After your soulful journey with that long-dead family and learning the power of Astral Memory, you take a decent sleep upstairs before continuing on your journey the next night. You spend the next few days afterwards hopping from farmstead to farmstead along endless grassy plains and bountiful lands.
As you continue on your lonely journey, you realize that it's becoming significantly hotter the more you travel. And it isn't just because there's less shade - you're certain that the temperature here in the plains is much higher than the temperature back in the city.
There, you could at least walk in the sunlight for a few minutes at a time without getting burned. Here, you find you can do no such thing. You could perhaps last a dozen seconds before your skin begins to burn. You thank the stars that there are more than enough shelters along the way to keep you cool and safe during the oppressive daytime.
Though there have certainly been a few extremely close calls thus far - you only just found your most recent shelter just as dawn rose. Having that close a call has certainly put a spring in your step as you travel tonight, not wanting to be caught out in the heat any longer than needs be.
Of course, you've scavenged and looted your heart out all along the way as well. How could you not? All these juicy farms and ranches in your path are too tempting to resist. Sure, most of their treasures have long since been taken or rotten away, but you're still able to find quite a great deal to stuff into your inventory.
Perhaps the most abundant thing out here has been water, to your absolute surprise. Just about every farmstead and ranch has had water wells of various kinds with plenty of groundwater in their reserves. Beyond that, many also typically have multiple drums filled with reserve water, already filtered and sanitized for potability.
So you have pretty much drowned yourself in water thus far, and have filled your bottles and water bladder to the brim at every stop. No sense wasting a single opportunity.
One of the more helpful things you've found is a regular tarp. Well, perhaps not quite regular - it's not just any old cloth. This one is relatively large and also completely waterproof. It's certainly a bit more rugged, and could handle quite a bit of environmental abuse. Any rains that fall will be hard-pressed to reach you underneath its cover.
Plus it frees up your poncho and allows it to be used as a blanket instead.
You're able to roll the tarp up neatly alongside your sleeping bag, allowing you to stow both of them easily via your backpack's bottom straps.
You've also picked up a bundle of paracord, which your bushcraft book highly recommends. Although you've been practicing making rope out of the copious amounts of grass out here, having a professionally-woven rope is akin to having a bar of silver.
It's roughly 10 meters in length which allows you to make plenty of your survival tasks much easier. Lashing your shelters together, for one thing. Of course, you haven't exactly needed it thus far considering you've been staying in buildings.
But you're certain that you'll need it at some point and so stuff it in the center of your tarp/sleeping bag roll.
One other thing you're ever so glad to find is a simple flashlight. Well maybe this one isn't quite so simple. It isn't battery powered like most others, or rather, not with disposable batteries. The vast majority of disposable batteries lost their charge during the apocalypse, and even some rechargeable ones couldn't be recovered.
A few kinds of batteries have lasted through the apocalypse, however. Mostly ones whose build quality is far above average. Though charging them takes longer, their maximum output has permanently been degenerated and so they can't store as much as they originally could.
The flashlight you've found works rather well despite all those downsides. This one appears to have a hand crank that you can flip out on one side. Spinning it up charges the flashlight with electricity, allowing it to operate for about half an hour.
Plenty enough for you to rest your Temperance and ESP. You've certainly been getting much better with both of them, and have refined them so they use far less energy than before. But they're still taxing to use no matter what, and so you'd like an option to allow you to give them a reprieve if needed.
Plus, you might be in a position later where you can't or won't use your psionic energies. So this flashlight is a good placebo for those times.
You stuff it into one of the many pockets on your cargo pants, somewhere in easy reach.
And speaking of useful tools, you've also picked up a camping hatchet. Though it certainly can't replace your Telekinetic axe, it serves very well as a simple placebo. Like with the flashlight, there will be times when you just don't want to use your powers, so having this is going to come in handy when you need to source some wood the old fashioned way.
The hatchet comes with a little leather sheath which you can hang on your belt for easy access. You slide it up close to your knife, so they're both on the left side of your waist. This allows you to draw either one of them with ease at any given time, with either hand.
And perhaps among the most valuable things you've found along the way are all kinds of informative and knowledgeable books. Though you don't keep most of them with you permanently, you make sure to read them as much as you can.
You spend perhaps an extra hour or two reading the books you find, usually before you go to sleep, or just after you wake. And once you're done with them, you leave them at whatever shelter you finish them at.
The handful you've read (or are about to read) are about land navigation, wilderness survival, gear maintenance, negotiation tactics, and local fauna identification.
It's the last one that you're most interested in, as you want to better understand the critters and animals that live in these plains. The more you know about them, their habits, their diets, their predilections, the easier it is for you to predate or avoid them.
Or simply watch them if you feel so inclined. You've never really found animals very fascinating in the past, perhaps because you're from the city. Now that you're mired in all kinds of wildlife, you find yourself utterly amazed by them.
Of course, the book doesn't tell you anything about the alien animals that also roam the planet now. But it can glean some clues through similarities in their behavior. And if anything, this book has prompted you to catalog the alien animals yourself.
Perhaps by practicing with regular earth animals, you could start to observe alien ones.
You've already found yourself a journal and pen, with which you've begun to sketch and note down all the alien wildlife you've already come across. Such as the Stampeders that you saw back in the city - those massive ones with the metal hooves. And of course the Grazers, which you found mostly around the city outskirts - they're the long-necked kind that eats all kinds of vegetation.
Among your notes are the two Crags you've come across as well - the bone and the stone kind. Since those are the most you know about, their pages contain the most notes thus far. There are also more sketches of them, which is natural considering you've been up close and personal with a number of them.
The last things you've picked up are spare clothes - shirts, pants, socks, underwear, and so on. Simply, without soap the clothes you wear become more and more worn as the days go on. And also dirty and crusty and at times, gross.
Though you've been rather liberal with washing them out at the farmsteads with the copious amounts of water you've had access to, the dirt still gathers up over time.
Having fresh, clean clothing is certainly a great luxury, and so you've found that having a few extra pieces in your backpack for use or for trade is ideal. They're worth their weight in gold, at least in your opinion.
All that pretty much sums up the items you've picked up just in these past few days. These farmlands have been incredibly rich and bountiful, and you're sure you're going to miss them the moment you pass the last one.
In fact, they've been so bountiful that you've had to leave behind quite a lot of loot. Many had all kinds of shotguns and rifles and their respective ammunition. One even has its own armory, where its previous owner had clearly assembled and maintained their many firearms.
Each also has a variety of protective equipment, from heavy gloves to robust helmets, and even ballistic vests in one case. The ranch with the armory and ballistic vests appeared to have been owned by someone who had served in the military, as there was also a ghillie suit in one of the closets.
Another farmstead had stacks of cash stowed away inside of a thick safe, in multiple national currencies. Next to them were a handful of passports from different nations, a rugged cellular phone, and a razor-sharp karambit knife.
Despite the sheer array of useful and valuable items, you decided you didn't need any of them and left them where they were. You could certainly barter with any of those weapons for a great profit, but the plain downside is that you'd have to carry them around in the first place.
You've already got plenty stuffed in your bags and pockets already, and picking up more weight would only slow you down further. In fact, you feel as though you should lighten up a bit and potentially ditch some of the things you don't really need.
As you had told Frank weeks ago, you would much rather stay relatively light during your travels. Of course, you're not really sure how feasible this is, considering how much equipment you've picked up thus far.
Logic tells you that the further you go west, the more equipment you'll need.
Perhaps you should have accepted Frank's offer for an upgraded backpack - you might need more space after all. But you wave that thought off quickly - that's a problem for another day.
You spend much time ruminating on your journey as you travel under the quiet, starry sky. Most nights are serene, with the air being relatively crisp and light, even if a little warm. The smell of grass and rich soil swims around you, giving you a sense of peace and calm to help tidy your mind and heart.
A thin and sharp scent invades your nose out of nowhere, snapping you out of your reverie. The smell is familiar - that of burning fabric. When you glance down away from the stars and back down towards the ground, you find numerous patches of glowing orange lines scattered in the distant plains ahead of you.
You don't have to use any psionics to realize that there has been a great fire out there, and portions of the grass are smoldering quietly. Like coals in a dying campfire.
Anxiety bubbles up within you, and ascends slowly and steadily as you travel towards the burnt landscape. It only takes a couple of hours before you arrive at its edge, with the heat rising with every step.
You eventually reach a point where the charred grass crunches under your feet, and the acrid smoke of burning foliage is thicker in the air. It's enough to make you cough and choke, so you find no other choice but to don one of your dust masks. Though it certainly helps keep your lungs from burning, that scent still invades your nose.
And the heat has become less bearable now; you can almost feel it washing over you in waves even despite the lack of visible flames anywhere close to you. They'd be easy enough to spot in the darkness, even beyond a couple dozen kilometers, perhaps.
But there are none in sight, only the glowing embers of dead flames.
A wide Scan reveals precious few animals around you - understandably so. There's nothing left to eat here, save for the burnt corpses of the critters that couldn't run far or fast. The only animal thoughts out here are those of scavengers and carrion feeders, whose minds are filled with thoughts of overcooked meat.
But you and Noir trudge ever onwards despite the dead and dying landscape before you.
You eventually come to a scorched farmstead in the middle of hectares of burnt crops and grasslands. Like everything else around you, the buildings have been charred and blackened to their foundations. It's clear that whatever massive fire swept through here consumed everything in its path.
Scattered around the grounds are the burnt husks of vehicles, tools, animals, people, everything. Some kind of large pickup truck sits in front of one of the buildings - most likely the farmhouse. Its paint has long since gone, replaced by layers of pitch-black soot. Its wheels and rubber molding have long since melted away, and its glass and mirrors have shattered and broken - all damage from the intense heat.
Near it is an old metal wheelbarrow that shares a similar fate to the truck. Its wheels and wooden handles have melted or burned off completely, leaving only the steel tray and structural braces in place. Though without the rest of the parts, the whole thing has tipped over uselessly.
Its metal is still warm to the touch, but not painfully so.
Closeby is an old greenhouse, though the majority of its glass panes have long since shattered and fallen. Most of its metal frame is left, though it's all blackened and warped in numerous areas due to the flame and heat.
Of course, the inside of the greenhouse has been utterly ravaged, and there's nothing left of the plantlife in there but char and embers. Even the once-rich soil inside is now little more than ash. All that remains inside are numerous stone and ceramic pots and the metal remnants of gardening tools, such as spades and hand rakes.
Just outside the greenhouse is a robust stone well, though the wooden roof that used to sit on top of it has been burnt to cinders. Two scorched posts sit beside the well, while most of the roof itself has fallen into or just to the side of the well itself.
When you take a look, you can just barely see the surface of the water below - though you can hardly tell how clean it is. With all this fire damage, you're almost certain it's an ashy mess down there.
Next to the well is a metal hand pump, which when you test out still works. A bit of water spurts out and splashes on the dirt below. But in the dark, you're unsure of how potable this water is, and so you avoid drinking any of it.
Scattered all over the place are the burnt remains of various creatures. Though there's a few dozen of them in total, it's clear that some are the remnants of whatever animals actually lived on this farm.
A handful of the corpses are cow and horse sized, while many are much smaller - pigs and goats and chickens and such. At least as far as you can tell. The vast majority are even smaller than that, most likely rodents, weasels, and other similar critters.
One or two are clearly human remains, though you guess those corpses were there long before the fire. Perhaps due to the apocalypse itself, or bandits, or roaming Chimera, or something. It hardly matters what at this point.
Despite your dust mask, you can smell all their charred bodies clearly. It's a wholly repulsive, but ironically enticing smell, a bit like barbecue that's been left on the grill for a bit too long. As a result, you become somewhat hungry while also nauseated at the same time.
You do your best not to dwell on any of that, though. Instead, you consider what you're seeing all around you. It dawns on you that everything is still rather warm, and that some of the charred wood still glows slightly from the heat. It's very possible that this fire happened relatively recently - maybe a day or two at the most.
This fire has caused absolute devastation to the farmstead all around you, and has left nearly nothing to pick through. No loot or food or even water to draw. Of course, you're not exactly too concerned about that right now. The past few days have been bountiful - all you need right now is a place to lay your head for the day.
You find anywhere to sleep? you ask Noir through the Network.
She has been scouting out the farm just as you have, though she has been circling around the buildings rather than the spaces between them.
There's a spot out here, maybe, she replies. Some kinda tin can building? Can't tell what's inside.
You walk over to where Noir seems to be scouting, just at the edge of the open area where the main farm buildings are. The building is, like everything else, charred black and covered with soot. You can barely make it out in the darkness, at least until you get close to it.
It seems to be a corrugated metal shed that has a semicircular cross section. It reminds you of military warehouses, at least the kinds you've seen on the news or in movies. Except this one isn't quite as large as those - it's certainly not large enough to fit a tank inside. This shed is maybe half or a third that size.
At first you attempt to physically open the sliding door out front, but it seems to be stuck fast. And so you end up relying on your Telekinesis to force the door open. Though you make a bit of a ruckus doing so, you're able to break apart the rust and dirt and soot that has jammed the door's rails.
Doing so allows you to open up one of the two sliding double doors just enough to allow you to slip inside with ease. The inside completely surprises you - there's a whole lot of farm equipment in here sitting practically untouched. Even better, everything inside seems to be in great condition.
How this shed has escaped any kind of looting blows your mind. A place like this would have been picked clean, without a doubt.
Eager to use it, you wind up your flashlight as you scout around the large storage shed.
Right in the middle of everything is a relatively modern tractor, though the few years it has been sitting here has worn it quite a bit. You run one hand on its surface and wipe off a thin layer of dust and find that the paint is still relatively fresh beneath.
Beyond that, the tractor itself looks as though it's only a few years old. Some of its rubber seals and gaskets seem a bit stiffer and more brittle than the others - but nothing too egregious. And although its axles are slightly dirty and muddy, its engine appears pristine and freshly oiled up. You can only guess that it has just recently been serviced. Or, well, before the apocalypse happened, anyway.
It's quite possible that this thing could still work. Intrigued by the prospect and driven by curiosity, you open up the transparent door and hop into its seat. You turn the key that's still sitting in the ignition, but nothing much happens.
There is a momentary CLICK, and its headlights flash on for a fraction of a second. But then nothing after that. The battery's pretty much dead, and you just killed whatever charge was left in the entire thing.
Still, you're pleasantly surprised at how well maintained this tractor is, and play with its controls inside the cabin. You hop out shortly once the novelty wears off, allowing you to continue your exploration of the rest of the shed.
Sitting in orderly piles in one corner are numerous bags of soil on top of wooden pallets - and there's different kinds as far as you can tell. Clay soils and potting soils and loam. You've no idea what the differences are, but considering it's a farm they used every kind.
Close to the bags of soil are a couple of wheelbarrows, one of which looks completely new. The older one has a small pile of tools sitting in its tray - shovels and rakes and hand tillers.
Neatly laid on on some folding tables are even more spare tools, all in varying degrees of wear. Most have been clearly used and are stained with dirt while some are brand new - they're still adorned with their packaging and stickers and such.
There are a number of power tools here as well, though they're stored neatly along shelves and sturdier wooden tables. The most plentiful of the tools appear to be chainsaws of various length and robustness, all of which have seen quite a great deal of use.
You also spot some augurs and drills also in various sizes, and they too are laid out neatly in their storage areas. And from how these look, all have seen good use as well. In the far right corner are a number of mowers - some gas powered, a couple of hand powered, and one riding mower. There are also a couple of weed whackers laid out on the ground near them.
Curiously, with the exception of a few hand tools, most of these have been cleaned up and oiled to such a degree that they look almost store-bought.
In the far left corner is a kind of open office area. There's a desk with a desktop computer, a comfortable office chair, some filing cabinets, and even a small safe with a lockbox on top of it.
You find that the lockbox itself is open - the key locking it is sitting in the lock. There's nothing interesting inside, just some loose cash and a number of other keys. You pick up the key labeled 'storage safe' and use it to open the safe just beneath.
It opens up nicely and you find some old world valuables in there: cash, accounting paperwork, some certificates, a nice watch. Sadly, none of that's even remotely useful to you.
You do pick up the watch though - it says it's made of sterling silver and could be worth something to someone, somewhere. Even if it isn't actually silver, it looks quite nice and is clearly a showpiece. Makes sense why its owner would keep it in a safe.
On top of the desk are various papers, most of which are just reports, though all are orderly and nothing seems out of place. There's also a rather thick ledger on the desk, which appears to be in the middle of some kind of audit. It's been opened up to somewhere in the middle, and is being compared to a small pile of receipts sitting on top of the open page.
When you open up the filing cabinets next to the desk, you find it filled with similar ledgers inside. All are organized by month, then year. Judging by the dates listed in front of each drawer, this farm had been operating for well over fifty years.
It dawns on you that this entire shed isn't quite for storage - it's for accounting. Whoever worked in here used this space to ensure everything was properly listed out and valued. It just so happened that it worked as a kind of storage area as well.
Of course, that's the long dead past, and this has all turned into a forgotten treasure vault in the time since. All this is hugely valuable, so you decide to keep a note where it is in case you decide to come back.
The rest of the space along the left edge of the spacious shed all the way back towards the entrance is filled with crates of various sizes. Some are about a cubic meter in size, and are bound together by wooden planks. Many others are just plain cardboard boxes, some of which have been opened up and inspected.
Inside all of these boxes and crates are a variety of seeds - some in packs, others in sacks. When you look them over, there are all kinds of flower seeds and crop seeds for various seasons. Hemp and rye and wheat, clover and dahlia and lavender and so on. There are certainly plenty of varieties in here beyond your knowledge.
There's so much that you're tempted to grab a few packets for yourself. As your time with the caravan has taught you - seeds and water are perhaps the most valuable things in the world now. These seeds may as well be gold.
You end up stowing away a large pack of seeds labeled 'Heirloom Garden Seed Kit'. The packaging notes that it contains a variety of fruit and vegetable seed packets, from melons and tomatoes to peas and carrots.
Thousands of seeds in there, apparently. It should be worth a small fortune, or at least you hope it does.
One of the final things you find excites you deeply, as it has been pushed up against the corner along the floor well out of sight. It's behind a number of seed boxes, and possibly forgotten by the auditor. Or perhaps hidden by them, carefully.
You smile widely as you pick it up and lay it out on a bare stretch of floor - it's a well-used rope hammock. And it looks incredibly comfortable. You pull out its metal frame from its hiding spot and assemble it with relative ease. Its parts pretty much slide or screw into each other and are far from complicated to operate.
All this time, the sun has been rising into the sky though you've barely noticed.
In your exuberance, you've ignored just how hot you've become, at least up until you hang the hammock up on its frame's hooks. It's when you wipe your brow that you realize it's light out, and that you're already sweltering, somehow.
When you peer out the door, you can already see heat warp and haze the air. It's minutes later that the heat rises significantly, no doubt absorbed easily by the blackened exterior of the shed itself. You find yourself panting from the heat, and are forced to shed most of your kit in order to avoid overheating.
You also open up the doors all the way with your Telekinesis, as well as the small window at the other end, ensuring that there's some airflow going through. But the only wind that comes in is already warm, owing to the few patches of dry grass outside suddenly catching alight and allowing fire to consume them completely.
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GOT IT