting up to 10 meters in any direction.
11 Summon Invisible Servant: You can summon up to 5 invisible humanoids that obey all your orders, they can do whatever a normal human can do.
12 Create Golem: Using different materials, you can create a semi sentient creature loyal to you, such creature does not need to be humanoid!
13 Summon Elemental: You can summon up to 1 elemental or 5 lesser elementals. You can choose the element they are made of!
14 Create Food: You create a perfect meal with your magic, nutritious enough to feed you for a whole day and make sure you don't feel hungry.
15 Conjure Animals: You can summon non-magical, non-supernatural animals to yourself, they come from another dimension that is similar to yours and are not aggressive towards you.
16 Home: You can materialize a house, out of any material you have, this home will have the same measurements, rooms, design, and appearance you envision while casting this spell! All necessities this house has, such as tubes for water, electricity, a functional bathroom, and other aspects can be easily done by magic!
17 Summon Lesser Dragon: You summon a lesser dragon, or 5 small dragons.
18 Summon Lesser Behemoth: You summon a lesser behemoth, or 5 small behemoths.
19 Summon Fey: You summon one fey, or five lesser feys.
20 Summon Demon: You summon a demon, or five lesser demons.
21 Summon Shadowspawn: You summon a shadowspawn, or five lesser Shadowspawns.
22 Summon Aberration: You summon an aberration, or 5 lesser aberrations.
23 Dimension Door: You create a door that crosses dimensions to teleport yourself to any location you've been to or knows enough about.
24 Demiplane Creation: You can create your own separate dimension under your control, everything about this small dimension is up to you.
25 Personal Chest: You summon a small wooden chest to yourself, this chest's interior is bigger than a house, capable of holding thousands upon thousands of items.]
[Knowledge on Abjuration Magic (Advanced)
School: Abjuration
Ranking: Gold
Spells:
1 Ward: You can place a ward on any surface, this ward will act as a magical sigil that activates the magic stored within once the conditions are met.
2 Resistance: You or those you target with thjs spell will be protected by magic, reducing physical damage
3 Absorb Elements: You can absorb elements or elemental magic to protect others or yourself, this spell stores the elemental energy within you or your target and can be released on attacks.
4 Alarm: You can create a magical thin wire that will send a signal to your mind if it is triggered
5 Snare: You can create a magical trap with some materials, this trap uses a rope to tie around the captured, limiting their movement. This rope cannot be destroyed by brute force or cutting, only dispelled or magically damaged.
6 Shield: You can create a shield of energy around yourself or others, this shield is fragile, but used alongside other shields or protections, it can help.
7 Reflect: Using this spell you can reflect the kinetic energy of an attack or the magical energy of a spell, sending back some of the damage received to the attacker.
8 Lesser Restoration: You can cure someone of a non-magical disease, or a magical blindness, deafness, paralysis, or poison.
9 Mind Shield: You can protect yourself from mental intrusions, stopping them from reading your mind.
10 Magical Lock: You place a spell on a door or otherwise, making so it cannot be physically opened, only after dispelling the spell can one open whatever was locked away.
11 Dispell Magic: You can remove the magical effects a spell has on something or someone, this does not apply to curses.
12 Counterspell: You react to a spell being casted, instantly dispelling it before it can be even formed.
13 Remove Curse: You can remove lesser curses from cursed individuals
14 Banishment: You can banish something from your plane of existence back to their own, if the targer belongs to your plane of existence, then it'll be banished to a peaceful plane, this target can return if it finds its way back.
15 Force Barrier: You place a barrier around an area, making it physically impossible for one to cross over the barrier, this barrier is immune to all forms of physical damage.
16 Magical Barrier: You place upon a barrier around an area, making it magically impossible for one to cross over the barrier, this barrier is immune to all forms of magical damage.
17 Forbidden: You cast a spell around the area, making teleportation impossible for anyone besides those you approve of. Dimensional shifting is also impossible.
18 Imprisonment: You can lock away a target of this spell, the way the targer is imprisoned is up to you, but the targer will not feel hunger, will not age, and won't get sick while under the effects of this spell. This spell cannot be broken by the one imprisoned, only by outside force.
19 Invulnerability: You or your target becomes invulnerable to any and all damage for an hour.
20 Primordial Ward: You call upon the power of the primordials, becoming resistant to every elemental damage.
21 Anti Magic Aura: Once you use this spell, every magic in the area of 50 meters around you will be useless and no longer work.
22 Mind Blank: You can empty your or your target's mind, becoming immune to any and all spell that can mess with someone's mind.
23 Soul Protection: You place a shield around your soul, this shield protects it from damage and other spells.
24 Behemoth Shield: You create a strong shield, strong enough to resist the attack a behemoth!
25 Major Restoration: You can cure someone of major magical diseases or major magical curses, the stronger the disease or curse, the more energy spent.
[Knowledge on Necromancy (Mastered)
School: Necromancy
Ranking: Platinum
Spells:
1 Rot: You can make dead things or decomposing things to rot faster than normal, this process stops the corpse from becoming an undead.
2 Touch of the Dead: A single touch of your finger sends necrotic energy down the body of your target, causing necrotic damage up to the amount of energy spent.
3 Spare the Dying: You can stop others from dying, any bleeding, internal or otherwise, will stop and the target will be stable for medical care.
4 Sickness: You can cause a non-magical and non-lethal disease to infect someone.
5 Raise Undead: You touch the corpse of a deceased person and raises their corpse to fight for you.
6 Whiter and Bloom: You steal lifeforce from targets to heal yourself or another one of your targets.
7 Life Steal: You steal the lifeforce of others, differently from Wither and Bloom, this spell steals more lifeforce from a single target than spread out like the other spell does, it can cause death.
8 Speak with the Dead: You call upom the husk of a corpse and asks questions, the corpse will answer up to 5 questions truthfully and with no deceptiom.
9 Revive: You can put the soul back into someone's body, reviving them without any consequences, as long as they have died in the last 24 hours. You cannot revive someone who died of old age.
10 Transfer Life: You can sacrifice a life to give life back to someone who died in the last week, reviving them with no consequences. You cannot revive someone who died of old age.
11 Bestow Curse: You can curse someone, the nature of the curse can be determined by you, but it cannot be lethal or inherited.
12 Bestow Major Curse: You can curse someone, the nature, duration, type, and anything else related to the curse is determined by you. This type of curse can be inherited, lethal, and worse.
13 Speak with Souls: You can speak with the souls of the dead, differently from the spell Speak with the Dead, you can interact with the soul at will.
14 Soul Healing: You can heal souls of the living, the effect of this spell is soothing, healing mental and emotional traumas at prolonged usage.
15 Soul Reading: You can read the memories of the souls of the dead, gaining knowledge from what they knew in life.
16 Soul Manipulation: You can move, shape, and even damage souls with your magic.
17 Soul Mark: You can put a mark on your target's soul, such mark can give you free access to their soul at any time.
18 Major Undead Creation: You can use the corpses of several dead creatures to create powerful undead creatures that are loyal to you.
19 Un-Life: You can defy life, making your target into an undead of your own, or simply removing the selected creature out of the cycle of life and death, making said creature unable to age.
20 Death Defy: You can defy certain death, once you die you return to life, all injuries healed. This spell works automatically after you die, once a year only.
21 Detect Death: You can feel if someone is going to die, select your target and you'll know.
22 Fire Shadow: You summon shadow-like fire that surrounds your body protectively, it lashes out whenever something attacks you, doing a mixture of fire and necrotic damage.
23 Blight: A powerful necrotic energy causes your target to wither at an accelerated pace and die, once dead, the skeleton or corpse left behind by the target raises as an undead automatically.
24 Bone Manipulation: You can control, shape, break, and heal bones at will!
25 Disease: You can cause your target to be contaminated by a magical disease, you can choose whatever the effects of this disease are and if it can spread, the lethality, the range, and everything else about the disease.
26 Soul Lock: You can lock away a soul, keeping it in a place, shackled by your power and under your mercy and control.
27 Destroy Undead: You can cause undeads to be destroyed by your presence alone, if you so desire.
28 Astral Projection: Your soul can freely leave your body, making it easier for you to visit other dimensions and places with your soul alone!
29 Time Ravage: You can accelerate the target in time, years or even days can go by, the target will suffer all the effects of the passage of time.
30 Resurrection: You can ressurect someone from the dead, this spell can only be ritually casted! You also need to know the name of the targets you wish to ressurect, being able to ressurect up to 10 people at the same time. The ressurected will suffer from memory loss between 10 days to a whole year as a result of being ressurected. You cannot ressurect someone who died of old age.]
[Knowledge on Divination (Medium)
School: Divination
Ranking: Silver
Spells:
1 Focus Strike: You can guide yours of other's strikes or attacks, making sure the target of your attacks has a hard time dodging or escaping the attacks
2 Find: You select an object or creature, your magic will spread out and search for this targer, it can stretch and search on up to 10 kilometers around you.
3 Comprehend Languages: You can understand and read every language, be it magical or not, for the duration of this spell.
4 Guidance: You can guide your target to the desired fate, this spell can give someone a sudden inspiration or an idea that can on the long run, help tremendously.
5 Speak with Animals: You or your targets will understand every word a non-magical animal speaks.
6 Detect Good and Evil: You can feel the auras around you and tell if it is good, evil, or neutral in nature.
7 Fortuna Favoris: You can change fate! Good luck suddenly favors the target of this spell for 1 day, making everything go smoothly.
8 Clairvoyance: You increase your or your target's sight, making so you can see up to 10 kilometers away.
9 Divination: You can feel an omen of good luck or bad luck,
10 Scry: You can magically see through water or a mirror into a location or target, seeing everything the target does or the how the place itself is. To use this spell, you need to know at least the target's or place's name or location.
11 See Invisibility: Once this spell is cast, you or your targer can see any invisible object or creature within the range of 30 meters.
12 Telepathy: You create a magical bond between you and up to 10 other targets, this spell makes it possible for you to communicate with them telepathically at will.
13 Commune: You can connect your consciousness to a higher power, asking 3 questions that they can answer with yes or no.
14 True Sight: Your sight cannot be fooled by illusions while this spell is active, you also can see into the Astral Plane and maybe other planes of existence.
15 Legend Lore: You can look into the past of your target, see from the moment of the target's creation (if inanimate), or birth (animate), till present times.]
[Knowledge on Transmutation (Mastered)
School: Transmutation
Ranking: Platinum
Spells:
1 Druidcraft: Nature is under your control to some degree, you can influence plants, predict the weather, cause small fires, grow flower or small plants, and more.
2 Mend: You can mend objects not fully broken together back to their fullest durability, small cracks close, dents are removed, splinters go back in place.
3 Minor Wonder: You can manifest a small magic trick, such as warming up some coffee, cleaning a surface, changing something's color, making food taste better, lock or unlock door, or simply creating a small temporary mark on a surface. It lasts for 1 minute.
4 Message: You can whisper a message in the wind, letting it carry your message to your target.
5 Magnify Gravity: You can increase gravity in an area of 10 meters of your choice up to 100 times the planet's gravity.
6 Skywrite: You can change the clouds up in the sky and use it to write or draw whatever image you wish, the message will dissipate once you will it to or a strong wind dispells it.
7 Spikes: You make spikes grow from the ground up, impaling your target from all sides with eight spikes.
8 Levitate: Your chosen target will lift off of the ground, this spell can only bring someone up and down, not really flying.
9 Enlarge/Reduce: You can increase or decrease the size of a creature or object of your choice.
10 Haste: You increase a creature to a higher speed, this includes the creature's movement speed, reaction speed, and thought speed.
11 Slow: You slow down a creature to the speed of a slug, this includes the creature's movement speed, reaction speed, thought speed, and movement.
12 Feather Fall: You reduce the falling speed of up to 10 targers (per cast of this spell) to that of a falling feather, negating all falling damage.
13 Fly: You magically induces your body to fly, be it by controlling the winds, removing the effects kf gravity on your body, or simply creating wings of energy on you.
14 Water Breathing: Your body changes to adapt to water, breathing it as if it was air.
15 Gaseous Form: You change your body's form to that of a gas, being able to enter tiny spaces easily.
16 Speak with Plants: You can magically communicate to plants, they will magically
17 Plant Growth: You can cause plants on a radius of 8 kilometers to grow with an accelerated rate. After continued exposure to this spell, plant lofe will grow faster and be more luscious on the area.
18 Guardian of Nature: A nature spirit answers your call and fuses with your body, transforming you into a tree-like being, giving you its power.
19 Polymorph: You can change the target's physical form to that of another, be it humanoid or animalistic, alongside it changing the target mentally for the duration of the spell.
20 Fabricate: You change the form of materials you have to create something, with practice you can change and create anything as long as you have the materials.
21 Elemental Bane: You can remove the natural resistance some creatures have to some type of elemental damage, such as a dragon's resistance or downright immunity to fire.
22 Reverse Gravity: You reverse gravity in an area of 10 meters, making everything fall up and float, this spell can be dispelled at any moment to make everything else fall to the ground.
23 Regenerate: Your power over nature and healing helps you, you slowly stimulate the target's body to regrow a lost limb.
24 Telekinesis: Your magic wraps around your target, you can use this spell to control or manipulate the target physically in the usage of energy manipulation. The better your control over this spell, the better you can manipulate everything else around you.
25 Elemental Investure: You can invest yourself in elemental energy, creating a clothing of said energy that helps you differently depending on which energy you're surrounded by.
26 Awaken: You channel your power over nature, giving sapience or sentience to a tree, animal, or even an object, the level of a normal human's intelligence. The target instantly learns a language you speak as well.
27 Control Weather: You can change the weather, be it cloudy, raining, hail, thunderstorms, temperature changes, and more.
28 Disintegrate: You send a beam of powerful destructive magic, destroying and disintegrating anything that it touches that is not magical in nature.
29 Time Stop: You can stop time for everything other than yourself up to 1 minute.
30 True Polymorph: You change your target's form to something else, once done it can only be dispelled for it has no time limit.]
"Boys, please, put on some clothes." Erik sighed as he turned away from the naked twins, they've been running around their territory playing with each other- They managed to fully shift thanks to Erik, in fact, all the weres of this pack could full shift thanks to him! "Don't act like you don't like it." Aiden scoffed as Ethan took his favorite white 'I ♡ NY' from the shelf and poured some coffee on it before giving it to Erik, who did his hardest to not look at the dangling monster there- Both twins were huge, Ethan was a little taller than Aiden, but Aiden was buffer than Ethan, but when it was about their cocks? Ethan's thicker while Aiden's bigger, which is not something he is proud to know... Much. "C'mon you perverts, Emily is coming-" As these words left his mouth, Emily walked into the kitchen and "Eeep!" in shock, she was a recent addition to the pack and was yet to be used to the nudity around the pack- Most here were weres can could fully shift into other animals, and the other rest didn't care much about nudity (Some even being nudist themselves) that went around this place.
But Emily? She was a Banshee that recently came into her powers, she was absolutely thrilled to know someome who knew and understood death like Erik did, so she jumped at the opportunity to be part of his pack and she joined the pack 2 months ago, 5 months after she came into her powers! "Please ignore my yet to be Mates Emily, we'll get to our lesson in an instant..." He used [Seeming] on both Ethan and Aiden to hide away their naked bodies from her eyes as he got up from his chair, sometimes he'd be naked too, it was rare now that there were so many pack members around!
In total, they have 50 pack members, 22 Males, 12 females, and 6 non-binaries or those who did not identify with gender! 20 of them were Werecreatures, 10 were magic users, 6 are Fey in nature, and the rest are humans, So 14 humans! This does not count them in question, which brings it to a total of 53 members of the pack- Neil, Jordan, Paiga, Aiden and Ethan are the known Werwolves, so from the 20 Werecreatures 5 are confirmed Werewolves! There are 9 Werewolves, Heredith, Bia, and Evan, all the nine Werewolves besides Ethan and Aiden are betas! Out of the 11 Werecreatures, there are 2 Werecats, 1 Kanima, 2 Werebeara, 1 Weremoose, 2 Wereravens, and 3 Werefoxes.
Out of the 10 Magic Users, there are 4 Witches, 2 Druids, 1 Shaman, 1 Spark, and 2 Mages.
Out of the 6 Fey, we have Emily who is a Banshee, 2 Spring Fae, 1 Winter Fae, and one Whumpercat. This little guy is amazing! Imagine that cat from Alice in Wonderland, the one that floats and can become invisible? Yeah, Cheshire was his name? Well, a Whumpercat is like that, but they can also teleport and love dough or recently baked cookies.
So yeah, this is the pack! Diverse, but they all are a family in a weird way, they all look out for each other, they all help each other, and they all love each other! The bond they all share is enough proof of thag statement.
"Now, lets work on reading aura, okay?" Emily nodded, they've been working on aura reading this week, which was helpful since with this she could identify other Supernaturals if she ever saw one! She was still practicing using her scream as a weapon, but she got the hang on how to hear specific whispers of the dead so she knows the cause of death, she is learning interpretation of her visions too! She had one a week ago that saved one of the Heras, the poor puppy was poisoned by Aconite in the wild and they managed to save him, it was a scare but they're all fine too. "Now, focus-" Their lesson was interrupted by the single bell that rang once, making Erik raise his eyebrows before he whispered under his breath, instantly Emily and every single member of their pack felt the tingle on their bonds as a voice entered their minds: [A guest has arrived our territory, they seem to seek my services... Be wary, I'll gonsee who it is and what they want.] There was shuffling and both his soon to be mates were already there with him, he smiled at them and they smiled brightly back at him, it was obvious they loved him very, very much.
Erik sat down with them on the porch, where a table with tea was. He had many tea parties with the Queens of the Fey, many which ended in some sort of poetry discussion for some reason: "Ah, hello." Erik smiled at their uninvited guest, a tall man with dark hair and blue eyes stared back at them- The very visible dark grey wolf with blue eyes behind him made it clear he was a werewolf, Ethan and Aiden stood behind Erik and even served him tea with heart in their eyes as he elegantly raised his teacup to the man in a offering gesture: "Would you like some tea?" He asked in a perfectly practiced manner, the man ever so slowly approached them, his head bowed to the Alphas behind him as their eyes flashed red: "I'm sorry to come uninvited, Alphas Etowah, I'm here to request something of your mate." He refered to them, so they had the right to talk now, and once they talk he can speak: "What do you want..." Ethan sniffed the air as Aiden spoke, he looked at the man and growled, completing his brother's sentence: "Omega?"
"I want for him to bring my family back."
There was a silence for a few seconds, Erik looked at the man's wolf and began to peer through his bonds, since he could look at it- He saw burned lines of energy that connected to the wolf, only three bonds were intact, the rest were completely burned off: "What's your name?" Erik tilted his head to the side, his short and messy curly hair resting on his hand as he smiled: "My name's Peter, Peter Hale." This time Erik raised his eyebrows- Hales, they were used as a cautionary tale about how a Werewolf shiuld never trust a Hunter! The Hales had a treaty with the Argents, and everyone knew they burned their house down to the ashes and killed every single one of them- Well, not every single one of them, because he's pretty sure he saw three family pack bonds in there.
In fact, three were the only pack bonds intact, and they were intact because they were family bonds! "Ah, Hales... You wish me to bring them all back?" The look of determination on Peter's eyes grew as he said: "I'll give you my soul if necessary, my life, my blood, my everything- Just bring my family back, and you can have every single thing I have." Ethan and Aiden looked down at Erik, this was his decision, they woild never influence that for him! 'Hm...' Erik narrowed his eyes and pushed his hand forward, Peter was in an instant beside him, the spell [Dimension Door] also worked on other targets if he wanted it to! "I'll see it. If you are worthy..." As soon as his fingers touched Peter Hale's hand, he saw thousands upon thousands of images- 10 years into the future!
The first thing he saw was a cut down Nemeton splitting open, and crawling out of it a demon- Not any demon, but a specific one he knew: Amadeus, the Sin of Revenge was coming to this world if they don't do anything about it! He saw how Peter fought, how his family died, how he ran and hid, how he came to Alaska and everyone prepared to fight a war against demons from hell and try to close the hell portal that was opened in the Nemeton! He saw himself destroying and killing thousands of demons and creatures of darkness before the vision went off: "Huh." Was all he said after seeing everything he saw, his eyes darting to Aiden and Ethan before he looked back at Peter Hale: "The price has been determined... I want the Hale lands, alongside a Blood Alliance with them." Peter sighed, he suddenly looked relieved and so hopeful that it reflected on his eyes and aura, he smelled of dandelions as he spoke: "I cannot promise that... But i promise with my life in line to help you get whatever you want."
"There are a few things, Peter." Erik's smirk grew as opened his hand and extended towards Aiden, who carefully took his fingers, even though Erik was stronger than them they were always careful with him: "I want the Hale Lands, all of them, and i want your soul, body, and life to serve me and mine... All of the Hales will be mine, all their lives and all their souls, all 40 Hales and every single one associated to them." Peter felt a shiver and dread fill his guts- There were 40 people there, the entire Hale family line got together to celebrate the New Wolf Moon, a sacred holiday for the Hales, for that was the day when Ajax Hale, the first matriarch of the Hales was born and started the Hale line of Werewolves being s human herself. She was amazing, she was brave, but all people associated directly to the Hales?
Peter couldn't help but think of his daughter, his nephew's Mate, his Niece's boyfriend, the people his nephew bit- The one he himself bit... "I... I agree." He closed his eyes before a seering pain came from his chest, he felt his body burn and when he looked down there was a mark on his chest glowing in a red light- It looked like a circle full of little stars? No, it was a skull? Now it was a triangle! "You've been marked, the contract has been sealed... Boys, we're going to Beacon Hills, California." Ethan growled-sighed, today they were supposed to run together with their pack! Pouting a little, like he did when they were children, Ethan turned around as Aiden followed behind, also grumpy about the fact that they won't be here for the run... "Just pack up luggage. We'll leave tomorrow you two dorks." It was like he flipped a light switch, instantly both Alphas were excitedly running to their room to get some of their clothes and some money too: "Tonight is the full moon run." Erik turned to look at Peter, who somehow felt a tendril of something touching him before a snap pulled him and he felt a pack bond- Soon several other pack bonds exploded around him and embraced him whole.
"With my Mates permission, you are now part of the Etowah Pack." Of course Erik asked if it was alright to pull Peter into their pack, they didn't felt like he was a danger to their pack- Since they were so in tune with their inner wolf that they could smell danger from miles away, and since Peter only smelled of melancholy, determination, and apprehension, they decided to pull him in since he was now one of Erik's persons: "You will follow us on the run tonight." Was all he ssid before he got up from his seat, the stunned Peter left behind as he watched, several pack bonds sending feelings of curiosity and greetings, some even sending a warm and welcoming sense of home that he hasn't felt in years!
"So you're the new guy!?" Suddenly, he wss surrounded by three identical men, they all smelled of Fox and his inner wolf raised its ears in interest as the scent of fox was... Particularly enticing to him: "Hello... My name is Peter Hale." He grinned as he smelled the sweet scent of arousal: "Imma just call you daddy."
Well, it might not be so bad after all.
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